tag:blogger.com,1999:blog-65451433134501351102024-03-18T15:45:15.410+00:00A Hive of Fun and SillinyYou will never see a greater hive of fun and silliny... A blog wherein I discuss my experiences in gaming, tournament organising, judging and any games news that takes my fancyJudge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.comBlogger157125truetag:blogger.com,1999:blog-6545143313450135110.post-79967093212264913002024-03-18T15:44:00.003+00:002024-03-18T15:44:36.685+00:00Tabletop Tactics League - First Games<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8EgpO0zguDVoN7mccawCGjQ2gdcCuI30VfeCVQ0G2RYT4A5f1nePqkhy_KgjDCIKg7TnjojEEUDGWlvxEWgIerW4WWhQU6EAhxLwZOwF3NTZ5Kxy9g4R7o-54yclywmOJcnquiemss-r2QpxiDXkxtu9pb8KSHXAgzV1FaLOWD3wdGrmkbBUq-f9eJc92/s512/Tabletop%20Tactics%20App.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8EgpO0zguDVoN7mccawCGjQ2gdcCuI30VfeCVQ0G2RYT4A5f1nePqkhy_KgjDCIKg7TnjojEEUDGWlvxEWgIerW4WWhQU6EAhxLwZOwF3NTZ5Kxy9g4R7o-54yclywmOJcnquiemss-r2QpxiDXkxtu9pb8KSHXAgzV1FaLOWD3wdGrmkbBUq-f9eJc92/s320/Tabletop%20Tactics%20App.png" width="320" /></a></div><p></p><p>With the <a href="https://hiveoffunandsilliny.blogspot.com/2024/03/dick-van-dice-join-tabletop-tactics.html">Tabletop Tactics League</a> underway, I've gotten my first two games in. A couple of other Dicks have also played, and some are even getting in games against non-Dick players. It's great to see people playing, and interesting to see how the League rankings look this early.</p><p>At time of writing, the number one spot in the League belongs to a player who has already played 9 games. There also appears to be quite a diverse selection of armies doing well. It will be interesting to see how things stand in a few months. Will participation have tailed off?</p><p><b>Game One - Dick Burton's Space Wolves</b></p><p><span style="font-size: x-small;"><u>Space Wolves, Champions of Russ 2000 points </u><br /></span></p><p><span style="font-size: x-small;">Arjac Rockfist</span></p><p><span style="font-size: x-small;">Canis Wolfborn, Warlord</span></p><p><span style="font-size: x-small;">Murderfang</span></p><p><span style="font-size: x-small;">Ragnar Blackmane</span></p><p><span style="font-size: x-small;">Wolf Guard Battle Leader on Thunderwolf, Relic Weapon, Storm Shield, Close Combat Weapon</span></p><p><span style="font-size: x-small;">Wolf Guard Pack Leader, Combi-Weapon, Power Weapon</span></p><p><span style="font-size: x-small;">Wolf Guard Pack Leader with Jump Pack, Combi-Weapon, Power Weapon</span></p><p><span style="font-size: x-small;">Wolf Guard Pack Leader with Jump Pack, Combi-Weapon, Thunder Hammer</span></p><p><span style="font-size: x-small;">10 Blood Claws, Power Fist, 2 Meltaguns</span></p><p><span style="font-size: x-small;">3 Bladeguard Veterans</span></p><p><span style="font-size: x-small;">5 Infiltrators, Helix Gauntlet, Infiltrator Comms Array</span></p><p><span style="font-size: x-small;">5 Skyclaws, Plasma Pistol, Power Weapon, 2 Meltaguns</span></p><p><span style="font-size: x-small;">5 Skyclaws, Plasma Pistol, Power Weapon, 2 Meltaguns</span></p><p><span style="font-size: x-small;">5 Wolf Guard Terminators, 2 Twin Lightning Claws, 2 Storm Shields, 2 Thunder Hammers, Assault Cannon, Power Fist</span></p><p><span style="font-size: x-small;">3 Thunderwolf Cavalry, Heirloom Weapons, Storm Shields</span></p><p><span style="font-size: x-small;">3 Thunderwolf Cavalry, Heirloom Weapons, Storm Shields</span></p><p><span style="font-size: x-small;">Predator Annihilator, Hunter Killer Missile, Storm Bolter, 2 Lascannons</span></p><p><span style="font-size: x-small;">Repulsor Executioner, Heavy Laser Destroyer, Icarus Rocket Pod, Ironhail Heavy Stubber</span></p><p><span style="font-size: x-small;">Space Wolves Venerable Dreadnought, Fenrisian Great Axe, Blizzard Shield, Storm Bolter</span></p><p>Mark wants to stick to the spirit of things and give the Champions of Russ Detachment a whirl. This requires taking plenty of Characters and making certain decisions in order to complete the Sagas as he has done in his list. Often though, that means one saving throw can be the difference between a Character killing a target and the Bodyguard doing the job instead.</p><p>However, Mark's list is built well to just play a normal game of 40K and consider the Sagas as gravy. Decent ranged weapons on the armour, fast moving assault elements and Meltas to crack transports. The Infiltrators keep the home objective secure from Deep Strike.It's a solid looking list.<br /></p><p>Our Mission was Crucible of Battle, Targets of Opportunity, and Purge the Foe. So, the Primary rewards us for killing units and holding objectives, while we have 3 cards for Secondaries each turn.</p><p>It was a hard fight, with some key saves on my part allowing me to run away with the Primary. Also sacrificing the Warp Hunter and the Wratihseer helped hold up a unit of Thunderwolves until late in the game. Mark did max his Secondaries, so he was a Battle Ready bonus away from a score in the mid 80s.</p><p>I learnt that 4 Wound models are actually quite annoying for my list to shift, as I have a lot of d6 or 2-3 Damage weapons. I was mostly able to keep away from the combat threats though, and brought the two tanks down in the first battle round.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipm5xEcSbbQvn8SVTBwFdfKi1cR5dcxJwZO2whMP3ABECy-XgA-tI0MUmwt12UTJzOGE6fJ1nxV8InLZxxLSjDQQx7CLeTFVnv2ks3DeD3EMuw1upZq0mDqmhw5BQxMDNe_BIgKpqQXeBEDiImzJHLRCequ02EdYehLxLw9je2aN4iahl7UVfUwyOiwvv1/s1600/423766299_7357584591023788_8123909063777863297_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="720" height="584" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipm5xEcSbbQvn8SVTBwFdfKi1cR5dcxJwZO2whMP3ABECy-XgA-tI0MUmwt12UTJzOGE6fJ1nxV8InLZxxLSjDQQx7CLeTFVnv2ks3DeD3EMuw1upZq0mDqmhw5BQxMDNe_BIgKpqQXeBEDiImzJHLRCequ02EdYehLxLw9je2aN4iahl7UVfUwyOiwvv1/w263-h584/423766299_7357584591023788_8123909063777863297_n.jpg" width="263" /></a></div><br /><p><br /></p><p><b>Game Two - Dick Harris' Necrons</b></p><p><span style="font-size: x-small;"><u>Necrons, Awakened Dynasty 1990 points</u></span></p><p><span style="font-size: x-small;">Chronomancer</span></p><p><span style="font-size: x-small;">Hexmark Destroyer</span></p><p><span style="font-size: x-small;">Orikan the Diviner</span></p><p><span style="font-size: x-small;">Overlord, Resurrection Orb, Veil of Darkness</span></p><p><span style="font-size: x-small;">Technomancer</span></p><p><span style="font-size: x-small;">Transcendant C'tan</span></p><p><span style="font-size: x-small;">10 Immortals, Tesla Carbines</span></p><p><span style="font-size: x-small;">10 Immortals, Tesla Carbines</span></p><p><span style="font-size: x-small;">10 Immortals, Gauss Blasters</span></p><p><span style="font-size: x-small;">Annihilation Barge, Gauss Cannon, Twin Tesla Destructor</span></p><p><span style="font-size: x-small;">5 Deathmarks</span></p><p><span style="font-size: x-small;">Doomsday Ark</span></p><p><span style="font-size: x-small;">Doomsday Ark</span></p><p><span style="font-size: x-small;">Monolith, Gauss Flux Arcs</span></p><p>George has played a lot of variations of Necrons over the years, and wanted to move away from Wraith blocks. He also wanted to try out a lesser run Detachment in the Awakened Dynasty and give Orikan a run out. The cherry on the list is the Monolith. Is it good?</p><p>Our mission was Dawn of War, Sweep and Clear, and Priority Targets. Objectives are sticky, allowing us a lot of freedom of movement and Priority Targets really rewards dominance in the end game. I chose Fixed Secondaries as an experiment for this one. I normally snap decide on Tactical, but with Necrons often being hard to shift I didn't want to risk having to have key units out of the fight to score points. </p><p>Five targets for Bring It Down, that all needed to be removed anyway, grants me a potential 16 points. The Six Characters, combined with a Stratagem to bring them back to life, gives me plenty of options for scoring, and again they will be leading units that need to be removed. The C'Tan serves double duty, scoring me both if it falls.</p><p>I was mostly able to pin the Necron's into their own half, which kept the Primary high for me. Again, this was aided by the Sweep and Clear rule. The Monolith did grab the Overlord and deposit him in position to score Deploy Teleport Homer. It also took me a couple of turns to destroy it, while suffering it's punishing firepower. </p><p>This did show me that I can struggle to shift large-ish units of decent infantry, without putting a tonne of resources into them. Especially with Reanimate. The Wraithblades also struggled against the Annihilation Barge. Their Strength 7 and Damage 2 aren't great for dealing with vehicles.<br /></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxkcO4MEJg-Km1tGXbFzwKxqmhT1TU9Z2qVa35dM6wXCd_79PscypezzJD8mCfAhTajxlevTZkuDSk7h4SlQ5QvgfNIQGfi9UklMM1r43vePHFZPL-kM5Z6K2PIzyvlMnWVJApmAxsDrrTgMHXkH8fImYgXHN0M5VIcW3NYseayo_MTYJirMjfXwiHK5al/s1600/430651967_333174779728981_8440588672520296799_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="720" height="561" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxkcO4MEJg-Km1tGXbFzwKxqmhT1TU9Z2qVa35dM6wXCd_79PscypezzJD8mCfAhTajxlevTZkuDSk7h4SlQ5QvgfNIQGfi9UklMM1r43vePHFZPL-kM5Z6K2PIzyvlMnWVJApmAxsDrrTgMHXkH8fImYgXHN0M5VIcW3NYseayo_MTYJirMjfXwiHK5al/w252-h561/430651967_333174779728981_8440588672520296799_n.jpg" width="252" /></a></div><br /><p><b>Going Forward</b> </p><p>Two wins places me 53rd, at time of writing. Also, following the spirit of the rules, I am unable to make any changes to my list currently. I'm also happy with how the list performs'</p><p><u>However, the two Forge World units are on notice!</u></p><p>The Wraithseer costs the same as a Wraithlord, but trades the 2 Flamer and/or Shuriken Catapults for Destructor (a Heavy Flamer) and can only take 1 other weapon. The Lord also has better melee weapons. The Battleshock ability is quite niche, espcially compared to potentially gaining a Fate Die. When I get a loss, this is likely to be the first swap I make. Which is a shame, but it feels like the design rules disincentivise Forge World models for most factions.</p><p>The Warp Hunter is such a cool model. I love it. But, d3 shots isn't great, and Damage 3 makes it really unclear what the intended target is. I'm not sure what I would want in it's place though. 145 is a really awkward points value for Aeldari. Also, as I'm unclear as to the role this unit fulfills, I'm likewise unclear as to what needs to replace it.</p><p>The Scatter Laser Wave Serpent isn't enough shots to really hurt an Infantry unit. This should probably just be replaced with a Bright Lance for more consitancy in bringing down enemy armour.<br /></p><p>The Wraithguard and Wraithblades have been illustrating why I was using units of ten. With only five in the unit, if the opponent engages them they do so seriously enough that the Spiritseer can never bring any back. This isn't a "bad" thing, just something I had noted a while ago and doesn't appear to have changed.</p><p>Everything else seems fine. Fuegan's flexibilty in Leading or not Leading is really good. Geoff is still Geoff. I'm happy with the majority of the list. It will be interesting to see if I feel the same way after picking up a couple of losses.</p><p>I can't wait to get some more games in, and continue to chart my progress. My wins have been really good, so I've got quite a buffer to keep my position strong, within my bracket. Still plenty of Dicks to play as well, before needing to either look for outside opponents or start having rematchs.</p><p>Are you playing in the League? How are your games going?<br /></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-89436808402667259912024-03-01T16:08:00.000+00:002024-03-01T16:08:09.110+00:00Dick Van Dice join the Tabletop Tactics League<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP2wYHsUMmKX-GLGnARmmoE73Y8fy1C4Xjt2KgfCOCY9F6GxrDUhqqZxHrONa5ENCD3T_pWsOgXrPmNi1cOd3gAJF_LIEsW1eSOqVS8U0NyiKNORMZ8rdGPPDxJdf6_856InHCoxehko4L59HcEZHiLiIQfOx2SpsFlyKpYtcXx1DZHJ4fLqybmhQu3vWT/s900/Tabletop%20Tactics.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP2wYHsUMmKX-GLGnARmmoE73Y8fy1C4Xjt2KgfCOCY9F6GxrDUhqqZxHrONa5ENCD3T_pWsOgXrPmNi1cOd3gAJF_LIEsW1eSOqVS8U0NyiKNORMZ8rdGPPDxJdf6_856InHCoxehko4L59HcEZHiLiIQfOx2SpsFlyKpYtcXx1DZHJ4fLqybmhQu3vWT/s320/Tabletop%20Tactics.jpg" width="320" /></a></div><br /> <p></p><p><a href="https://tabletoptactics.tv/league">Tabletop Tactics</a> have started a Global Warhammer 40,000 League, using their updated App. This allows you to track your progress against others online (1601 players registered at time of writing leaving me at 196th with zero games played), while playing games against locals who are also in the League. </p><p>After some discussion, several members of Dick Van Dice have decided to join, including myself. I'm going to track our progress to help the team organize games and talk about my own successes and failures as the League carries on. <br /></p><p><b><u>The Rules</u></b> </p><p><i>T<span style="font-size: x-small;">he Tabletop Tactics League uses a tournament ladder system to
determine its players’ rankings via submission of points scoring. The
format follows the latest Core Rules publications, including all current
Games Workshop FAQs and Balance Dataslates. Future game systems are
planned to be added and will also follow the current rules and FAQs as
outlined by the publisher. As seasons progress, we may implement our own
FAQs for the League and any events run by Tabletop Tactics.</span></i></p>
<p><span style="font-size: x-small;"><i>In addition, the following rules are in effect:</i></span></p>
<ul><li><span style="font-size: x-small;"><i>Your gaming group <b>may</b> use different <b>FAQ formats</b> or rulings such as the <b>WTC</b> if desired. Note: You
must still submit victory point scores in the correct format for the
game system played i.e up to 90pts for Warhammer 40,000. </i></span></li><li><span style="font-size: x-small;"><i>Should any rules change or be updated during a season of the League,
changes will be used as soon as possible between matches. This includes
the releases of new army books or supplements where appropriate.</i></span></li><li><span style="font-size: x-small;"><i>Once an Army Faction is chosen, it <b>cannot</b>
be changed for that Season. No meta chasing to swap to the latest and
greatest Faction here, you must command your army through thick and thin
for the duration of a Season!</i></span></li><li><span style="font-size: x-small;"><i>Lists <b>can</b> be changed between games throughout the season. However, we <b>recommend</b> doing so only if the Player <b>lost </b>their
previous Game, or if rules changes are released in the form of a
balance or rules update. This should help prevent tailoring your list
against a specific opponent.</i></span></li><li><span style="font-size: x-small;"><i>Rather than give a strict terrain requirement, we recommend creating
a battlefield that you and your gaming group feel will be both balanced
and narrative to play on. As a guideline you may use any of the Terrain
Layouts from Games Workshop or other tournament format event packs if
structure is desired.</i></span></li><li><span style="font-size: x-small;"><i>A maximum of 20 League games may be played outside of events in a
season. These may be played at a destination of your choosing with your
opponent, such as your home, club or local shop. Additionally, only a
maximum of 3 games against the same opponent may be played.</i></span></li><li><span style="font-size: x-small;"><i>Official League Events, such as ones held at our venue, may be
played in addition to your 20 games at home and also award cumulative
‘win in a row’ bonus points. For example, a Warhammer 40,000 event will
award the first win +100pts, the second +200pts, the third +300pts and
so on. The exact bonus points awarded will be outlined in your event
packs as required. Note: Lists may <b>not </b>be changed during an official League Event.</i></span></li><li><span style="font-size: x-small;"><i>Missions for your chosen game system should be randomly determined.
