Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Monday, 22 January 2018

Sorrow's Path - The Worst Card in Magic the Gathering?

For a looooong time, this card has been considered the number one contender for the worst Magic Card ever printed.






It currently sits at 0.906/5 on Gatherer, where it's updated wording can be found;

"Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control."

It also has these rulings;


2/1/2009 This has two abilities. The second ability triggers any time it becomes tapped, whether to pay for its ability or not.
10/1/2009 The first ability can target any two blocking creatures a single opponent controls. Whether those creatures could block all creatures the other is blocking isn’t determined until the ability resolves.
10/1/2009 A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures that it was blocking are no longer on the battlefield or have otherwise left combat by then.
10/1/2009 When Sorrow’s Path’s first ability is activated, its second ability triggers and goes on the stack on top of the first ability. The second ability resolves first, and may cause some of the attacking creatures to be dealt lethal damage.
10/1/2009 When determining whether a creature could block all creatures the other is blocking, take into account evasion abilities (like flying), protection abilities, and other blocking restrictions, as well as abilities that allow a creature to block multiple creatures or block as though a certain condition were true. Take into account whether those creatures are tapped, but not whether they have costs to block (since those apply only as blockers are declared).
10/1/2009 When the first ability resolves, if all the creatures that one of the targeted creatures was blocking have left combat, then the other targeted creature is considered to be able to block all creatures the first creature is blocking. If the ability has its full effect, the second creature will be removed from combat but not returned to combat; it doesn’t block anything.
10/1/2009 Abilities that trigger whenever one of the targeted creatures blocks will trigger when the first ability resolves, because those creatures will change from not blocking (since they’re removed from combat) to blocking. It doesn’t matter if those abilities triggered when those creatures blocked the first time. Abilities that trigger whenever one of the attacking creatures becomes blocked will not trigger again, because they never stopped being blocked creatures. Abilities that trigger whenever a creature blocks one of the attacking creatures will trigger again, though; those kinds of abilities trigger once for each creature that blocks.


TL, DR - It is a Land that doesn't produce any Mana. It has an ability that is highly situational and probably unwanted. Finally, if it becomes tapped for ANY reason, it deals 2 damage to you and all of your creatures.

Previous "Uses"

  • A trading challenge, as it's been considered terrible for so long that it almost never appears in Trade Folders 
  • Something to mock, it's long been the butt of jokes in publications such as Inquest
  • Giving it to your opponent via cards such as Donate and then tapping it every turn with effects like Icy Manipulator
  • Making somebody's blocks worse in a Multiplayer game, at the cost of 2 damage to you and your creatures 

"New and Improved"

I now present to you the case for elevating this card to the heights of playability;

Enrage, from Ixalan block.

Dinosaurs with this ability trigger when they take damage. Each one does something different, but as a whole start to build towards an insurmountable Dino-army. There are 16 of these Dinosaurs, so let's go through them.

Bellowing Aegisaur - puts a +1/+1 counter on all of your creatures. This not only makes the Dinosaurs better in combat but allows them to more easily survive Sorrow's Path activations.

Cacophodon - untaps a permanent. This can lead to multiple Sorrow's Path activations in a turn if you can tap it several times. Even allows you to use the land naturally in every opponent's turn, when the activation conditions are met.

Frilled Deathspitter - deals 2 damage to target opponent. Sorrow's Path damages you, might as well share the love to an opponent.

Imperial Ceratops - gains you 2 life. Take away the downside of Sorrow's Path entirely.

Needletooth Raptor - deals 5 damage to target opposing creature. Start removing opposing creatures. 5 damage is a pretty good amount.

Overgrown Armasaur - creates a 1/1 Saproling. Not so great, as they will die to subsequent Sorrow's  Path activations. Still, you could add a sacrifice engine to take advantage of these free creatures.

Polyraptor - creates a token that's a copy of Polyraptor. Every time you activate Sorrow's Path, you get a Polyraptor for each Polyraptor you already control. If your opponents can't deal with them, that will get out of hand pretty quick.


Ranging Raptors - searches your deck for a Basic Land and puts it into play tapped. Ramps you up to the mana for your bigger Dinosaurs and thins your deck.