If you have played the same mission with an opponent previously in a
League match, generate a new mission.</i></span></li><li><span style="font-size: x-small;"><i>Where possible, all games are to played out to <b>completion</b>.
There is no time limit enforced on non event League games. As all
victory points scored contribute to your overall League Ranking, we<b> do not </b>recommend
conceding games. However, if one player wishes to concede due to the
impossibility of scoring any more points, or other circumstance such as
having to leave a game, they will still retain the existing victory
points scored up to that point. Their opponent must then play out the
rest of the game alone, scoring themselves points as per the mission
rules until the game ends. The player must then still get their
opponent’s verification in our app to submit the final scores.</i></span></li></ul>
<p><span style="font-size: x-small;"><i>League Rankings are determined by a player’s total Victory Points and
are updated with every game played that season. Additionally, depending
on your game system, bonus points are awarded at the end of each match
played as outlined in your season’s rules.</i></span></p><p></p><p>That's the rules. Play games, submit results, try and face a variety of opponents. Factions are locked for the season and they <b>recommend</b> that you play the way they do in League videos; no changing your list until you lose a game. The goals being prove yourself as a faction champion, don't tailor your list for each game and don't chase the meta.</p><p>20 games is an interesting number. Dick Van Dice currently stands at 19 members. So, internally, playing each member once almost ends your League. If you only have a couple of friends that play, then not so much. Especially with the added limitation of 3 games against the same opponent. Not so great if you can't get people interested at your local club/shop. I get the spirit of the rule, to stop a couple of players colluding to fix results. But 3 is quite limiting if your only play is your best friend who comes over once a week, and you buy direct from the GW webstore due to having no local shop. Not sure what a good middle ground is, however.</p><p>13 Dicks have joined the league so far, allowing for a game and a half against each, or 1 game against each with room for more of the Dicks to register. I'm hoping that the group will use this opportunity to play more than their regular opponents and get to know each other more. A selection of us play during the Trollslayer's Open week on alternate Wednesdays and I'll help get people together on free weekends. The Incursion events won't count towards the League as they are staying at 1000 points for now. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheTRTWxDV6lfgEpjJtmyTMU01ckZIIt3Pva5sVXDUdo0Oib1CwsGQiwqzBiipVsvFuHBrls7o_bz26HooK_qdFfEKKtKkyawtTTzvK0TSJGkHCRInISQisOSJDGCY-zZ70eRMU3Q5l7JksJJ7JxmCayxdXDZkVddFGbV4CNXGT-zZBSEZQ4TAIUhPAHrZO/s335/Iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="151" data-original-width="335" height="144" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheTRTWxDV6lfgEpjJtmyTMU01ckZIIt3Pva5sVXDUdo0Oib1CwsGQiwqzBiipVsvFuHBrls7o_bz26HooK_qdFfEKKtKkyawtTTzvK0TSJGkHCRInISQisOSJDGCY-zZ70eRMU3Q5l7JksJJ7JxmCayxdXDZkVddFGbV4CNXGT-zZBSEZQ4TAIUhPAHrZO/s320/Iyanden.jpg" width="320" /></a></div><br /><p><br /></p><p><b><u>Here is my First List</u></b> </p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Tabletop Tactics list 1.0</span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Aeldari
Strike Force (2000 points)
Battle Host </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">CHARACTERS </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Autarch Wayleaper (115 points)
• Warlord
• 1x Dragon fusion gun
1x Mandiblasters
1x Star glaive </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Death Jester (105 points)
• 1x Jester’s blade
1x Shrieker cannon
• Enhancement: Fate’s Messenger </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Farseer Skyrunner (90 points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Twin shuriken catapult
1x Witchblade </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Fuegan (115 points)
• 1x Searsong
1x The Fire Axe </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Spiritseer (65 points)
• 1x Shuriken pistol
1x Witch staff </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Spiritseer (65 points)
• 1x Shuriken pistol
1x Witch staff </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">DEDICATED TRANSPORTS </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Wave Serpent (120 points)
• 1x Shuriken cannon
1x Twin shuriken cannon
1x Wraithbone hull </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Wave Serpent (120 points)
• 1x Shuriken cannon
1x Twin scatter laser
1x Wraithbone hull </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">OTHER DATASHEETS </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Falcon (140 points)
• 1x Bright lance
1x Pulse laser
1x Twin shuriken catapult
1x Wraithbone hull </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Fire Dragons (85 points)
• 1x Fire Dragon Exarch
• 1x Close combat weapon
1x Firepike
• 4x Fire Dragon
• 4x Close combat weapon
4x Dragon fusion gun </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Fire Prism (180 points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull</span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Rangers (55 points)
• 5x Ranger
• 5x Close combat weapon
5x Ranger long rifle
5x Shuriken pistol </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Warp Hunter (145 points)
• 1x D-flail
1x Shuriken cannon
1x Wraithbone hull </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Windriders (80 points)
• 3x Windrider
• 3x Close combat weapon
3x Shuriken cannon </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Wraithblades (170 points)
• 5x Wraithblade
• 5x Forceshield
5x Ghostaxe </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Wraithguard (190 points)
• 5x Wraithguard
• 5x Close combat weapon
5x Wraithcannon </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Wraithseer (160 points)
• 1x Destructor
1x Ghostspear
1x Wraithseer D-cannon </span></span></span></p><p><span style="font-size: small;">Having to stick to to one faction meant that Craftworlds was the obvious choic<span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">e. Especially with the Dataslate shaking the format up. Being able to alter the list, rather than being stuck like one would be in a tournament, allows me to experiment with Datasheets that I might not nornally take.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Autarch is a standard choice as, even with the nerf to Phantasm, Command Points are key. This is my standard loadout for the Wayleaper, as while I have the other model I don't rate the Fusion Pistol it's equipped with.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Geoff Dester. I don't really intend on leaving Iyanden without him and am still surprised he avoided nerfs. I suppose the lower amount of Fate Dice means he can't be as crazy as often, but he is still really good.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Skyrunner is to help mitigate that nerf. Plus Guide is still amazing and I'd rather have Windrunners than Guardian Defenders. Their mobility and in-built rerolls make the Shuriken Cannons deadly.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Feugan is here because he brings options. He can lead the Fire Dragons to make them better at killing, or he can go solo to keep some of the firepower while the other half does an action. He's also tasty in combat. Either way, he and the unit will deploy in the Falcon and often start in Reserve to maximise the surprise value of their threat. It's equiped to deal with similar threats and make life hostile for Vehicles and Monsters.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Two Spiritseers, one with Wraithguard and one with Wraithblades, in Wave Serpents to bully the middle of the table. I'm yet to use Serpents or Blades this edition. This is the closet to beef that the Eldar can deploy though.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Fire Prism can hold the back line and has consistant and versatile firepower. No notes.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Rangers are a great utilty unit, not sure I can build a list that doesn't contain at least one squad. Especially when you are getting close to the point limit, at 55 points they are amongst the cheapest choices.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Finally, two Forge World units. The Wraithseer is arguably a worse Wraithlord although Devastating Wounds on the D-Cannon and Precision on the Ghostspear can make it a great finisher. The Warp Hunter is just great at Overwatch against harder targets like Vehicles and Terminators. Both can also cause targeted Battleshock (along with Geoff) which can disrupt plans and even steal Objectives.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Not appearing - Asurman and the Dire Avengers. I have used this unit a lot, so it's time to give them a break. I am also not running anything that can add Fate Dice to my pool. Let's get some games in and see how restrictive 6 dice is. </span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Otherwise, the nerfs don't bother me. The change to Phantasm is fair, although I believe the issue was the timing of the Stratagem rather than the distance. Paying a CP to move 1" doesn't sound worth the resource to me. The change to Wraithguard is also fair, though it remains to be seen if the points hike was also needed.</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><b><u>Future Plans<br /></u></b></span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">I'm going to stick with the "no changes until you lose" rule, but will also follow the Tabletop Tactics habit of 'banking' a change. One loss doesn't mean the list should be thrown out, and an early loss wont always tell me what isn't working. It also gives me incentive to get my few remaining unpainted units painted - War Walkers and Corsairs. </span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">I have access to a lot of choices for changes, and completly rebuild the army from the ground up. I'd rather tinker and make adjustments. I can see the Wraithseer just straight swapping to a Wraithlord, and I have access to a choice of weaponry should I do so. </span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">I have had one non-League game with the list, against a Deathwing force. Alex was trialing a mono-Terminator list using the Inner Circle Task Force. Their lack of mobility was a massive issue, alongside the higher toughness values of my list. He's making some adjustments though, so a rematch is on the cards</span></span></span></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"> </span></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOYmLBq80T42t_ars5Htboxis0rBpDOdfnumIpMREm0tL7bC089I0e05wnaZQOgi3FrZZZnz8ZI_KKiqTu7tFt1wLDaiwyqQGP0sxfGrFaEANyFkNGdXRqeHJWD0nhaXnikw3_meSoh_RH9vO7gbhkWhsEV0T5fbmTf-B5MbIZexbMzINpOspH9Ql3dR1W/s1000/OD-Monthly-Badge.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOYmLBq80T42t_ars5Htboxis0rBpDOdfnumIpMREm0tL7bC089I0e05wnaZQOgi3FrZZZnz8ZI_KKiqTu7tFt1wLDaiwyqQGP0sxfGrFaEANyFkNGdXRqeHJWD0nhaXnikw3_meSoh_RH9vO7gbhkWhsEV0T5fbmTf-B5MbIZexbMzINpOspH9Ql3dR1W/s320/OD-Monthly-Badge.png" width="320" /></a></span></span></span></div><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><br /> <br /></span></span></span><p></p><p><span style="font-size: small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Are you playing in their League? Get in touch and we can help you get some games in.<br /></span></span></span></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-38868465852872435802024-02-05T15:37:00.000+00:002024-02-05T15:37:53.915+00:00PAW 2024 part two<p>The battles have been fought, the results are in and the event is finished. 40 Players narrowed down to one winner. So, how did I do. <a href="https://hiveoffunandsilliny.blogspot.com/2024/02/paw-2024-part-one.html?zx=9d89fe85a39b4ebc">Part one of this report is here</a></p><p> <br /></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><u><b>Game 1 –Primary Mission Take and Hold - Mission Rule Chilling Rain – Deployment Search and Destroy.</b></u></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><i>Mikey Rzasa of Powerhouse Wargaming - World Eaters</i><br /></p><h2 class="MuiTypography-root MuiTypography-h4 css-1jemue5"><span style="font-weight: normal;"><span style="font-size: x-small;">Lucky Helbrute and Hunters of The Lost Kebab (1965 points)<br /><br />World Eaters<br />Strike Force (2000 points)<br />Berzerker Warband<br /><br /><br />CHARACTERS<br /><br />Angron (415 points)<br /> • Warlord<br /><br />Khârn the Betrayer (80 points)<br /> • 1x Gorechild<br /> 1x Khârn’s plasma pistol</span></span><br /><br /><span style="font-weight: normal;"><span style="font-size: x-small;">Lord Invocatus (140 points)<br /> • 1x Bolt Pistol<br /> 1x Coward’s Bane<br /> 1x Juggernaut’s bladed horn<br /><br />World Eaters Lord on Juggernaut (130 points)<br /> • 1x Exalted chainblade<br /> 1x Juggernaut’s bladed horn<br /> 1x Plasma pistol<br /> • Enhancement: Favoured of Khorne<br /><br />World Eaters Master of Executions (105 points)<br /> • 1x Axe of dismemberment<br /> 1x Bolt pistol<br /> • Enhancement: Berzerker Glaive<br /><br /><br />BATTLELINE<br /><br />Jakhals (70 points)<br /> • 1x Jakhal Pack Leader<br /> • 1x Autopistol<br /> 1x Jakhal chainblades<br /> • 1x Dishonoured<br /> • 1x Skullsmasher<br /> • 8x Jakhal<br /> • 8x Autopistol<br /> 1x Icon of Khorne<br /> 7x Jakhal chainblades<br /> 1x Mauler chainblade<br /><br />Khorne Berzerkers (200 points)<br /> • 1x Khorne Berzerker Champion<br /> • 1x Berzerker chainblade<br /> 1x Plasma pistol<br /> • 9x Khorne Berzerker<br /> • 7x Berzerker chainblade<br /> 7x Bolt pistol<br /> 1x Icon of Khorne<br /> 2x Khornate eviscerator<br /> 2x Plasma pistol<br /><br />Khorne Berzerkers (100 points)<br /> • 1x Khorne Berzerker Champion<br /> • 1x Berzerker chainblade<br /> 1x Plasma pistol<br /> • 4x Khorne Berzerker<br /> • 3x Berzerker chainblade<br /> 3x Bolt pistol<br /> 1x Icon of Khorne<br /> 1x Khornate eviscerator<br /> 1x Plasma pistol<br /><br /><br />DEDICATED TRANSPORTS<br /><br />World Eaters Rhino (75 points)<br /> • 1x Armoured tracks<br /> 1x Combi-bolter<br /> 1x Combi-weapon<br /> 1x Havoc launcher<br /><br />World Eaters Rhino (75 points)<br /> • 1x Armoured tracks<br /> 1x Combi-bolter<br /> 1x Combi-weapon<br /> 1x Havoc launcher<br /><br /><br />OTHER DATASHEETS<br /><br />Eightbound (135 points)<br /> • 1x Eightbound Champion<br /> • 1x Lacerators<br /> • 2x Eightbound<br /> • 2x Eightbound eviscerators<br /><br />Exalted Eightbound (150 points)<br /> • 1x Exalted Eightbound Champion<br /> • 1x Eightbound chainfist<br /> 1x Eightbound eviscerator<br /> • 2x Exalted Eightbound<br /> • 2x Eightbound chainfist<br /> 2x Eightbound eviscerator<br /><br />Exalted Eightbound (150 points)<br /> • 1x Exalted Eightbound Champion<br /> • 1x Eightbound chainfist<br /> 1x Eightbound eviscerator<br /> • 2x Exalted Eightbound<br /> • 2x Eightbound chainfist<br /> 2x Eightbound eviscerator<br /><br />World Eaters Helbrute (140 points)<br /> • 1x Close combat weapon<br /> 1x Heavy flamer<br /> 1x Helbrute fist<br /> 1x Multi-melta</span></span></h2><h2 class="MuiTypography-root MuiTypography-h4 css-1jemue5"><span style="font-weight: normal;"><span style="font-size: small;">My first round and an army I've not faced since they got their own Codex; World Eaters. I've discovered they have some great tools. The Blessings of Khone giving them access to Advance and Charge for amazing speed, and a Feel No Pain to increase their resiliency. As expected, anything they touch in melee gets murdered. </span></span></h2><h2 class="MuiTypography-root MuiTypography-h4 css-1jemue5"><span style="font-weight: normal;"><span style="font-size: small;">That said, my killing power is fine against them, but I have to play cagey and keep my distance. This makes the Primary a struggle, as was reflected in the final score. I also made a critical mistake. Mikey charge Exalted Eightbound into the Dire Avengers, and Kharn with some Bezerkers into The Yncarne. He activated the Eightbound first, reasoning that The Yncarne couldnt kill enough Bezerkers but Asurman could kill the Eightbound. He killed the Dire Avengers, and I forgot about teleporting out of combat until after we had applied damage from Kharn. The Bezerkers then tore The Yncarne down.</span></span></h2><h2 class="MuiTypography-root MuiTypography-h4 css-1jemue5"><span style="font-weight: normal;"><span style="font-size: small;">It was a grave error. Doing it would have saved The Yncarne, and let me remove those Bezerkers easier in the next turn. I focused on scoring as much as possible and did manage to max out my Secondaries though. I also enjoyed killing Angron in turn 5, leaving no possibility of his return (or so I thought...)</span></span></h2><h2 class="MuiTypography-root MuiTypography-h4 css-1jemue5"><span style="font-weight: normal;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkiivZygIzCagBOhCrIkvWjmdkWHSjg7sRI6M7ial69C8-Kg-4uFIXL50sgeMA_waO1GB60vbWSbaZZdl8MgxrGJcF0uHZxQxnwEFNaLXuj3Tkawjsw6kpeVMQoV6Hmd8dWZpOUG-cSCqF3FrZP9C_ivemU5Okoba0UbLcCm-kvu0mBUCQpXSoJ6x5kYMt/s2048/PAW%20Round%201.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="865" height="440" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkiivZygIzCagBOhCrIkvWjmdkWHSjg7sRI6M7ial69C8-Kg-4uFIXL50sgeMA_waO1GB60vbWSbaZZdl8MgxrGJcF0uHZxQxnwEFNaLXuj3Tkawjsw6kpeVMQoV6Hmd8dWZpOUG-cSCqF3FrZP9C_ivemU5Okoba0UbLcCm-kvu0mBUCQpXSoJ6x5kYMt/w185-h440/PAW%20Round%201.jpg" width="185" /></a></div><br /><span style="font-size: small;">A loss, but a fun game. We also had a special sub-game counting all the people trying the locked door next to us in search of the toilet. 12-0 to the door at the end of our match.<br /></span></span></h2><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><u><b>Game 2 – Primary Mission the Ritual – Mission Rule Scrambler Fields – Deployment Sweeping Engagement.</b></u></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><i>Lee Stubbs of Cross Swords - Adeptus Astartes; Salamanders</i></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><span style="font-size: x-small;">salamanders (1980 points)<br /><br />Space Marines<br />Salamanders<br />Strike Force (2000 points)<br />Firestorm Assault Force<br /><br /><br />CHARACTERS<br /><br />Adrax Agatone (85 points)<br /> • 1x Drakkis<br /> 1x Malleus Noctum<br /><br />Librarian (75 points)<br /> • 1x Bolt pistol<br /> 1x Force weapon<br /> 1x Smite<br /> • Enhancement: Champion of Humanity<br /><br />Vulkan He’stan (100 points)<br /> • Warlord<br /> • 1x Bolt Pistol<br /> 1x Gauntlet of the Forge<br /> 1x Spear of Vulkan<br /><br /><br />BATTLELINE<br /><br />Intercessor Squad (85 points)<br /> • 1x Intercessor Sergeant<br /> • 1x Bolt pistol<br /> 1x Plasma pistol<br /> 1x Power fist<br /> • 4x Intercessor<br /> • 1x Astartes grenade launcher<br /> 4x Bolt pistol<br /> 4x Bolt rifle<br /> 4x Close combat weapon<br /><br />Intercessor Squad (85 points)<br /> • 1x Intercessor Sergeant<br /> • 1x Bolt pistol<br /> 1x Plasma pistol<br /> 1x Power fist<br /> • 4x Intercessor<br /> • 1x Astartes grenade launcher<br /> 4x Bolt pistol<br /> 4x Bolt rifle<br /> 4x Close combat weapon<br /><br /><br />OTHER DATASHEETS<br /><br />Bladeguard Veteran Squad (180 points)<br /> • 1x Bladeguard Veteran Sergeant<br /> • 1x Master-crafted power weapon<br /> 1x Plasma pistol<br /> • 5x Bladeguard Veteran<br /> • 5x Heavy bolt pistol<br /> 5x Master-crafted power weapon<br /><br />Brutalis Dreadnought (175 points)<br /> • 1x Brutalis talons<br /> 1x Twin Icarus ironhail heavy stubber<br /> 1x Twin multi-melta<br /><br />Eradicator Squad (95 points)<br /> • 1x Eradicator Sergeant<br /> • 1x Bolt pistol<br /> 1x Close combat weapon<br /> 1x Melta rifle<br /> • 2x Eradicator<br /> • 2x Bolt pistol<br /> 2x Close combat weapon<br /> 1x Melta rifle<br /> 1x Multi-melta<br /><br />Eradicator Squad (95 points)<br /> • 1x Eradicator Sergeant<br /> • 1x Bolt pistol<br /> 1x Close combat weapon<br /> 1x Melta rifle<br /> • 2x Eradicator<br /> • 2x Bolt pistol<br /> 2x Close combat weapon<br /> 1x Melta rifle<br /> 1x Multi-melta<br /><br />Infernus Squad (170 points)<br /> • 1x Infernus Sergeant<br /> • 1x Bolt pistol<br /> 1x Close combat weapon<br /> 1x Pyreblaster<br /> • 9x Infernus Marine<br /> • 9x Bolt pistol<br /> 9x Close combat weapon<br /> 9x Pyreblaster<br /><br />Land Raider Redeemer (260 points)<br /> • 1x Armoured tracks<br /> 2x Flamestorm cannon<br /> 1x Hunter-killer missile<br /> 1x Multi-melta<br /> 1x Storm bolter<br /> 1x Twin assault cannon<br /><br />Repulsor (190 points)<br /> • 1x Armoured hull<br /> 1x Hunter-slayer missile<br /> 1x Las-talon<br /> 1x Repulsor defensive array<br /> 1x Twin lascannon<br /><br />Stormraven Gunship (240 points)<br /> • 1x Armoured hull<br /> 2x Hurricane bolter<br /> 2x Stormstrike missile launcher<br /> 1x Twin lascannon<br /> 1x Twin multi-melta<br /><br />Whirlwind (145 points)<br /> • 1x Armoured tracks<br /> 1x Hunter-killer missile<br /> 1x Storm bolter<br /> 1x Whirlwind vengeance launcher</span></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">Time to shake off the first round error and face Space Marines. This was a vehicle heavy list, and The Ritual is an interesting mission. Unfortunately, the low number of deployments due to so much starting in vehicles let me destroy the Land Raider in the first turn with the Wraithguard. This repeated for the rest of the game, with the Wraithguard and The Yncarne destroying vehicles and my other units destroying the units inside. </p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">The biggest sticky moment of the game (and the weekend) was a rules dispute when the Wraithguard killed the Repulsor, and Lee used Burning Vengeance. He was not happy when the Wraithguard got to shoot back. Judge was called and Simon handled the dispute well.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUfTbvYy916typGdA_Ht39uoeNI8BqMG4OTcgiuB6nY4SBJFP1P2faurMbZ2LfwxXcIXCs_QxrV511eI8o8ezx2Ex073mokGBawRg3Xwp6rfmZqznCL4VmZKheTYSnsZwXJZnRHwYccpULlNVmlUlcQprMfvBzjrhIyRZKodU_eDcA4QNm5OAGUdFPsC_3/s1986/PAW%20Round%202.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1986" data-original-width="1056" height="349" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUfTbvYy916typGdA_Ht39uoeNI8BqMG4OTcgiuB6nY4SBJFP1P2faurMbZ2LfwxXcIXCs_QxrV511eI8o8ezx2Ex073mokGBawRg3Xwp6rfmZqznCL4VmZKheTYSnsZwXJZnRHwYccpULlNVmlUlcQprMfvBzjrhIyRZKodU_eDcA4QNm5OAGUdFPsC_3/w186-h349/PAW%20Round%202.jpg" width="186" /></a></div><br /><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">A solid win, as everything I pointed at died and very little died in return. It was a result that made me feel better about my match-up into vehicle heavy lists like Knights.<br /></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><u><b>Game 3 – Primary Mission Purge the Foe – Mission Rule Chilling Rain – Deployment Crucible of Battle.</b></u></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><i>Liam Steptoe of Powerhouse Wargaming - World Eaters</i></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">
<span style="font-size: x-small;">Mildly Angry Legion (2000 points)<br /><br />World Eaters<br />Strike Force (2000 points)<br />Berzerker Warband<br /><br /><br />CHARACTERS<br /><br />Angron (415 points)<br /> • Warlord<br /> • 1x Samni’arius and Spinegrinder<br /><br />Khârn the Betrayer (80 points)<br /> • 1x Gorechild<br /> 1x Khârn’s plasma pistol<br /><br />World Eaters Lord on Juggernaut (130 points)<br /> • 1x Exalted chainblade<br /> 1x Juggernaut’s bladed horn<br /> 1x Plasma pistol<br /> • Enhancement: Favoured of Khorne<br /><br />World Eaters Master of Executions (105 points)<br /> • 1x Axe of dismemberment<br /> 1x Bolt pistol<br /> • Enhancement: Berzerker Glaive<br /><br /><br />BATTLELINE<br /><br />Jakhals (70 points)<br /> • 1x Jakhal Pack Leader<br /> • 1x Autopistol<br /> 1x Jakhal chainblades<br /> • 1x Dishonoured<br /> • 1x Skullsmasher<br /> • 8x Jakhal<br /> • 8x Autopistol<br /> 1x Icon of Khorne<br /> 7x Jakhal chainblades<br /> 1x Mauler chainblade<br /><br />Khorne Berzerkers (100 points)<br /> • 1x Khorne Berzerker Champion<br /> • 1x Berzerker chainblade<br /> 1x Bolt pistol<br /> • 4x Khorne Berzerker<br /> • 3x Berzerker chainblade<br /> 3x Bolt pistol<br /> 1x Icon of Khorne<br /> 1x Khornate eviscerator<br /> 1x Plasma pistol<br /><br />Khorne Berzerkers (100 points)<br /> • 1x Khorne Berzerker Champion<br /> • 1x Berzerker chainblade<br /> 1x Bolt pistol<br /> • 4x Khorne Berzerker<br /> • 3x Berzerker chainblade<br /> 3x Bolt pistol<br /> 1x Icon of Khorne<br /> 1x Khornate eviscerator<br /> 1x Plasma pistol<br /><br />Khorne Berzerkers (100 points)<br /> • 1x Khorne Berzerker Champion<br /> • 1x Berzerker chainblade<br /> 1x Bolt pistol<br /> • 4x Khorne Berzerker<br /> • 3x Berzerker chainblade<br /> 3x Bolt pistol<br /> 1x Icon of Khorne<br /> 1x Khornate eviscerator<br /> 1x Plasma pistol<br /><br />Khorne Berzerkers (100 points)<br /> • 1x Khorne Berzerker Champion<br /> • 1x Berzerker chainblade<br /> 1x Bolt pistol<br /> • 4x Khorne Berzerker<br /> • 3x Berzerker chainblade<br /> 3x Bolt pistol<br /> 1x Icon of Khorne<br /> 1x Khornate eviscerator<br /> 1x Plasma pistol<br /><br /><br />DEDICATED TRANSPORTS<br /><br />World Eaters Rhino (75 points)<br /> • 1x Armoured tracks<br /> 1x Combi-bolter<br /> 1x Combi-weapon<br /> 1x Havoc launcher<br /><br />World Eaters Rhino (75 points)<br /> • 1x Armoured tracks<br /> 1x Combi-bolter<br /> 1x Combi-weapon<br /> 1x Havoc launcher<br /><br /><br />OTHER DATASHEETS<br /><br />Eightbound (135 points)<br /> • 1x Eightbound Champion<br /> • 1x Lacerators<br /> • 2x Eightbound<br /> • 2x Eightbound eviscerators<br /><br />Exalted Eightbound (150 points)<br /> • 1x Exalted Eightbound Champion<br /> • 1x Paired Eightbound chainfists<br /> • 2x Exalted Eightbound<br /> • 2x Eightbound chainfist<br /> 2x Eightbound eviscerator<br /><br />Exalted Eightbound (150 points)<br /> • 1x Exalted Eightbound Champion<br /> • 1x Paired Eightbound chainfists<br /> • 2x Exalted Eightbound<br /> • 2x Eightbound chainfist<br /> 2x Eightbound eviscerator<br /><br />Exalted Eightbound (150 points)<br /> • 1x Exalted Eightbound Champion<br /> • 1x Paired Eightbound chainfists<br /> • 2x Exalted Eightbound<br /> • 2x Eightbound chainfist<br /> 2x Eightbound eviscerator<br /><br />World Eaters Chaos Spawn (65 points)<br /> • 2x Chaos Spawn<br /> • 2x Hideous mutations</span></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">And somehow, Angron returned. A similar, but not identical list from Mikey's teammate. Liam was also a lot more cagey with Angron. This game was the first of the weekend that felt like both players were really battling over positioning. Liam certainly knew how to use the terrain to his advantage, stopping my guns from fruitfully engaging most units. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJG5v62U6i8XRgZGdL_-pbFCly1ELp5BoE_8dwdcuFdVXJMRtq09QPKIjgF9T26XPDLnJPqqMRDsDFFQ_x9wNVRJiSY8Tsmc-Ol5RW9vTwGCAbo-h72VKCJTq3A-y3BVIoK82-O7OInilcXAK3BZ48ohFunCK3A2p5nyF4nWrli23D9ZxYsRA1kNwub4kG/s2048/PAW%20Round%203.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="906" height="365" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJG5v62U6i8XRgZGdL_-pbFCly1ELp5BoE_8dwdcuFdVXJMRtq09QPKIjgF9T26XPDLnJPqqMRDsDFFQ_x9wNVRJiSY8Tsmc-Ol5RW9vTwGCAbo-h72VKCJTq3A-y3BVIoK82-O7OInilcXAK3BZ48ohFunCK3A2p5nyF4nWrli23D9ZxYsRA1kNwub4kG/w162-h365/PAW%20Round%203.jpg" width="162" /></a></div><p></p><p>I did much better on Primary this time, but it wasn't enough. Purge meant that the World Eaters had to come out to get kills. Once again, Angron was sent to the Warp in Round 5. There is one more World Eaters player in the event, will Angron return again?<br /></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><u><b>Game 4 – Primary Mission Deploy Servo Skulls – Mission Rule Hidden Supplies – Deployment Crucible of Battle</b></u></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><i>Olly Stokes of Dick Van Dice and Black Crow Gaming - Necrons</i></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><span style="font-size: x-small;">I have no technical or tactical ability with the game so I brought 18 wraiths. (2000 Points)<br /><br />Necrons<br />Canoptek Court<br />Strike Force (2000 Points)<br /><br />CHARACTERS<br /><br />Chronomancer (50 Points)<br /> • Warlord<br /> • 1x Chronomancer’s stave<br /><br />C’tan Shard of the Nightbringer (255 Points)<br /> • 1x Gaze of death<br /> 1x Scythe of the Nightbringer<br /><br />Technomancer (80 Points)<br /> • 1x Staff of light<br /> • Enhancements: Dimensional Sanctum<br /><br />Technomancer (60 Points)<br /> • 1x Staff of light<br /><br />Technomancer (60 Points)<br /> • 1x Staff of light<br /><br />Transcendent C’tan (275 Points)<br /> • 1x Crackling tendrils<br /> 1x Seismic assault<br /><br />BATTLELINE<br /><br />Immortals (140 Points)<br /> • 10x Immortal<br /> • 10x Close combat weapon<br /> 10x Tesla carbine<br /><br />OTHER DATASHEETS<br /><br />Canoptek Doomstalker (135 Points)<br /> • 1x Doomsday blaster<br /> 1x Doomstalker limbs<br /> 1x Twin gauss flayer<br /><br />Canoptek Doomstalker (135 Points)<br /> • 1x Doomsday blaster<br /> 1x Doomstalker limbs<br /> 1x Twin gauss flayer<br /><br />Canoptek Scarab Swarms (40 Points)<br /> • 3x Canoptek Scarab Swarm<br /> • 3x Feeder mandibles<br /><br />Canoptek Scarab Swarms (40 Points)<br /> • 3x Canoptek Scarab Swarm<br /> • 3x Feeder mandibles<br /><br />Canoptek Scarab Swarms (40 Points)<br /> • 3x Canoptek Scarab Swarm<br /> • 3x Feeder mandibles<br /><br />Canoptek Wraiths (220 Points)<br /> • 6x Canoptek Wraith<br /> • 6x Particle caster<br /> 6x Vicious claws<br /><br />Canoptek Wraiths (220 Points)<br /> • 6x Canoptek Wraith<br /> • 6x Particle caster<br /> 6x Vicious claws<br /><br />Canoptek Wraiths (220 Points)<br /> • 6x Canoptek Wraith<br /> • 6x Particle caster<br /> 6x Vicious claws<br /><br />Lokhust Destroyers (30 Points)<br /> • 1x Close combat weapon<br /> 1x Gauss cannon </span> <br /></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">Betrayal! Also, Servo Skulls. I knew going in this would be a hard match. 18 Wraiths and 2 C'tan is a lot to get through, especially with my armies low OC. My Infiltrators are key to zoning out his and giving me first kick of the ball.</p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">I stuck to the plan, cagey movement and remove threats to the Primary. Disaster struck in turn 2 when I failed to shift a unit of Wraiths, leaving Olly control of the Skull. This Skull then got planted in my Deployment zone. Turn 3 actually saw me shift 2 units of Wraiths, but I was already too far behind on the Primary. The Transcendant C'tan leapt into my deployment zone, only to lose a fight with The Yncarne.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihbszxSf6u9O2D8wVGSOJlNphyphenhyphenbfaD2k1J6fK9wtUxlBK4xoi1svkNcUXaSBp3qGL4nyMs23bSxnpq0Ej9jOA5y6Gj4EW1spKTCSTQA1iduCJ3mz3iHsbwL706w380ddEKdKDuIo1r0ELF6nKZrcL-HjAzOkvZzhreadTsPu1QkBG6RQ9Z6d0gozj8nsqX/s1815/PAW%20Round%204.