Raptor Hatchling - creates a 3/3 Dinosaur with Trample. Make more Dinosaurs for your Dinosaur deck.

Ravenous Daggertooth - gains you 2 life. More lifegain, for redundancy in deck building, or actual positive life gain if you have this and Imperial Ceratops out.

Ripjaw Raptor - draws you a card. Card draw is always welcome.

Siegehorn Ceratops - gets two +1/+1 counters. Once it survives the initial activation, it just keeps getting bigger.

Silverclad Ferocidons - each opponent sacrifices a permanent. Start whittling their boards away, even through Indestructible.

Snapping Sailback - gets one +1/+1 counter. Doesn't grow as quickly as the Siegehorn Ceratops, but survives the initial Sorrow's Path activation without any outside help.

Sun-Crowned Hunters - deals 3 damage to target opponent. Combined with the Frilled Deathspitter and combat via large Dinosaurs, this can end the game at a reasonable pace.

Trapjaw Tyrant - exiles target opposing creature until the Tyrant leaves play. Between this, Silverclad Ferocidons and Needletooth Raptor; you have a better chance of getting your attackers through or limiting the ability to counterattack.

Special mention goes to Cherished Hatchling to allow you to flash Dinosaurs in when it dies to the Sorrow's Path and Temple Altisaur to reduce the damage dealt to your other Dinosaurs to 1.

Choose a suitable 3 colour Commander, either Zacama, Primal Calamity or Gishath, Sun's Avatar. Throw in the rest of the White/Red/Green Dinosaurs. Sprinkle with some Tribal support. Create a suitable mana base.

Finally put in Sorrow's Path, a couple of cards to Tutor it out of the deck and a couple of cards that help Tap it. You won't be disappointed. Just be wary of Wrath effects, as usual.

Bonus points if someone considers Sorrow's Path enough of a threat to target it with removal.

No Card is Truly Terrible

I feel I've put forth a convincing argument why Sorrow's Path is no longer a terrible card. It just goes to show you that as Magic the Gathering enters its 25th year, the card pool is getting so large that there is potentially a use for any card.

With that said, what do you belive now wears the crown of "Worst Magic Card"?

Thursday, 1 June 2017

Amonkhet Standard

As I said in a previous post (http://hiveoffunandsilliny.blogspot.co.uk/2017/04/i-was-out-damn-it.html?zx=d5b0ffc2c2a63d20),  I want to collect a set of Amonkhet. I've done quite well on the main set, though the Invocations are proving to be problematic. As the recent Game Day was coming up, i needed a handful of cards, including the Game Day promos. This left me with two choices; play in the event or trade for them. This would potentially become problematic as one of them is a highly Standard-playable dragon.






As you can see, the full-art, foil promo is better art. I'll also need it for my Dragon collection. This lead to me sitting down on the Saturday night to deck build for the next day's Game Day at Antics.

I've not had a Standard-legal deck in about a year. Not really had any interest in the format in that time, especially since Kaladesh hit none of my flavour buttons. So I started my deck-building by going through my collection and pulling out any interesting Standard-legal cards in Black and Green.

Why these two colours? They are my favourite to play as a combination, and no matter the format usually lead to a Midrange Rock-style deck. It has become a deck of decent solo creatures, disruption, removal and incremental advantage. It's a style of deck I play often, my Modern weapon of choice being Jund. This came from reading the old Five-With-Flores articles, where one about Midrange lead me to learn that it fit my playstyle, and I haven't looked back.

That procedure left me with roughly a Fat Pack (Bundle for you new kids) box full of cards I thought might be playable/interesting/fun. A little more sifting/cutting lead to actually having to make decisions.

  • How much land do I want?
  • Do I want an Energy package?
  • Do I invest heavily in Delirium?
  • Do I go more aggro or control?