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1815" data-original-width="1056" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihbszxSf6u9O2D8wVGSOJlNphyphenhyphenbfaD2k1J6fK9wtUxlBK4xoi1svkNcUXaSBp3qGL4nyMs23bSxnpq0Ej9jOA5y6Gj4EW1spKTCSTQA1iduCJ3mz3iHsbwL706w380ddEKdKDuIo1r0ELF6nKZrcL-HjAzOkvZzhreadTsPu1QkBG6RQ9Z6d0gozj8nsqX/w207-h356/PAW%20Round%204.jpg" width="207" /></a></div><br /><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">We only got to the end of Round 4 in the time limit, not through slow play but through two armies where positioning and movement is important in a mission where positioning is important and not static. Shout out to the Nightbringer for doing a good job of cleaning objectives and a well deserved win for Olly.<br /></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><u><b>Game 5 – Primary Mission Priority Targets – Mission Rule Chosen Battlefield – Deployment Dawn of War</b></u></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><i>Robbie Davies of Bugle Bat Reps - Adepta Sororitas</i></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><span style="font-size: x-small;">PAW Patrol Sisters (1995 points)<br /><br />Adepta Sororitas<br />Strike Force (2000 points)<br />Hallowed Martyrs<br /><br /><br />CHARACTERS<br /><br />Daemonifuge (80 points)<br /> • 1x Ephrael Stern<br /> • 1x Bolt pistol<br /> 1x Sanctity<br /> • 1x Kyganil of the Bloody Tears<br /> • 1x The Outcast’s Weapons<br /><br />Imagifier (35 points)<br /> • 1x Bolt pistol<br /> 1x Boltgun<br /> 1x Close combat weapon<br /><br />Junith Eruita (90 points)<br /> • 1x Mace of Castigation<br /> 1x Twin Ministorum heavy flamer<br /><br />Morvenn Vahl (125 points)<br /> • Warlord<br /> • 1x Fidelis<br /> 1x Lance of Illumination<br /> 1x Paragon missile launcher<br /><br />Preacher (55 points)<br /> • 1x Zealot’s vindictor<br /> • Enhancement: Blade of Saint Ellynor<br /><br />Triumph of Saint Katherine (125 points)<br /> • 1x Bolt pistols<br /> 1x Relic weapons<br /><br /><br />BATTLELINE<br /><br />Battle Sisters Squad (100 points)<br /> • 1x Sister Superior<br /> • 1x Bolt pistol<br /> 1x Chainsword<br /> 1x Close combat weapon<br /> 1x Plasma pistol<br /> • 9x Battle Sister<br /> • 9x Bolt pistol<br /> 7x Boltgun<br /> 9x Close combat weapon<br /> 1x Meltagun<br /> 1x Multi-melta<br /> 1x Simulacrum Imperialis<br /><br />Battle Sisters Squad (100 points)<br /> • 1x Sister Superior<br /> • 1x Bolt pistol<br /> 1x Chainsword<br /> 1x Close combat weapon<br /> 1x Plasma pistol<br /> • 9x Battle Sister<br /> • 9x Bolt pistol<br /> 7x Boltgun<br /> 9x Close combat weapon<br /> 1x Meltagun<br /> 1x Multi-melta<br /> 1x Simulacrum Imperialis<br /><br />Battle Sisters Squad (100 points)<br /> • 1x Sister Superior<br /> • 1x Bolt pistol<br /> 1x Chainsword<br /> 1x Close combat weapon<br /> 1x Plasma pistol<br /> • 9x Battle Sister<br /> • 9x Bolt pistol<br /> 7x Boltgun<br /> 9x Close combat weapon<br /> 1x Meltagun<br /> 1x Multi-melta<br /> 1x Simulacrum Imperialis<br /><br /><br />DEDICATED TRANSPORTS<br /><br />Sororitas Rhino (75 points)<br /> • 1x Armoured tracks<br /> 1x Hunter-killer missile<br /> 1x Storm bolter<br /><br />Sororitas Rhino (75 points)<br /> • 1x Armoured tracks<br /> 1x Hunter-killer missile<br /> 1x Storm bolter<br /><br /><br />OTHER DATASHEETS<br /><br />Arco-flagellants (130 points)<br /> • 10x Arco-flagellant<br /> • 10x Arco-flails<br /><br />Arco-flagellants (130 points)<br /> • 10x Arco-flagellant<br /> • 10x Arco-flails<br /><br />Crusaders (25 points)<br /> • 2x Crusader<br /> • 2x Power weapon<br /><br />Exorcist (160 points)<br /> • 1x Armoured tracks<br /> 1x Exorcist missile launcher<br /> 1x Heavy bolter<br /> 1x Hunter-killer missile<br /><br />Exorcist (160 points)<br /> • 1x Armoured tracks<br /> 1x Exorcist missile launcher<br /> 1x Heavy bolter<br /> 1x Hunter-killer missile<br /><br />Paragon Warsuits (200 points)<br /> • 1x Paragon Superior<br /> • 1x Bolt pistol<br /> 1x Multi-melta<br /> 1x Paragon grenade launchers<br /> 1x Paragon war mace<br /> • 2x Paragon<br /> • 2x Bolt pistol<br /> 2x Multi-melta<br /> 2x Paragon grenade launchers<br /> 2x Paragon war mace<br /><br />Seraphim Squad (70 points)<br /> • 1x Seraphim Superior<br /> • 1x Bolt pistol<br /> 1x Close combat weapon<br /> 1x Power weapon<br /> • 4x Seraphim<br /> • 6x Bolt pistol<br /> 4x Close combat weapon<br /> 2x Ministorum hand flamer<br /><br />Zephyrim Squad (70 points)<br /> • 1x Zephyrim Superior<br /> • 1x Plasma pistol<br /> 1x Power weapon<br /> 1x Sacred Banner<br /> • 4x Zephyrim<br /> • 4x Bolt pistol<br /> 4x Power weapon<br /><br /><br />ALLIED UNITS<br /><br />Callidus Assassin (90 points)<br /> • 1x Neural shredder<br /> 1x Phase sword and poison blades</span></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"> </p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">This mission is interesting, as unless you play hyper-aggressive, both players are likely to score 10 points for Primary on the majority of turns. I also had a null scoring Round 1 due to drawing unachievable Secondaries. I did get some cheeky shots off at the Callidus from Geoff that removed a key scoring unit. We both missed that this would have scored Assassinate though, I'm only spotting that now as I type this report. </p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">I was able to thin his numbers while keeping my stuff realtively safe. Phantasm kept the Striking Scorpions safe when they were the only real targets for Overwhelming Force for two turns. The Yncarne fell before Bring it Down was drawn as well, lowering Robbie's final score.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiesG37_T0A6FbdvHjX5hmWG3XoMrOSxe3qQ4zxANMosiWvYGfrGUpTg1_PJDOAhUpm3oTwcxDZABLqJYiOP0zfxaQJu3iOQycOhmOf89xEWX82cR63oDrMTk6ZWTBtUHMtYn0WxgZY_e0cCYNaqsgss2O1w_qM1tHNMxaFIJ38ohAvWwh25ok761_WqCm7/s2048/PAW%20Round%205.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="952" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiesG37_T0A6FbdvHjX5hmWG3XoMrOSxe3qQ4zxANMosiWvYGfrGUpTg1_PJDOAhUpm3oTwcxDZABLqJYiOP0zfxaQJu3iOQycOhmOf89xEWX82cR63oDrMTk6ZWTBtUHMtYn0WxgZY_e0cCYNaqsgss2O1w_qM1tHNMxaFIJ38ohAvWwh25ok761_WqCm7/w178-h382/PAW%20Round%205.jpg" width="178" /></a></div><p></p><p>Robbies resources kept dwindling, which in turn made it harder for him to fight back. Phantasm deserves the nerf it got in the Dataslate, it did far too much work in this game. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-tXjvlKIH0-_na0RDOtF9Zf4IJIZTxXHGWnouKT8EcjzVwQ23nQp_jFzlxbNG8rbm2cMzGFH534AWxwhybPPXtXla580prFqxCGQUphMCmbWEkw5sO3x_oPNz48dlyHGKTUK7-DEDUGqLdXMRBlCWaCEJbgkYoTbj2l41xy9r4MsMvQhtuKe5RtcmwDo-/s1600/PAW%20Final%20Standings.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="720" height="418" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-tXjvlKIH0-_na0RDOtF9Zf4IJIZTxXHGWnouKT8EcjzVwQ23nQp_jFzlxbNG8rbm2cMzGFH534AWxwhybPPXtXla580prFqxCGQUphMCmbWEkw5sO3x_oPNz48dlyHGKTUK7-DEDUGqLdXMRBlCWaCEJbgkYoTbj2l41xy9r4MsMvQhtuKe5RtcmwDo-/w188-h418/PAW%20Final%20Standings.jpg" width="188" /></a></div><p></p><p>26th place out of the 40, with 2 wins and 3 losses. I can't complain at my results. A positive record would have been great but an average score of 79.2 points a game is really good. 33.4 on Primary and 35.2 on Secondary are good averages, especially on Secondaries. Shows that I need to work on scoring Primary if I want to win more games. </p><p>It's easy to fall into a pile of "What if I had done such and such" and "If only the dice were different", but that doesn't help as much as you think. Each change causes a chain of changes and differing dice rolls that makes changes later in the game harder to process. I did learn from the mistake in Round One and was much more conscious of opportunities to teleport The Yncarne.</p><p>I'm not sure what changes I would make to the list, as the Balance Dataslate puts it to 2040 points, so I would first have to remove something before I consider any adjustments. Everything performed well enough. The Striking Scorpions were a great distraction in some games, even if they never go to fight anything. The Dark Reapers surprised me, doing a lot more damage than I expected, especially the Tempest Launcher. If I had to replay the event, I would stick with the same list and hopefully make better tactical choices. </p><p>With so many changes to the Aeldari in this Dataslate, I will have to look at rebuilding from the ground up. I do personally think that the changes to Wraithguard, The Yncarne, Night SPinner and Phantasm are fair. However, 6 Fate dice is too few, as it really stops you re-rolling them at the start of the game when you have a bad roll.</p><p><u><b>The Elephant in the Room</b></u><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-0u9SoIAtjtzHPIsuBiVbqh7QLFzMXeeuV_nYgYNRNxAx3GkLhxemnT83KqKr3-WEp6agkAB0uYBhPAB_ACtwblGVX2OSc73caU3L_V0Nu7-vTL0tK58yvsK4j9lgk2yPQ0amOiiFSP6kFHM3nWRnmqUkSfY7M5ck5V8868Ze4T48Y0OFA4zmLb-16fyD/s275/Elephant.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="275" data-original-width="183" height="275" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-0u9SoIAtjtzHPIsuBiVbqh7QLFzMXeeuV_nYgYNRNxAx3GkLhxemnT83KqKr3-WEp6agkAB0uYBhPAB_ACtwblGVX2OSc73caU3L_V0Nu7-vTL0tK58yvsK4j9lgk2yPQ0amOiiFSP6kFHM3nWRnmqUkSfY7M5ck5V8868Ze4T48Y0OFA4zmLb-16fyD/s1600/Elephant.jpg" width="183" /></a></div><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">Going back to Round Two, and addressing this because it was quite public. My opponent was unhappy with the ruling on the Wraithguard and proceeded to literally throw his models around. He is a grown fucking man and threw a tantrum for the rest of the game. It made the game difficult and the least enjoyable game of Warhammer 40,000 I've had in a long time. Players nearby noticed his behaviour and I had to explain to several of them during the lunch break. </p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">I cannot fault Simon's handling of it though. He didn't take any nonsense and ruled fairly and correctly. </p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><b><u>Final Thoughts</u></b></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">I really enjoyed the event. It was great to meet people, play great games of 40K and experience armies that I haven't faced. It was also a nice change of pace to play in a two day event.</p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">Massive thanks to Simon Corder for running the event, and Anthony Cross for running Cross Swords. I would recommend this event to anyone thinking of attendind next year, or their other events.</p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd">Thanks to all the Dicks for the playtesting and moral support. Olly secured our best record this year, but we can all help each other do better.<br /></p><p class="MuiTypography-root MuiTypography-body1 MuiTypography-paragraph css-wje1bd"><br /></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-32566470031818104482024-02-02T17:52:00.002+00:002024-02-02T18:21:56.927+00:00PAW 2024 part one<p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGAJjLpb-O8YizleqoRy-IoMxfuIrC7lk_zWidBmpnCjKRjxuRCo5hriVcCw5Q4WD4IifzfbbtGXybZji_aJ9Dn_d4RPOs6hMrbXVON3H7OSJW-oQ6ZUVCHSNaT3oI8N08gtswO6d2gnBqKzc_ICZZSGceApQZdDGRcqwlVciBBGp5SMndQLVREr3YYbN5/s335/Iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="151" data-original-width="335" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGAJjLpb-O8YizleqoRy-IoMxfuIrC7lk_zWidBmpnCjKRjxuRCo5hriVcCw5Q4WD4IifzfbbtGXybZji_aJ9Dn_d4RPOs6hMrbXVON3H7OSJW-oQ6ZUVCHSNaT3oI8N08gtswO6d2gnBqKzc_ICZZSGceApQZdDGRcqwlVciBBGp5SMndQLVREr3YYbN5/w404-h182/Iyanden.jpg" width="404" /></a></span></span></div><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><br /> </span></span><p></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"> With a 40 player, 5 rounds, 2 day tournament taking place at <a href="http://www.plymouthwargamers.co.uk/index.php/paw-annual-show/45-competitions/198-warhammer-40k-28mm-scifi-2024.html">PAW's annual Wargames convention</a>, it was time to send some Dicks.Troll (Orks), Newby (Adepta Sororitas), Ky (Grey Knights), Olly (Necrons) and I are attending. Alex will also be there, but he is playing Kings of War. Lists and rules were locked in on the 26th of January, so the January Dataslate was not in use. The event itself is being run by Simon Corder of Cross-Swords Gaming Club.<br /></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><u>The List</u> <br /></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">We all got various amounts of playtesting in, and this is the list I settled on:-</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"></span></p><div class="separator" style="clear: both; text-align: center;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD2VKcAcWH24iu4O43xVPOi4N1yMWoucUqjs1p8aflOOi9l5Wq3kCL9uUuwrw2W64o2KnY6EIFAYzmUl_V8aK9ceq7QRRvD_EgVvfP0k3zaZVZrvEJh1SBgKFQVFU5mWgbSNQvOLfMX6AgkxoATBCwzq8aTbkjlRwdqkDQpfEp5SR_aUmXbK6yC80LDdST/s2000/415554859_741088128209215_7093611241904998011_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="2000" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD2VKcAcWH24iu4O43xVPOi4N1yMWoucUqjs1p8aflOOi9l5Wq3kCL9uUuwrw2W64o2KnY6EIFAYzmUl_V8aK9ceq7QRRvD_EgVvfP0k3zaZVZrvEJh1SBgKFQVFU5mWgbSNQvOLfMX6AgkxoATBCwzq8aTbkjlRwdqkDQpfEp5SR_aUmXbK6yC80LDdST/w492-h221/415554859_741088128209215_7093611241904998011_n.jpg" width="492" /></a></span></div><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><br /><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><br /></span></span><p></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><u><b>Se'an Iyanar's Iyanden Strike Force (2000 points) </b></u></span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Aeldari
Strike Force -
Battle Host </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><b>CHARACTERS </b></span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Asurmen (135 points)
• 1x The Bloody Twins
1x The Sword of Asur </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Autarch Wayleaper (140 points)
• Warlord
• 1x Dragon fusion gun
1x Mandiblasters
1x Star glaive
• Enhancement: The Phoenix Gem </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Death Jester (105 points)
• 1x Jester’s blade
1x Shrieker cannon
• Enhancement: Fate’s Messenger </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Farseer Skyrunner (90 points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Twin shuriken catapult
1x Witchblade </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Spiritseer (80 points)
• 1x Shuriken pistol
1x Witch staff
• Enhancement: The Weeping Stones </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Yncarne (350 points)
• 1x Swirling soul energy
1x Vilith-zhar, the Sword of Souls </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><b>OTHER DATASHEETS </b></span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Dark Reapers (80 points)
• 1x Dark Reaper Exarch
• 1x Close combat weapon
1x Tempest launcher
• 4x Dark Reaper
• 4x Close combat weapon
4x Reaper launcher </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Dire Avengers (140 points)
• 1x Dire Avenger Exarch
• 1x Avenger shuriken catapult
1x Avenger shuriken catapult
1x Close combat weapon
• 9x Dire Avenger
• 9x Avenger shuriken catapult
9x Close combat weapon </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Fire Dragons (85 points)
• 1x Fire Dragon Exarch
• 1x Close combat weapon
1x Firepike
• 4x Fire Dragon
• 4x Close combat weapon
4x Dragon fusion gun </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Rangers (55 points)
• 5x Ranger
• 5x Close combat weapon
5x Ranger long rifle
5x Shuriken pistol </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Rangers (55 points)
• 5x Ranger
• 5x Close combat weapon
5x Ranger long rifle
5x Shuriken pistol </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Striking Scorpions (75 points)
• 1x Striking Scorpion Exarch
• 1x Mandiblasters
1x Scorpion chainsword
1x Scorpion’s claw
• 4x Striking Scorpion
• 4x Mandiblasters
4x Scorpion chainsword
4x Shuriken pistol </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Swooping Hawks (75 points)
• 1x Swooping Hawk Exarch
• 1x Aeldari power sword
1x Close combat weapon
1x Hawk’s talon
• 4x Swooping Hawk
• 4x Close combat weapon
4x Lasblaster </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Warp Spiders (115 points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Windriders (80 points)
• 3x Windrider
• 3x Close combat weapon
3x Shuriken cannon </span></span></span></p><p><span style="font-size: x-small;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Wraithguard (340 points)
• 10x Wraithguard
• 10x Close combat weapon
10x Wraithcannon </span></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>Asurmen and 10 Dire Avengers</i>; Asurmen has always been my favourite Pheonix Lord and he really shines in 10th. Getting to Overwatch something twice or even just once for zero Command Points, is amazing. Especially if you can get to an Objective to hit on 4s. And get re-rolls from Guide. Few things are safe from firepower of this magnitude. Their weapons are also Assault, allowing to Advance and shoot/do mission objectives.<br /></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>Autarch Wayleaper (Ja'me Iyanar)</i>; Critical as Warlord, to gain extra Command Points. I tend to be a bit cagey with this guy. The Fusion Gun gives him some punch, so he can threaten to finish off Vehicles/Characters. He's also a key source of the Grenade keyword. I give him the Phoenix Gem to help keep him alive when I invariably misjudge and leave him open to reprisal.<br /></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>Death Jester (Geoffrey Dester)</i>; Fate's Messenger has been altered in the January Dataslate. Even then, it doesn't touch Geoff. Sniping Leaders, using Messenger and a Fate die for 4 Devastating Wounds, or using both and a reroll to get 12 hits from 3 shots, this guy does it all. Made of murder and still dodging nerfs.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>Farseer Skyrunner (Se'an Iyanar) and 3 Windriders</i>; Guide. I tried to live without it, but I can't. It makes everything else far more powerful, while being on a mobile unit itself. Gives me more play for getting Behind Enemy Lines or Engage on All Fronts.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>Spritseer (Pol Iyanar) and 10 Wraithguard</i>; the hammer, especially now Guide is back in the list. The Weeping Stones are a key source of extra Fate Dice, and I can often get 2 by killing an Elite unit and their Leader. The nerf to their War Construct ability is well deserved, so this event is the last time I can menace people with the threat of its use.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>The Yncarne</i>; my first real time using The Yncarne and they are the real deal. Again, "future" nerfs from the Dataslate are well deserved. The scalpel to the Wraith's hammer, they are a nightmare to deal with if you can't wrap your head around their teleport ability. Smarter players can bait it out though, so I have to be careful.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>5 Dark Reapers</i>; A controversial choice, as they have been massively depowered since 9th edition. However, they give me a backfield anchor and a modicum of Indirect Fire, which can be key for moving The Yncarne around. </span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>5 Fire Dragons</i>; Some extra punch, as many players will avoid being near the Wraithguard. Their smaller footprint makes them easier to hide on the Glasshammer terrain too.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>Two units of 5 Rangers</i>; these guys may be too cheap. They Infiltrate allowing me to get early kicks of Servo Skulls, set-up on Objectives, corners for Investigate Signals or screen against aggressive forces. They snipe allowing me to remove powerful buffs or even teleport The Yncarne. Stealth and Path of the Outcast make them annoying to shift as well. All-stars.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>5 Striking Scorpions</i>; A third set of Infiltrators, they can also punch up in combat. They are a good counter to other skirmishers and the Scorpion's Claw let's them finish off damaged vehicles.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>5 Swooping Hawks</i>; the ability to leap off and on the board is key to the Secondary game. They also murder light infantry and are another source of the Grenade keyword. They are fragile though, so they want to be away from reprisal where possible, especially as they can't leap while in combat.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><i>5 Warp Spiders</i>; unlike a lot of lists, I only have one unit of these. So I cant be cavalier with them. Knowing when to start them in Reserve and when to start them on the table will be the key to hammering my opponent on the Secondary's.<br /></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">For a lot of the test games, I ran an <i>Avatar of Khaine</i>. Unfortunately he didn't work out, I don't think my play style is aggressive enough for him. He also struggles into Elite troops with Invulnerable saves. I ended up calling an audible just before list submission and swapping him for the Farseer Skyrunner, Windriders, Fire Dragons and Dark Reapers. </span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><u>The Opposition</u> <br /></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The event is on <a href="https://www.bestcoastpairings.com/event/H9WTD66G4L">Best Coast Pairings</a>, which allows me to see the other players and lists.</span></span></p><ul style="text-align: left;"><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">3 Adeptus Astartes</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">2 Adepta Sororitas</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">3 Adeptus Custodes</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">2 Grey Knights</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">2 Astra Militarum</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">2 Imperial Knights</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">3 Chaos Space Marines</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">3 World Eaters</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">2 Death Guard</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">1 Thousand Sons</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">1 Chaos Daemons</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">1 Chaos Knights</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">3 Orks</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">3 Aeldari</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">5 Necrons</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">1 Tau</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">1 Drukhari</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">1 Tyranids</span></span></li><li><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">1 Votann</span></span></li></ul><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">14 Marine-esque factions, so a fair chunk of the Meta in Power Armour, especially once you add the Sisters. The loyalists are three different Detachments representing Space Wolves, Salamanders and Black Templars. All three want to get close to be most effective, though the Salamanders have access to a Whirlwind for Indirect and Battleshock, so it's something to bear in mind.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Sisters lists aren't too dissimilar, although while Newby has gone for more tanks, the other list has the Triumph of St Katherine and more melee units.<br /></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Two of the Custodes lists are carbon copies of each other (and part of the same team), while the third lacks any Forge World units.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Grey Knights lists have notable differences. Ky is getting really good with them, but the other player has played the faction at events for a long time.<br /></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The two Guard lists are polar opposites, one with a lot of tanks and one with a lot of Kriegsman.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Imperial Knights both have a selection of Big and Little Knights, one has more littles and double Assassin. I feel a little happier into that one due to it having less firepower into the Wraithguard, but the Vindicare could be a menace.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">A lot of Daemon Engines in one of the CSM lists, while the other two are more similar to each other with allied Daemons for scoring and utility.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The World Eaters all have Angron. He's going to have a busy weekend. a lot of Eightbound and Exalted Eightbound too.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Conversely, only one Mortarion with the Death Guard. He's accompanied by a lot of armour, possibly in an attempt to overwhelm target priority. Meanwhile, the other list drowns the board in Plague Marines.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Thousand Sons have Magnus and TRIPLE Mutalith Vortex Beast. Target priority to reduce the Cabal points will be key.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Belakor and 2 Greater Daemons is a lot of beef, with his buffs for protection. I think there is potential play for trying to kill everything else and outscoring them.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Eleven War Dogs and some Daemons for scoring, this list looks like it came to kill everything and worry about points after.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Ork lists are a mix of similar units, Squigasaur proving popular, with varying numbers of Squighog and Stormboyz to help with scoring.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The Tau has fish of fury and 2 units of Crisis Suits to ruin the day. Also a lot of screening units for scoring and Marker lighting as well. I think this list is deceptively strong.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">I'm yet to face Votann. Ever. This list has one Land Fortress, but two bricks of Hearthguard and I've heard they are very nasty and hard to shift. They also have access to an Enhancement that lets them ignore Modifiers, which could include the halving damage of The Yncarne and C'tan. I will have to check if it comes up.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">I'm in a similar boat with the Tyranids, having not faced them since the Codex. This list has a lot of bodies while still having big beats, including a Norn.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">Drukhari get a lot of point drops, a buff to Pain tokens and a new Detachment in the Dataslate. For this weekend though, they are Trash Tier. Except.... George McCoulough. A long time faction expert and one of the few people able to take down events with pre-Dataslate Drukhari. I would expect this to be a hard match, and the Drukhari to be favoured here.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">My list, Khaine with a Wraithknight and a double Night Spinner Ynnari list. The lists couldn't be more different from each other, similar to the three Marines.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">The 5 Necron lists feel more concerning as they are in a really good spot at the moment. 13 C'tan and 63 Wraiths between them, though two lists are Hypercrypt and three are Canoptek Court. At least the Immortals are no longer able to kick out a ridiculous amount of Mortal Wounds anymore. These match ups are going to be difficult as those units are hard to shift and the lists are very capable of scoring points.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><u>Expectations</u></span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">I know I'm a capable player, playing my favourite faction, with a list that I have sculpted and practiced with. I've played each of the mission combos for the weekend twice. I have plans, without being rigid. </span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">However, there are lot of of good players at the event, with more experience of two day events. This doesn't worry me though. This is the first 2000 points, two day event featuring multiple members of Dick Van Dice so it should be fun regardless.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto">My goal is to win where I can, score as much as possible and have fun while supporting the rest of the team. Those that aren't playing are either popping in to see the convention, or supporting us via messenger. It's going to be a great weekend.</span></span></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"></span></p><div class="separator" style="clear: both; text-align: center;"><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEmnWxXQvzhFPqztImPY3GQkGTAz4ctEAMgRuhcwsIufpvFtbMOF2DQu7l3k0i17hPbEqt25clIvxoAVtm_9N_Fp9e9WijNlyYHwwfwu2FNA18K6MbFrr_uKPsvHEOtyLGvXkmkedj_9w5vnabmfnEyr16Oj8-Cq_9W4W6L1h9HtW7kyC87plsz49oNiKC/s262/More%20Iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="192" data-original-width="262" height="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEmnWxXQvzhFPqztImPY3GQkGTAz4ctEAMgRuhcwsIufpvFtbMOF2DQu7l3k0i17hPbEqt25clIvxoAVtm_9N_Fp9e9WijNlyYHwwfwu2FNA18K6MbFrr_uKPsvHEOtyLGvXkmkedj_9w5vnabmfnEyr16Oj8-Cq_9W4W6L1h9HtW7kyC87plsz49oNiKC/w353-h259/More%20Iyanden.jpg" width="353" /></a></span></div><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><br /><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><br /></span></span><p></p><p><span class="x4k7w5x x1h91t0o x1h9r5lt x1jfb8zj xv2umb2 x1beo9mf xaigb6o x12ejxvf x3igimt xarpa2k xedcshv x1lytzrv x1t2pt76 x7ja8zs x1qrby5j"><span class="x193iq5w xeuugli x13faqbe x1vvkbs x1xmvt09 x1lliihq x1s928wv xhkezso x1gmr53x x1cpjm7i x1fgarty x1943h6x xudqn12 x3x7a5m x6prxxf xvq8zen xo1l8bm xzsf02u" dir="auto"><br /></span></span></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-82177886481312754552023-12-23T09:52:00.002+00:002023-12-23T14:25:52.596+00:00Welcome to the Leviathan Incursion Finals<p>We are but a week away from the culumination of the Leviathan Incursion Series. Four qualifying events that have narrowed down to eight players vying for the trophy.</p><p><a href="https://www.bestcoastpairings.com/event/1AG7FDLBG9">Leviathan Incursion One</a> </p><p><a href="https://www.bestcoastpairings.com/event/53FG0CUMBW">Leviathan Incursion Two</a> </p><p><a href="https://www.bestcoastpairings.com/event/93Q8E85JQC">Leviathan Incursion Three</a> </p><p><a href="https://www.bestcoastpairings.com/event/JT9PN3LK14">Leviathan Incursion Four</a> </p><p>It's been an interesting set of tournaments, with seventeen factions appearing. It's given the successful Generals a lot to think about. They were sent this briefing -<br /></p><p><!--[if gte mso 9]><xml>
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</p><p class="MsoNormal"><span style="font-size: x-small;">Welcome victorious Generals, to the finals of our Arks of
Omen Incursion series. After four events and <b>31</b> unique players, the field has whittled down to just the eight of
you. Now we shall see who gets to walk away with the trophy, and the bragging
rights.<br /></span>
<span style="font-size: x-small;"><br />
The event is on Saturday 30th December 2023, at Neutral Ground. <br />
Round One will commence at 11am, getting there earlier will give you more time
to set up and prepare for kick-off. Matches will be 2 and a half hours long. End of time
procedure will be to finish the Battle Round and score final points then.