Here is the answer I can up with

Main Deck
4 x Sylvan Advocate
4 x Tireless Tracker
2 x Verdurous Gearhulk
1 x Ishkanah, Grafwidow
2 x Noxious Gearhulk
1 x Ulamog, the Ceaseless Hunger
2 x Nissa, Voice of Zendikar
1 x Liliana, the Last Hope
2 x Ob Nixilis Reignited
2 x Liliana, Death's Majesty
4 x Oath of Nissa
2 x Traverse the Ulvenwald
4 x Grasp of Darkness
2 x Transgress the Mind
2 x Ruinous Path
1 x Never (to) Return
4 x Hissing Quagmire
4 x Blooming Marsh
3 x Evolving Wilds
1 x Blighted Fen
6 x Swamp
6 x Forest
Sideboard
1 x Manglehorn
2 x Gonti, Lord of Luxury
1 x Ishkanah, Grafwidow
2 x Transgress the Mind
2 x Pick the Brain
1 x Dispossess
3 x Appetite for the Unnatural
3 x Flaying Tendrils

This is what I settled on by the time I went to bed. I had a slightly different build, but jamming some games on Forge told me I probably needed some more early removal, which meant switching in the Grasp of Darkness'ss. A few more games told me that weakness had been shored up, but I needed to get to bed rather than get more games in.

Some of the choices will look strange. I settled on 24 land out of habit. One of the Basic Lands should probably be another Evolving Wilds, but I could only find three. The Blighted Fen is a pet card. I'll always try and run one while it's in Standard. It's also a potential out to cards like Ulamog.

The 1 Liliana, the Last Hope is because that's all I currently own. It's too good a card to not use, and should potentially be a higher number, but I'm not going to trade for one or more just for this deck. 12 pieces of removal (including Planeswalker abilities and Gearhulks) felt about right. I suspect that's one of those things one gets a feel for as one plays the game more and more.

The Sideboard was a little haphazard. I knew the "popular" decks in the format were Mardu Vehicles and Aetherworks Marvel. However, I had no idea how popular they would be locally. So the board is attempted answers to those decks, and some other cards, again based on what I had immediately available.

The deck ended up being pretty straightforward G/B Rock, with a small Delirium package. Not enough to go all in, but enough to power up some cards in the late game/get to that board state sooner. Ulamog is a surprise card to push over the top, should the game go long enough. The double exile should be enough, even if he then gets Cast Out, or faces similar removal.

So, How did I do?

The event was 4 rounds with a Top 4 cut. My interest was in making the Top 8, as that's how you won the Dragon. Trueheart Duelist was the participation promo, so that was easy to achieve. With 12 Players, a record of 2-2 (6 points) should Top 8. That meant I could afford 2 losses and still make my goal. Not that I particularly wanted any losses, but it was nice to know an average record would still get me the card.

I thought no more of it and settled down to play my first match. It went great. 2-0 and didn't touch my Sideboard. That's not just the first match, that would be repeated every round during the Swiss. I faced a variety of decks, none of which appeared to be typical builds of any archetype I've read about. The games came down to drawing enough removal, having Planeswalkers stick and beating down with the creatures. So, basically, what the deck is supposed to do.

This left me facing down the Top 4 having already achieved my goal. The semi-final and final went the same way, facing someone I had already faced in the Swiss. My deck continued to do it's job and I was victorious.





This meant I also won this snazzy playmat.

I've since played the deck in an FNM to similar results. One game loss and a final round that ended in a time out. Actually did some sideboarding that day though. This has lead me to want to make some changes to the Sideboard

1 Appetite for the Unnatural becomes 1 Manglehorn
1 Appetite for the Unnatural becomes 1 Dispossess
1 Ishkanah, Grafwidow becomes 1 Never (to) Return

To be honest, this is another of those "feeling" things, where I'm having trouble explaining my reasoning. I think I want the Appetite for the Unnaturals swapped out, as a second Manglehorn is probably better in the Mardu Vehicles match-up and the second Dispossess is better against Aetherworks Marvel and Dynavolt Tower. Ishkanah, Grafwidow is coming out because I don't actually see a reason to side it in, so a second Never (to) Return replaces it, giving me extra removal if wanted and a hedge against any emergent Graveyard strategy.