Concessions will require calling me over to adjudicate the final points scored.<br /></span>
<span style="font-size: x-small;"><br />
Prizes will be store credit for the top 50% (top 4) and a trophy for first
place. If two flights occur, the the top 50% of each flight will gain store
credit and then the winner of each flight will play a fourth round to determine
who wins the trophy.<br /></span>
<span style="font-size: x-small;"><br />
Pairings will be handled via a Challonge Bracket, with the first round paired
via seeding from the four qualifiers. This seeding has been generated via an
ELO system.<br /></span>
<span style="font-size: x-small;"><br />
As Leviathan draws to a close in December, I will require lists to be finalised
and sent to me in advance. With the event being on the 30th, I will want the
lists sent to me by the 23rd. This will give me time to double-check the
correct points are being used. I will then publish the factions that everyone
is playing once they have all been checked. This will give you some time to
make battle plans with the force you have submitted. Unless I spot an error and
ask you to change something, the list is set in stone and cannot be changed. <br /></span>
<span style="font-size: x-small;"><br />
The missions for the Finals will be – <b> </b></span></p><p class="MsoNormal"><span style="font-size: x-small;"><b>F - Supply Drop, Chilling Rain, Search and Destroy</b></span></p><p class="MsoNormal"><span style="font-size: x-small;"><b>I - Take and Hold, Hidden Supplies, Hammer and Anvil</b></span></p><p class="MsoNormal"><span style="font-size: x-small;"><b>N - Priority Targets, Chosen Battlefield, Dawn of War </b></span></p><p class="MsoNormal"><span style="font-size: x-small;">The order of these missions will be revealed
during the player briefing on the day.<br /></span>
<span style="font-size: x-small;"><br />
Late submission of your list will incur victory point penalties, as will errors
on the list. Make sure it’s correct before you submit it. Also, I will be
locking in any Balance Dataslate/Codex/other material release changes on the 16th
of December. Anything after this won’t be used for the Finals. This gives you a
week to react to any potential changes.<br /></span>
<span style="font-size: x-small;"><br />
If you cannot attend the finals, let me know ASAP so that I can offer your spot
to the next eligible player, as determined by their ELO ranking.<br /></span>
<span style="font-size: x-small;"><br />
Good luck Generals, and see you on the 30th of December.</span></p><p class="MsoNormal"><span style="font-size: small;">And now the lists are in. For this event, I am making them fully public, so that the rampant speculation can begin. The Generals will also have plenty of time to theorycraft their match-ups</span></p><p class="MsoNormal"><span style="font-size: small;"></span></p><p class="MsoNormal"><span style="font-size: large;"><b>James Evans</b><span> </span></span></p>
<p class="MsoNormal">Straight out of UCG, James brought a Votann list to the fourth qualifier and is running the same list back for the Finals<i style="mso-bidi-font-style: normal;"> <br /></i></p><p class="MsoNormal"><span style="font-size: x-small;"><i>Leagues of Votann -
Oathband</i><br /></span>
<span style="font-size: x-small;"><br />
Kâhl , Warlord, Forgewrought plasma axe, Rampart Crest,<span> </span>Volkanite disintegrator, Grim Demeanour<br /></span>
<span style="font-size: x-small;"><br />
10x Hearthkyn Warriors, Theyn, Autoch-pattern bolt pistol,<span> </span>Close combat weapon,<span> </span>Kin melee weapon, Weavefield Crest,<span> </span>9x Hearthkyn Warrior, 9x Autoch-pattern bolt
pistol, 7x Autoch-pattern bolter , 1x Comms Array, 1x L7 missile launcher, 1x Magna-rail
rifle, 1x Medipack, 1x Pan Spectral Scanner<br /></span>
<span style="font-size: x-small;"><br />
Sagitaur , 1x HYLas beam cannon</span><br />
<br />
<span style="font-size: x-small;">Sagitaur , 1x HYLas beam cannon<br /></span>
<span style="font-size: x-small;"><br />
3x Brôkhyr Thunderkyn, 3x Graviton blast cannon<br /></span>
<span style="font-size: x-small;"><br />
10x Einhyr Hearthguard, Hesyr, 1x Teleport Crest, 10x Concussion gauntlet, 10x
Exo-armour grenade launcher, 10x Volkanite disintegrator</span><span style="font-size: small;"><br /></span>
<br />
<span style="font-size: x-small;">Hekaton Land Fortress , 1x Armoured wheels, 1x Heavy magna-rail cannon, 1x MATR
autocannon, 1x Pan Spectral Scanner, 2x Twin bolt cannon</span></p>
<p class="MsoNormal"><span style="font-size: x-small;">1000 points</span></p>
<p class="MsoNormal"><span class="x193iq5w"><b><span style="font-size: large;">Alex
Krysta</span></b><span style="mso-spacerun: yes;"> </span></span></p>
<p class="MsoNormal"><span class="x193iq5w"><span style="mso-bidi-font-style: normal;">Part of Dick Van Dice, Alex has found success with the Aeldari even after the nerfs</span><i style="mso-bidi-font-style: normal;"> <br /></i></span></p><p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w"><i>Aeldari
– Battle Host</i><span> </span></span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Asurmen, Warlord </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Farseer , Witchblade , Fate’s Messenger</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Illic Nightspear </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x Guardian Defender, 1x Bright lance</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x Dire Avengers , Dire Avenger
Exarch,<span> </span>9x Dire Avenger, 11x Avenger
shuriken catapult </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">5x<span>
</span>Fire Dragons, Fire Dragon Exarch , Firepike , 4x Fire Dragon , 4x Dragon
fusion gun </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">5x Rangers </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">5x Swooping Hawks, Swooping Hawk
Exarch, Hawk’s talon, <span> </span>4x Swooping Hawk ,
4x Lasblaster</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x
Warp Spiders , Warp Spider Exarch , 9x Warp Spider , 10x Death </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;">995 points</span></p>
<p class="MsoNormal"><b><span style="font-size: large;">Kit Scott</span></b><span style="mso-spacerun: yes;"> </span></p><p class="MsoNormal"><span style="mso-spacerun: yes;">Leader of the Neutral Ground home team, she has refined the Salamanders across the season <br /></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w"><i>Space
Marines - Salamanders - Firestorm Assault Force</i></span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Captain in Gravis Armour, Warlord,
Relic blade </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">5x Aggressor Squad,<span> </span>Flamestorm gauntlets </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">3x Eradicator Squad, Multi-melta </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">3x Eradicator Squad, Multi-melta </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Gladiator Valiant, Icarus rocket
pod,<span> </span>Ironhail heavy stubber </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x Hellblaster Squad, Plasma pistol </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">3 xInceptor Squad, Plasma exterminators</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">1000 points</span></span></p>
<p class="MsoNormal"><span class="x193iq5w"><b><span style="font-size: large;">Ian
Atrill</span></b><span style="mso-spacerun: yes;"> </span></span></p><p class="MsoNormal"><span class="x193iq5w"><span style="mso-spacerun: yes;">A veteran, and Dick Van Dice's Ork expert <br /></span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w"><i>Orks
-<span> </span>Waaagh! Tribe </i></span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Beastboss on Squigosaur , Thump gun ,
Headwoppa’s Killchoppa </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Mozrog Skragbad , Warlord </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x Boyz , Boss Nob , Power klaw ,
Rokkit launcha </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x Boyz, Boss Nob, Power klaw, Rokkit
launcha </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Trukk, Wreckin’ ball </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Trukk, Wreckin’ ball</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x
Gretchin, 1x Runtherd </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">3x Squighog Boyz, 1x Bomb Squig</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">3x Squighog Boyz, 1x Bomb Squig </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">3x Warbikers, 1x Boss Nob, 1x Big
Choppa, 2x Choppa </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">1000 points</span></span></p>
<p class="MsoNormal"><b><span style="font-size: large;">Aaron Hurrell</span></b><span style="mso-spacerun: yes;"> </span></p><p class="MsoNormal"><span style="mso-spacerun: yes;">A member of Da Boyz, Aaron has had a lot of success across all three Incursions so far. Is this his time to win the Finals? <br /></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w"><i>Necrons
- Hypercrypt Legion </i></span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">C'tan Shard of the Nightbringer </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Technomancer, Staff of light, Warlord </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Transcendant C'tan </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">5x Deathmarks </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">5x Deathmarks </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">1x Lokhust Destroyer </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">1x Lokhust Destroyer </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">6x Canoptek Wraiths 6x particle caster</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">1000 points</span></span></p>
<p class="MsoNormal"><span class="x193iq5w"><span style="font-size: large;"><b>James
Soper</b></span><span style="mso-spacerun: yes;"><span style="font-size: large;"> </span> </span></span></p><p class="MsoNormal"><span class="x193iq5w"><span style="mso-spacerun: yes;"> Another member of Da Boyz, James works hard and I'm glad to see him in the Finals<br /></span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w"><i>T’au
Empire - Kauyon Incursion </i></span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Cadre Fireblade, 1x Marker Drone, 1x
Shield Drone, Through Unity; Devastation </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Commander in Coldstar Battlesuit ,
Warlord, 2x Cyclic ion blaster, <span> </span>1x
Fusion blaster, 2x Shield Drone, 1x Shield Generator,Exemplar of the Kauyon </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x Breacher Team, 1x Support turret
missile system , Breacher Fire Warrior Shas’ui ,<span> </span>1x Guardian Drone, <span> </span>1x Shield Drone </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x Strike Team, 1x Support turret
missile system , <span> </span>Fire Warrior Shas’ui, <span> </span>1x Guardian Drone, 1x Shield Drone </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Devilfish, 2x Seeker missile 2x Twin
pulse carbine</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Devilfish, 2x Seeker missile 2x Twin
smart missile system </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">6x Crisis Battlesuits, 1x Crisis
Shas’vre , 2x Cyclic ion blaster, 1x Fusion blaster, 2x Shield Drone, 1x Shield
Generator, 5x Crisis Shas’ui , 8x Cyclic ion blaster ,5x Fusion blaster ,10x
Shield Drone, 3x Shield Generator</span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w"><span> </span>Hammerhead Gunship, 1x Armoured hull, 1x
Railgun, 2x Seeker missile, 2x Twin pulse carbine </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">995 points</span></span></p>
<p class="MsoNormal"><span class="x193iq5w"><span style="font-size: large;"><b>Phil
Edwards</b></span><span style="mso-spacerun: yes;"><span style="font-size: large;"> </span></span></span></p><p class="MsoNormal"><span class="x193iq5w"><span style="mso-spacerun: yes;"><span style="font-size: small;">Spea</span>rheading the Grimdark Gestalt's assault on the Incursion Series, Phil is here to show that narrative players can still compete </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w"><i>Adeptus
Astartes, <span> </span>Black Templars - Righteous
Crusaders </i></span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Bladeguard Ancient </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Chaplain </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Chaplain in Terminator Armour, Relic
Shield, Sigismund's Seal, Warlord </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">5x Intercessor Squad, Astartes Grenade
Launcher, <span> </span>Intercessor Sergeant, Plasma
Pistol, Power Fist </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">10x Primaris Crusader Squad, 3x
Primaris Initiate w/Chainsword & Heavy Bolt Pistol, 5x Astartes Chainsword,
5x Heavy Bolt Pistol, 2x Power Fist , 4x Primaris Neophyte, 4x Astartes
Chainsword, 4x Bolt Pistol, Primaris Sword Brother, Pyre Pistol </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">6x
Bladeguard Veteran Squad, Bladeguard Veteran Sergeant, Plasma Pistol </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">5x Terminator Assault Squad , 5x Storm
Shield, 5x Thunder Hammer </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">Redemptor Dreadnought , Heavy Flamer, Icarus
Rocket Pod, Macro Plasma Incinerator, Twin Storm Bolter </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;"><span class="x193iq5w">1000 points</span></span></p>
<p class="MsoNormal"><span style="font-size: large;"><b>Olly Stokes</b><span> </span></span></p><p class="MsoNormal"><span style="font-size: small;">The final member of Dick Van Dice in the finals, he struggle<span>d with 9th edition. Is 10th edition finally his time to shine?<br /></span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><i><span>Necrons - Canoptek Court</span></i></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>Chronomancer
</span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>Overlord
with Translocation Shroud, Warlord
</span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>Technomancer,
Dimensional Sanctum</span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>Transcendent
C’tan </span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>10x Immortals,
10x Tesla carbine</span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>3x Canoptek
Scarab Swarms <br /></span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>3x Canoptek
Scarab Swarms</span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB;">3x Canoptek
Scarab Swarms <br /></span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>6x Canoptek
Wraiths, 6x Particle caster</span></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0cm;"><span style="font-size: x-small;"><span>1x Lokhust
Destroyers </span></span></p>
<p class="MsoNormal"><span style="font-size: x-small;">1000 points</span></p><p class="MsoNormal"><span style="font-size: small;">That's the competitors, and their lists. If you want to follow along with the event, it's on Challonge</span></p><p class="MsoNormal"><span style="font-size: small;"><a href="https://challonge.com/yexx8vvf">Leviathan Incursion Finals</a></span></p><p class="MsoNormal"><span style="font-size: small;">If you are local, feel free to come down and witness the carnage. There will also be tables free should you fancy a game of 40k yourself</span></p><p class="MsoNormal"><span style="font-size: small;">The Incursion series will also return in February <br /></span></p>
Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-29341229896399824762022-08-25T13:55:00.000+01:002022-08-25T13:55:21.325+01:00Aces High events<p style="margin-left: 40px; text-align: justify;"> </p><div class="separator" style="clear: both; margin-left: 40px; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLAyU727icnRClDQcaf5HRN1wzORrigWbyNjTwess0e1Wm-EEGpMzKZPSwMMqdTRQrx0SZ3Y1JjCBKPoZF6HFP-5ra8pjD5w_q1FXwidS2nUPiqNT8OmMYNyRYiehLa-K4WEW2UWfawb2rIdiZdwO_NI9ve_Dscbw0GfViWj4yZUybiLoiR6mH55WULQ/s728/Aces%20High.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="410" data-original-width="728" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLAyU727icnRClDQcaf5HRN1wzORrigWbyNjTwess0e1Wm-EEGpMzKZPSwMMqdTRQrx0SZ3Y1JjCBKPoZF6HFP-5ra8pjD5w_q1FXwidS2nUPiqNT8OmMYNyRYiehLa-K4WEW2UWfawb2rIdiZdwO_NI9ve_Dscbw0GfViWj4yZUybiLoiR6mH55WULQ/s320/Aces%20High.jpg" width="320" /></a></div><p style="margin-left: 40px; text-align: justify;"></p><p style="margin-left: 40px; text-align: justify;"><span style="font-size: medium;">With space and time being at a premium in Antics, it's the perfect place to host the X-Wing Aces High format. 8 players drafting pre-built ships and having a couple of fun games, maybe trying ships they wouldn't normally fly. </span><br /></p><p style="margin-left: 40px; text-align: justify;"><!--[if gte mso 9]><xml>
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</p><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><span style="font-size: small;"><i><b><u>Aces High</u></b></i></span></p><div style="margin-left: 40px; text-align: justify;"><span style="font-size: small;"><i>
</i></span></div><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><span style="font-size: small;"><i>Baron Administrator Tournaments brings to you; <b>Aces High at Antics</b>. These events will
have a player cap of 8, splitting into 2 pods for the dogfight itself. Then the
pods will be split and re-paired for a second round to determine a winner.
Registration for the event will start at 11:00am and the draft will start at
11:30am. Entry for the event will be £5.</i></span></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><span style="font-size: medium;">8 players, as that's what the kit provides for. A short event, as Antics closes at 4pm on a Sunday. The money goes towards prize support and potential larger events, should AMG actually solicit any.</span><i><span style="font-size: medium;"> </span><br /></i></p><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><i>Ships will be provided, simply bring your dice, tokens, and templates,
plus a way of keeping track of Bounty points and Victory points.</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><i>The ships are – </i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpFirst" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>T-65 X-Wing</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>Eta-2 Actis</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>RZ-1 A-Wing</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>Firespray-class Patrol Craft</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>Xi-class Light Shuttle</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>Fireball</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>TIE/rb Heavy</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpLast" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>Droid Tri-Fighter</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><span style="font-size: medium;"><i> </i>It's an interesting mix of Ships, even some Medium bases. The pilots are diverse, but the better the pilot sounds on paper, the less upgrades the ship has. Only run this once but the ships seem pretty balanced.</span><br /></p><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><i>All using pre-generated Quick Build cards. Player order will
be randomly determined then, in that order, the ships will be chosen.<span style="mso-spacerun: yes;"> </span>This will be your ship for both games. The
Players will then be placed in a pod and play the scenario. </i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><i>Ships will be deployed in Player order, within Range 1 of
any board edge and beyond Range 2 of all other ships, once all ships are deployed;
the game begins with the following extra rules;</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpFirst" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>After a ship performs an attack and damages an
opposing ship that was at full health, the attacking player gains 1 Victory
point</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>After a ship performs an attack, if it destroys
the defender, the attacking player gains Victory points equal to 2 plus the
ships Bounty points. The destroyed ship loses all Bounty points and the
attacking ship gains 1 Bounty point.</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>If a ship flees, its player loses Victory points
equal to its Bounty points plus 1. Then it loses all Bounty points. </i></p><div style="margin-left: 40px; text-align: justify;"><i></i></div><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span>Start of Round, before the Planning Phase, each
player with a destroyed ship (in player order) rolls an Attack die then sets up
their ship on a Hyperspace point that has a matching symbol. If this is not
possible, then they set up at Range 0 of a board edge.</i></p><p class="MsoListParagraphCxSpMiddle" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i> <span style="font-size: medium;"> </span></i><span style="font-size: medium;">Scoring seems a little complex on paper, but once you start
playing and scoring it's quite straightfoward. Ships also come back so
an early death doesnt put you out of the game. The bounty system also
means a lucky kill on the leading ship can bring you right back into
things.</span><i><span style="font-size: medium;"> </span><br /></i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoListParagraphCxSpLast" style="margin-left: 40px; text-align: justify; text-indent: -18pt;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font-family: "Times New Roman"; font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span>The game lasts 60 minutes. Once this time limit
is reached, finish the current round and report your points</i></p><div style="margin-left: 40px; text-align: justify;"><i>
</i></div><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><i>All players will be awarded a promo card at the end of the
event. After the second game, the player in each group with the most total
Victory points will be awarded an Antics Gift Voucher. £10 for Pod One, £5 for
Pod Two</i></p><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><i> </i>A fun event, and one I'll run most months at Antics. I may also explore some of the other Quick Builds in my collection and change up the available ships every few months<i> </i></p><p class="MsoNormal" style="margin-left: 40px; text-align: justify;">If you want to keep up with the events I run, check out Baron Administrator Tournaments on Facebook<br /></p><p class="MsoNormal" style="margin-left: 40px; text-align: justify;"><span style="font-size: small;">Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends. </span><i></i></p>
<p></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-23687290712448717462021-12-22T21:15:00.001+00:002021-12-22T21:15:26.312+00:00Warhammer 40k at The Venue<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiJ073O9u3yR_90HIonzbsfl36PbBytqFJ0a4QFQEK3l3pbWS5psQDX2YZgu3SB_TyRJ6DAvNNUa8TJtIaGuL9rOhXbau3GBAzWQq-kU9uksoIABilfvKUiyL3EChxEkYjHHAYtu48X4eSGxDbmJfuTj4PUGT-ihE1Hw4MrurGypPinFlSehIehjPFkwg=s408" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="203" data-original-width="408" height="213" src="https://blogger.googleusercontent.com/img/a/AVvXsEiJ073O9u3yR_90HIonzbsfl36PbBytqFJ0a4QFQEK3l3pbWS5psQDX2YZgu3SB_TyRJ6DAvNNUa8TJtIaGuL9rOhXbau3GBAzWQq-kU9uksoIABilfvKUiyL3EChxEkYjHHAYtu48X4eSGxDbmJfuTj4PUGT-ihE1Hw4MrurGypPinFlSehIehjPFkwg=w428-h213" width="428" /></a></div><p></p><p>I had decided to partake in no more 40K tournaments until next year. There have been a few on offer in Exeter and Crediton, which means organizing travel and such. Also Christmas approached, a busy time that also demands money. But then, I saw <u><i>The Venue</i></u> were running a small event and it's right on my doorstep.</p><p>It was an interesting one. 1250 points, 9 Command points and Incursion missions from the GT 2021 pack. I wasn't sure why this specific format, but I figured it would be interesting. It's also the first time I've been there for an event so I would get to see how things are run.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhCfQqmXgqKviOgK1rwz5OBMc3GQCtJ0pQnGIpVEYV4Pl1u1Kp-J5hWl3aDAX6YGh-4JnV-I1loPAEYBPOAa2L4rG_zSxuVIjat_uRkGAe9K4R_8V2LbMOE11INKjs_sB8hdC1tUXXdVPhzlARSxctib1rKCuuL5lWZhzUCOWmLXPUGcocOtGKzdTOMdQ=s335" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="151" data-original-width="335" height="184" src="https://blogger.googleusercontent.com/img/a/AVvXsEhCfQqmXgqKviOgK1rwz5OBMc3GQCtJ0pQnGIpVEYV4Pl1u1Kp-J5hWl3aDAX6YGh-4JnV-I1loPAEYBPOAa2L4rG_zSxuVIjat_uRkGAe9K4R_8V2LbMOE11INKjs_sB8hdC1tUXXdVPhzlARSxctib1rKCuuL5lWZhzUCOWmLXPUGcocOtGKzdTOMdQ=w409-h184" width="409" /></a></div><br /><p>I'd recently had a surprisingly successful 1000 point game against George's Destroyer Cult Necron list. It wouldn't take much to add 250 points.</p><p><br /></p><p><i><span style="font-size: x-small;"><u><b>Custom Patrol - Children of Prophecy, Expert Crafters</b></u></span></i></p><p><i><span style="font-size: x-small;"><u>HQ</u></span></i></p><p><i><span style="font-size: x-small;">Farseer, Warlord - Seer of Shifting Vector, Faolchu's Wing, Smite, Doom, Executioner</span></i></p><p><i><span style="font-size: x-small;">Jain Zar</span></i></p><p><i><span style="font-size: x-small;"><u>Troops</u></span></i></p><p><i><span style="font-size: x-small;">10 Guardian Defenders, Shuriken Cannon</span></i></p><p><i><span style="font-size: x-small;">5 Dire Avengers, Exarch, 2 Catapults, Bladestorm</span></i></p><p><i><span style="font-size: x-small;"><u>Elites</u></span></i></p><p><i><span style="font-size: x-small;">5 Howling Banshees, Exarch, Executioner, War Shout</span></i></p><p><i><span style="font-size: x-small;">6 Striking Scorpions, Exarch, Scorpion's Claw, Scorpion's Sting</span></i></p><p><i><span style="font-size: x-small;"><u>Fast Attack</u></span></i></p><p><i><span style="font-size: x-small;">3 Shining Spears, Exarch, Swooping Dive</span></i></p><p><i><span style="font-size: x-small;">5 Warp Spiders, Exarch, 2 Death Spinners, Withdraw</span></i></p><p><i><span style="font-size: x-small;"><u>Heavy Support</u></span></i></p><p><i><span style="font-size: x-small;">5 Dark Reapers, Exarch, Rapid Shot</span></i></p><p><i><span style="font-size: x-small;">Falcon, Bright Lance</span></i></p><p><i><span style="font-size: x-small;"><u>Dedicated Transport</u></span></i></p><p><i><span style="font-size: x-small;">Wave Serpent, Twin Bright Lance, Shuriken Cannon</span></i></p><p><span style="font-size: x-small;"><i>(the 1000 point list lacked the Dire Avengers and the Wave Serpent) </i><br /></span></p><p><span style="font-size: small;">It was an interesting game. <i>Skorpekh Lord</i>, <i>Hexmark</i>, 6 <i>Skorpekhs</i>, 2 <i>Heavy Lokhurst</i>, 2 units of three <i>Lokhurst</i>, 3 <i>Ophydians</i>. I leaned super hard into playing the mission, Aspect Warriors died in droves. The <i>Hexmark</i> is much maligned, but against toughness 3 elves he is no joke. The game was 64 - 41 in my favour, largely off the back of maximizing <b>Octarius Data</b> and having a list that doesn't give up much for kill Secondaries.</span></p><p><span style="font-size: small;">It was built for fun, but it struggles to play the Primary. If George had brought a more balanced Necron force, I wouldn't have maxed it out, nor denied him points on it. It was a lucky pair of surviving Guardians that grabbed both the final Objective AND Octarius Data to clinch the win. But I'm not enjoying GT missions with the book as is. Which is fine, I own five million armies and the new book is currently seeing some previews in the Advent Engine.</span></p><p><span style="font-size: small;">This was a tournament, I didn't know who else was going and the prizes were good. So I turned to an old friend.</span></p><p><span style="font-size: small;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjGefDiHFSiYHXe8fg0vHHYjM-774RietKMCsDBjJxPxfnMMJ8lL30QhXJ5DQWM4Rj6xASfCChDYxrwnm7LXsVUkY2tTB-PRrZ4zJIiQ_-TcG7_qDMO6UfVZKs6TzoWNSIETrv_zHSGZgnKj241ILWuBI0oRBJRiuaUS3HPOzfMy9sGg4Yx8rHwcLHzHw=s396" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="396" data-original-width="297" height="380" src="https://blogger.googleusercontent.com/img/a/AVvXsEjGefDiHFSiYHXe8fg0vHHYjM-774RietKMCsDBjJxPxfnMMJ8lL30QhXJ5DQWM4Rj6xASfCChDYxrwnm7LXsVUkY2tTB-PRrZ4zJIiQ_-TcG7_qDMO6UfVZKs6TzoWNSIETrv_zHSGZgnKj241ILWuBI0oRBJRiuaUS3HPOzfMy9sGg4Yx8rHwcLHzHw=w285-h380" width="285" /></a></span></div><p><span style="font-size: small;"><br /> An interesting quirk of the event was the points limit. 1250. My previous tournament list [ <a href="https://hiveoffunandsilliny.blogspot.com/2021/10/kirtonian-conflict-viii-part-one.html">As seen in this post</a> ] had (quite rightly) gone up in points via <a href="https://www.warhammer-community.com/2021/11/09/game-balance-is-at-the-heart-of-this-official-warhammer-40000-rules-update/">The Balance Dataslate</a>. Yet this event let me get the lost models back and gave me some more points to play with. Would that be good enough? Would the extra 250 points my opponents had access to make a difference?</span></p><p><i><span style="font-size: small;"><span style="font-size: x-small;"><u><b>Patrol Detachment - Cult of Strife</b></u></span> </span></i></p><p><span style="font-size: x-small;"><span><i><span><u>HQ</u> </span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>Drazhar, Warlord - Hatred Eternal</span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>Succubus,
Archite Glaive & Agoniser, Show Stealer, Artefact of Cruelty - The
Triptych Whip, Tolerated Ambition - Competitive Edge, Combat Drugs -
Adrenalight</span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span><u>Troops</u> </span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>10
Hekatrix Bloodbrides, Hekatrix - Blast Pistol & Agoniser, Hydra
Gauntlets, Razorflails, Shardnet & Impaler, Combat Drugs -
Adrenalight</span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span><u>Elites</u> </span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>5 Incubi, Klaivex - Demiklaives</span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>5 Incubi, Klaivex - Demiklaives</span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span><u>Fast Attack</u> </span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>6 Reavers, 2 Blasters, Combat Drugs - Splintermind</span></i></span><span><i><span></span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>6 Reavers, 2 Heat Lances, Combat Drugs - Splintermind</span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span><u>Flyer</u> </span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>Razorwing Jetfighter, Splinter Cannon, Dark Lances <br /></span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span><u>Dedicated Transport</u> </span></i></span></span></p><p><span style="font-size: x-small;"><span><i><span>Raider, Dark Lance, Grisly Trophies<br /></span></i></span></span></p><p><span style="font-size: small;"><span style="font-size: x-small;"><span><i><span>Raider, Dark Lance</span></i></span></span> <br /></span></p><p></p><p><span style="font-size: small;">I was able to keep the two units of Incubi, as cutting one of them and a single Hellion would keep me under 1000 points. I then decided to swap out the Hellions entirely for a second unit of Reavers. I preferred their speed and the extra special weapons. I gave them Blasters, simply because that's what they are modeled with. I would rather have had 2 more Heat Lances, but what can you do?</span></p><p><span style="font-size: small;">With the remaining points, I took the Razorwing. It gives me a little more firepower, but more importantly it's a "Distraction Carnifex". Any effort my opponents put into destroying it during the early game is effort not expended towards my more important units. But it's Dark Lances can't fully be ignored either. </span></p><p><span style="font-size: small;">Did taking Drukhari make me "That Guy"? Probably. But the reception to it at Kirton made me feel better about taking them. It's also not the current tourney-build of the faction, having switched into Haemonculus Covens units (which I had picked up in the interim). Time to see if they are still good after the Balance update.</span></p><p><span style="font-size: small;"><u><b>The Tournament</b></u> </span></p><p><span style="font-size: small;">It ended up being quite a small tournament, with only 6 people attending. I don't blame anyone, as Covid is running rampant down here at the moment. so it probably made the event even safer. The armies present were <u>Drukhari</u> (myself), <u>Marines</u> (a custom chapter), <u>Sisters of Battle</u>, <u>Imperial Knights </u>and 2 <u>Custodes</u>.</span></p><p><span style="font-size: small;">I didn't take photos, and I forgot to take notes. So I'm doing all this from memory, and the<i> ITC Battles App</i>. Points don't include the 10 for painted, as they decided to not award them to entice new players to play. Three rounds, let's go - </span></p><p><span style="font-size: small;"><b><u>Round One</u></b> </span></p><p><span style="font-size: small;">I was paired against Stu, playing the custom Space Marine Chapter. I knew Stu already from <i>X-Wing</i> and the <i>Transformers TCG</i>.<br /></span></p><p><span style="font-size: x-small;"><i>Bladeguard Captain, Lieutenant and 4 Bladeguard</i></span></p><p><span style="font-size: x-small;"><i>5 assault Hellblasters</i></span></p><p><span style="font-size: x-small;"><i>3 Eradicators</i></span></p><p><span style="font-size: x-small;"><i>Redemptor Dreadnought</i></span></p><p><span style="font-size: small;"><i><span style="font-size: x-small;">4 units of 5 Intercessors, 2 rapid fire, 2 assault </span> </i> </span></p><p><span style="font-size: small;">The mission was <b>Raid</b>. Which is a <b>Hold Two, Hold Three, Hold More</b> Primary. Not what I'm used to as I think it's the only Incursion mission that does so. I took <b>Herd the Prey</b> because it's an auto take, <b>No Prisoners</b> because he was worth a whopping 7 points if I tabled him and <b>Assassination</b>, because I was at a loss for the third. Stu took <b>Oaths of Moment</b> because Marines, <b>Retrieve Octarius Data</b> and <b>Assassination</b> because my army doesn't give up many Secondaries.</span></p><p><span style="font-size: small;">I won the roll for first turn, and move all my anti-vehicle weapons into a position where they could target the<i> Redemptor</i>. Opened up with the <i>Heat Lances</i>, and boom! Not only did the <i>Redemptor</i> take maximum damage from the two shots, but it exploded and damaged most of Stu's force. My remaining dark light weapons did obligingly fail to kill anything though.<br /></span></p><p><span style="font-size: small;">The game snowballed from there. By the end of my third turn, Stu had indeed been tabled and I had only lost a <i>Raider</i> to the <i>Eradicators</i>. He did manage to <b>Retrieve Data</b> in two quarters but didn't really get an opportunity to get <b>Oaths</b> started.