I'll be playing this deck at FNMs for a while, unless other games distract me. It's a great time slot to play the Star Wars LCG. I've got a sweet Lothal Spectres deck to test and hone down from 12 Objective Sets. But it's nice to have a Standard deck I enjoy playing again, after so long. It will be interesting to see what Hour of Devastation brings, especially as I will want a set of that to compliment the Amonkhet set.

Speaking of, as of writing this, I still need two cards. Hopefully I'll be able to track them down/trade for them soon. Then on with the chore of trying to get more of the Invocations.


Friday, 7 April 2017

I Was Out, Damn It!!!!!

I haven't played much Magic the Gathering in recent months. My playgroup never have the time to get together for EDH and the Standard has been less than inspirational. It's not the power level or staleness concerns that the Internet appears to have with Standard, but simply a lack of caring on my part. I was on the verge of quitting Magic, keeping eternal format decks but moving away from any cards that aren't useful for them.

Then this happened











Those are Maelstrom Pulse and Vindicate, being cast by Egyptian Gods.

Egyptian Gods!!!!!
Well, that's certainly a thing. Amonkhet is filled with ancient Egyptian flavouring. And I'm finding it all amazing. There are mechanics like Embalm to turn your creatures into Mummies, cards for the Gods, the return of Cycling. Plus....


The return of Nicol Bolas. He created the plane, uses it as a base of operations and is venerated as the God-Pharaoh. He will get a new Planeswalker card in either this set or it's follow up Hour of Devastation. It's got me excited for Magic again.
So much so that I'm going to collect a set. Like an actual, one of each card, stored in a display folder set. All the artwork so far is gorgeous. Means getting hold of the promos too, which will mean entering the Game Day and trying to top 8 (it helps that the top 8 promo is a Dragon). I'm undecided about applying this to the inevitable playmats and sleeves. It also means doing the same for the second set.

There are 2 problems with this plan:

1) Top 8ing Game Day is going to require a Standard Deck, and a decent one at that. It's not an FNM where I can play anything. My most recent deck was based on the Nissa Planeswalker deck, and so while being fun wasn't super-competitive or tuned. 

2)  The Invocations. The 2 pieces of artwork I've shown above are from the Masterpieces, not the main set. They come in a fancy card frame with foiling. Not only are the roughly 1 per 11 billion boosters, but this time they are sought after cards like Force of Will and Wrath of God. The cheapest is $40 pre-order. They are going to be a massive challenge and may require buying rather than trading.

Still, I want to do it. The set looks fantastic so far and we aren't even fully through the first week of spoilers as I type this.


So Fuck You, WOTC! I was out, and you pulled me back in. 

Thursday, 29 December 2016

Moving Forward in 2017

OK, so I failed in my aim to use the Blog more this year. My posts made it to February, which is better than previous attempts I guess. So here is the plan for 2017.

POST MORE!

I aim to make at least one post a week, written while at Dark Star on a Thursday. Should be easier there, I can summarise games I'm playing, vent opinions, write tactica. Anything really. I just want to use this more to get my thoughts and ideas out there.

So, things I'm doing next year:-

Luke and Marc are running a sequel to last years campaign, Return to Qa'tan. 1000 points this time and resource gathering is the aim of the game. I'm playing a different army to last time which I'll go into later.

The X-Wing League at Dark Star is changing. I'm switching it to a points based reward system rather than competitive standing. This should encourage people to play more often. I'm also adding a Player of the Year title and Faction Leader titles.

Bringing Magic to Dark Star. Going to look at adding small events to Thursdays. Looking at a fortnightly draft/constructed swap. and eventually a Commander League.

Still running FNM for Jack at Antics.

Running monthly X-Wing and Heroclix events on weekends at both Dark Star and Antics.

Playing more of the games I enjoy socially.

Building a Thousand Sons Legion force for the Horus Heresy, with Rubricae for 40k.

Adding more to my Iyanden Eldar. With the End Times probable for 40k, I want to celebrate them with the army I came in with, which has always been my favourite army anyway. They are what I'm using in Qa'tan.

Games I intend on playing more of in 2017:
X-Wing
Heroclix
Magic the Gathering
Warhammer 40,000
Horus Hersey
Star Wars LCG
Game of Thrones LCG
W40K Conquest
VS 2PCG
Netrunner