</span></p><p><span style="font-size: small;">45 Primary, 15 Herd, 7 Assassination, 7 Prisoners</span></p><p><span style="font-size: small;">vs</span></p><p><span style="font-size: small;">5 Primary, 3 Oath, 4 Data, 0 Assassination</span></p><p><span style="font-size: small;"><b>W - 74 points</b> </span></p><p><span style="font-size: small;"><u><b>Round Two</b></u> </span></p><p><span style="font-size: small;">James, playing Adeptus Custodes. His force was beautifully painted, but the only missions he had played prior to this were the ones in the Core Rule book. </span></p><p><span style="font-size: x-small;"><i>Shield-Captain on Bike and in Allarus Terminator Armour</i></span></p><p><span style="font-size: x-small;"><i>4 Custodian Guard, 2 Spear, 2 Sword and Shield</i></span></p><p><span style="font-size: x-small;"><i>4 Allarus Terminators</i></span></p><p><span style="font-size: x-small;"><i>3 Venitari</i></span></p><p><span style="font-size: small;"><span style="font-size: x-small;"><i>Telemon Dreadnought</i> </span> </span></p><p><span style="font-size: small;"><i> </i>The mission was <b>Centre Ground</b>. I took <b>Herd the Prey</b> because it's still an auto take, <b>No Prisoners</b> because his force didn't really give me many options and <b>Assassination</b> because I'm boring. James took <b>Assassination</b>, <b>Grind Them Down</b> and <b>Behind Enemy Lines</b> as his choices. </span></p><p><span style="font-size: small;">That <i>Telemon</i> is a difficult beast to kill, even with all my anti-vehicle weapons. -1 damage and a Stratagem that halves damage for a phase is no joke. And an Invulnerable Save to back it up. My early shots did very little damage to it. I think I got lucky though, with the <i>Shield-Captain on Bike</i> chasing the <i>Razorwing</i> for a couple of turns around his back field. This meant his forward units weren't getting the re-rolls. This game went the distance, with the <i>Telemon</i> surviving until the end staring down my <i>Succubus</i>, 4 <i>Incubi</i> and a <i>Raider</i>.</span></p><p><span style="font-size: small;">45 Primary, 15 Herd, 3 Prisoners, 7 Assassination</span></p><p><span style="font-size: small;">vs</span></p><p><span style="font-size: small;">20 Primary, 4 Assassination, 3 Grind, 0 Enemy Lines</span></p><p><span style="font-size: small;"><b>WW - 144 points</b></span></p><p><span style="font-size: small;"><b><u>Round Three</u></b> </span></p><p><span style="font-size: small;"><b> </b>Dave Newby. Playing Sisters from <i>Our Martyred Lady</i>. Newby and I play each other quite a bit, including helping him practice for a 2000 point event at <u><i>Union County Game</i>s</u>. I didn't realize he was attending until the night before.</span></p><p><span style="font-size: x-small;"><i>Hospitaller</i></span></p><p><span style="font-size: x-small;"><i>Repentia Superior</i></span></p><p><span style="font-size: x-small;"><i>Cannoness</i></span></p><p><span style="font-size: x-small;"><i>Palatine</i></span></p><p><span style="font-size: x-small;"><i> 2 units of 10 Sisters, 2 units of 5 Sisters</i></span></p><p><span style="font-size: x-small;"><i>10 Celestians</i></span></p><p><span style="font-size: x-small;"><i>9 Repentia</i></span></p><p><span style="font-size: x-small;"><i>5 Dominions with Storm Bolters</i></span></p><p><span style="font-size: x-small;"><i>5 Retributors with Multi Meltas</i></span></p><p><span style="font-size: x-small;"><i>2 Rhinos</i></span></p><p><span style="font-size: small;">This mission was <b>Show of Force</b>. I chose <b>Herd the Prey</b>, because it will always be an auto take until GW adjust it, <b>No Prisoners</b> and <b>Assassination</b> because I never faced the Knights player and I'm predictable. Newby chose <b>Defend the Shrine</b> because it's cool as hell, <b>Bring it Down</b> because I do have 3 targets and <b>Raise the Banners</b> because he has a lot of Infantry.</span></p><p><span style="font-size: small;">Battle round one went exceptionally well for me. I jumped on the <b>Shrine</b> and managed to not only destroy a <i>Rhino</i>, but also the <i>Repentia</i> that were inside. Newby then made 2 critical errors which i believe cost him the game.</span></p><p><span style="font-size: small;">Firstly, he jumped at my <i>Razorwing</i>. It was a valid target as he had gone for <b>Bring it Down</b> but it took his whole army's shooting. Including all the pistols, and a <i>Cherub </i>from the <i>Retributors</i>. So he only just killed it, at the cost of leaving the rest of my force alone in the shooting phase. Secondly, he threw all four of his characters forward into combat with my forward <i>Reaver</i> unit and only killed two of them.</span></p><p><span style="font-size: small;">My turn, the second set of<i> Reavers</i> used <b>Eviscerating Fly By</b> to finish off the <i>Hospitaller</i> and the first unit used <b>Cruel Deception</b> to go engage other targets. This left the remaining three characters open to an easy charge from <i>Drazhar</i> and the lads. 13 points scored, straight up.</span></p><p><span style="font-size: small;">A thing of note was onlooker reactions. They were disgusted when I used my <i>Succubus</i> to tear up a unit, then amused when she died in return. As it should be. The <b>Competitive Edge</b> build can slay anything it touches, but as a toughness 3 model she easily dies back to bolter fire. That's the trade off. I think she's fine, but the rest of the book still needs adjusting around her. Who decided to make some stuff more expensive but then make the Covens units cheaper?</span></p><p><span style="font-size: small;">Newby couldn't pull the game back, though he put in a valiant fight. He couldn't even get a unit to his <b>Shrine</b>. </span></p><p><span style="font-size: small;">45 Primary, 15 Herd, 5 Prisoners, 13 Assassination</span></p><p><span style="font-size: small;">vs</span></p><p><span style="font-size: small;">10 Primary, 2 Bring it Down, 1 Banner, <u><b>-3</b></u> Shrine</span></p><p><span style="font-size: small;"><b>WWW - 222</b> </span></p><p><span style="font-size: small;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjZDcMU9lIwENja64n603KYHHUzGcpvZzTk6G7mR4BO6pxMkbjLxDguUE0vt25lGk3enzAMBqPY5i7aRpB0mJIGvEmyfRj3e-t-cFWdZafgy32zi00UjTLbZ6wQ61J-XoZDEOP6UhyOwR6lSBE36P5oEcQR_ZLKtnAqWcFvvHjohFw69MKL9uLXO6O0RQ=s299" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="168" data-original-width="299" height="255" src="https://blogger.googleusercontent.com/img/a/AVvXsEjZDcMU9lIwENja64n603KYHHUzGcpvZzTk6G7mR4BO6pxMkbjLxDguUE0vt25lGk3enzAMBqPY5i7aRpB0mJIGvEmyfRj3e-t-cFWdZafgy32zi00UjTLbZ6wQ61J-XoZDEOP6UhyOwR6lSBE36P5oEcQR_ZLKtnAqWcFvvHjohFw69MKL9uLXO6O0RQ=w454-h255" width="454" /></a></span></div><span style="font-size: small;"><br /> First place! Only undefeated play and a special set of points. I had the choice of either the <u><b>Catachan Colonel</b></u> or <u><i>£30 store credit</i></u>. I was sorely tempted by the store credit, as <u><i>The Venue</i></u> sell MTG singles, but the Colonel was hard to resist. I already have one, but I have an idea for a conversion....</span><p></p><p><span style="font-size: small;"><b>The Other Players</b> </span></p><p><span style="font-size: small;">I didn't have a chance to really look at the other army lists. The <u>Knights</u> were two big ones and 3 little (I believe) and the other <u>Custodes</u> were heavy on <i>Dawneagle Jetbikes</i>. </span></p><p><span style="font-size: small;">Against the <u>Custodes</u>, I probably take the usual suite of Secondaries. Because I'm obvious. Then I hope to make the combats happen on my terms and drown them in weight of attacks. </span></p><p><span style="font-size: small;">Against the <u>Knights</u> however, I have a conundrum. <b>Assassination</b> gets replaced with either <b>Bring it Down</b> or <b>Titan Hunter</b> but the third choice is less obvious. I think my dark light weapons match up well with the small Knights, and <i>Drazhar</i> and the lads can mess up a large Knight in melee. But that third Secondary eludes me. I suppose in the grand scheme of things it doesn't matter, as the player count means the undefeated was good enough to get first place. But it's certainly something I need to think about going forward. It may be worth turning a unit of <i>Reavers</i> back into <i>Hellions</i> so I have some options for doing actions.</span></p><p><span style="font-size: small;"><b>The Drukhari Problem?</b> </span></p><p><span style="font-size: small;">What would have happened if the points hadn't been adjusted? I would have had a full 250 points to play with. This lets me add the following - </span></p><p><span style="font-size: x-small;"><i><u><b>Black Heart Patrol Detachment</b></u></i></span></p><p><span style="font-size: x-small;"><i><u>HQ</u><b> </b></i></span></p><p><span style="font-size: x-small;"><i>Archon,Writ of the Living Muse</i></span></p><p><span style="font-size: x-small;"><i><u>Troops</u> </i></span></p><p><span style="font-size: x-small;"><i> 10 Kabalite Warriors</i></span></p><p><span style="font-size: x-small;"><i><u>Dedicated Transport</u> </i></span></p><p><span style="font-size: x-small;"><i>Raider, Dark Lance</i> </span></p><p><span style="font-size: small;">instead of the Razorwing. This gives me keeps one of the <i>Dark Lances</i> in the list that the plane was providing. It gives me better anti-Infantry firepower and the ability to look at the action Secondaries. It also opens up the <b>Agents of Vect</b> Stratagem, which can be crippling at this level of Command Points. It would have been a far stronger list and would potentially seen me get greater scores. It's also three more units that can hold Objectives.</span></p><p><span style="font-size: small;">I think, at this level, the adjustments go some way to making the army fairer. I found that I was taking ages on my movement phases, as it feels like positioning is the key place I can throw the game away. Two minutes on my shooting phases, although <i>Plasma Grenades</i> were surprisingly effective when I used them. And the fight phase was largely slowed down by me counting dice. </span></p><p><span style="font-size: small;">At the larger level, they were also fine. Until the Coven units dropped in points at the same time. Now all the 2000 point competitive lists have switched to spamming <i>Talos</i>, <i>Wracks</i> and <i>Grotesques</i>. So the factions dominance hasn't really changed. </span></p><p><span style="font-size: small;">But for this event, the games felt a lot more balanced than the ones at <i><u>Kirton</u> </i>did. The <u>Custodes</u> game had plenty of chances for me to bounce off things if dice had gone slightly differently. And if Newby hadn't made either mistake, that game would have had a very different trajectory. The <i>Reavers</i> not being shot let them rampage around, and the characters gave me an easy 13 points and removed their abilities from the table.</span></p><p><span style="font-size: small;"><b>The Venue</b> </span></p><p><span style="font-size: small;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-size: small;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiRoh3EJZ0BXG-GmbPT8_ZBox7xkg9kNzaBbra5DDtf1akrHhmyYRtTbxcn2k3Od1H7KCf9_IKfzuwE_HWx2wzCQcRGbArQKsXLgLSW6CddvKDr4hMAvOh8AhxnBJE7NHeiwZWv7888WnHDvNrltqGND1mMZcT9n9dgl8FkbvIGWWB0FDfuDeYivDxcxA=s225" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="225" data-original-width="225" height="326" src="https://blogger.googleusercontent.com/img/a/AVvXsEiRoh3EJZ0BXG-GmbPT8_ZBox7xkg9kNzaBbra5DDtf1akrHhmyYRtTbxcn2k3Od1H7KCf9_IKfzuwE_HWx2wzCQcRGbArQKsXLgLSW6CddvKDr4hMAvOh8AhxnBJE7NHeiwZWv7888WnHDvNrltqGND1mMZcT9n9dgl8FkbvIGWWB0FDfuDeYivDxcxA=w326-h326" width="326" /></a></span></div><span style="font-size: small;"> It was a really well run event, especially for their first one. They are looking at doing something monthly, and I hope to attend them when I'm free. Lots of prizes were on offer, Stu won a copy of Blood Bowl as a door prize and James won best painted on top of the prizes for Top 4. I may take something a little different next time, depends what Santa Claus delivers.</span><p></p><p><span style="font-size: small;"> </span></p><p><span style="font-size: small;"> </span></p><p><span style="font-size: small;">Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends. <br /></span></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-88817447480405582222021-10-14T12:31:00.002+01:002021-10-14T12:43:25.189+01:00Kirtonian Conflict VIII <p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYWHzIVgqoGfUi1J5dSbBM5JEFRAy7thzhNt40o3JFGdZTS7o7Un4kgzlEI6lQxCl3UD3TW5CGRLq5tUtQ-MepUrnKGMVblJ3pESKNkv1wVdfWdXbcp2R8VT5JxghkoRSYZu37zwLbiQ_P/s664/w4ok5_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="331" data-original-width="664" height="231" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYWHzIVgqoGfUi1J5dSbBM5JEFRAy7thzhNt40o3JFGdZTS7o7Un4kgzlEI6lQxCl3UD3TW5CGRLq5tUtQ-MepUrnKGMVblJ3pESKNkv1wVdfWdXbcp2R8VT5JxghkoRSYZu37zwLbiQ_P/w408-h231/w4ok5_n.jpg" width="408" /></a></div><br />A couple of weeks ago, I was playing a casual game against George, and we spotted that Kirton Games were running a 1000 point 40K tournament. A short discussion later and we had both bought tickets. <p></p><p>That didn't give a lot of time to get army lists together, as the tournament was due to take place two weeks later. Painting was optional, but having one or two units not finished feels bad. So we had to get cracking. It was semi-easy for George as he only has his Necrons at the moment, although it would still take him some time to settle on a list. For me, as a foolish fool with multiple armies, I'd have to settle on a faction first.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5-MzWa9Hv7LgWw0j0Cy9vpGKsjmgdcJ4RZO2gZr0Wlor6I1rJL3y3lrIjIy8OL7Q4_y2IbM34vdhOF0qrL33tW7NNmeVH48kSG-rnhx6GecBvLK9OC-fPkQtdL7Za3_d4Z9xXHJNEyu_q/s335/Iyanden.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="151" data-original-width="335" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5-MzWa9Hv7LgWw0j0Cy9vpGKsjmgdcJ4RZO2gZr0Wlor6I1rJL3y3lrIjIy8OL7Q4_y2IbM34vdhOF0qrL33tW7NNmeVH48kSG-rnhx6GecBvLK9OC-fPkQtdL7Za3_d4Z9xXHJNEyu_q/w395-h178/Iyanden.jpg" width="395" /></a></div><p>I wanted to play Craftworlds. I would have loved to play Craftworlds. I'm just currently not happy with the army, in a competitive sense. The troops are too fragile to hold objectives, the killing power is held up in a couple of expensive units (Shining Spears), Wraithguard are too expensive, the list could go on. I've been happily playing different configurations in casual games, but I didn't fancy just getting stomped all day. Also, the two week window wouldn't give a lot of time to test things.</p><p> I've recorded 11 practice games on the ITC Battles app, mostly against George, across 6 different factions. I didn't fancy playing Marines as I figured they would be popular, being the most popular faction in general. So that discounted the Ultramarines. Not enough of my Guard is painted, I didn't fancy transporting Harlequins, my Sisters and Ad Mech aren't ready, Ynnari suck in small games. In the end, I decided to do a dark deal. A deal with... </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv8PCva-I3Rq-9pmQYaZwm2CWkbcrrpJcNhabHmlCd1FFSg891bAq-CGnefLCjoCaSg0NNHA0oTauwnTRrIxlgtwGREqg0DUOAym6gCDBeWwMmWqgt-nP9Dk5P8VQOVmW8pd7kfMwi-A2r/s2048/Vect.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiv8PCva-I3Rq-9pmQYaZwm2CWkbcrrpJcNhabHmlCd1FFSg891bAq-CGnefLCjoCaSg0NNHA0oTauwnTRrIxlgtwGREqg0DUOAym6gCDBeWwMmWqgt-nP9Dk5P8VQOVmW8pd7kfMwi-A2r/w365-h396/Vect.jpg" width="365" /></a></div><br /><p></p><p>Yeah, I caved to temptation and brewed up a Drukhari list. I don't like going to an event without practicing a list and my Drukhari collection is small enough that I wouldn't be wibbling over what to include. </p><p><b>Brainstorm Time </b> </p><p>First things first, a Realspace Raid was off the table. I don't own any Wracks and wasn't about to shell out for a squad just for this event. I haven't even decided what colour scheme for my Coven yet. </p><p>Next idea, twin Patrols. One Kabal and one Cult. Played around with some selections on Battlescribe. Did I want a Plane? How many Transports? I eventually discarded this idea. I was struggling to cut down from "all the toys".</p><p>Final idea; Wych Cult. Cult of Strife as I have Lelith Hesperax available. The questions here were much simpler. How many units of Reavers? How many Hellions is too many? Soon I had my answer. <i>Warning, cheese ahead</i><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgAyylDPLzgN1dZf-vQPZGz8mzari8OQ96wpQMBiPRaIMdwqj35UhpJwgZsWK0K3FyXHRw8Yzbam_Lr9PDB1itPv_6sJnHku47C9vHxH9jjKAwaMVTqy1Qo0JGPQVkBY2ydkB9EMZwrGf6/s960/DrukhariArmy_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="960" height="377" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgAyylDPLzgN1dZf-vQPZGz8mzari8OQ96wpQMBiPRaIMdwqj35UhpJwgZsWK0K3FyXHRw8Yzbam_Lr9PDB1itPv_6sJnHku47C9vHxH9jjKAwaMVTqy1Qo0JGPQVkBY2ydkB9EMZwrGf6/w503-h377/DrukhariArmy_n.jpg" width="503" /></a></div><br /><p><br /></p><p><i><span style="font-size: small;"><u><b>Patrol Detachment - Cult of Strife</b></u> </span></i></p><p><span style="font-size: x-small;"><i><span><u>HQ</u> </span></i></span></p><p><span style="font-size: x-small;"><i><span>Drazhar, Warlord - Hatred Eternal</span></i></span></p><p><span style="font-size: x-small;"><i><span>Succubus, Archite Glaive & Agoniser, Show Stealer, Artefact of Cruelty - The Triptych Whip, Tolerated Ambition - Competitive Edge, Combat Drugs - Adrenalight</span></i></span></p><p><span style="font-size: x-small;"><i><span><u>Troops</u> </span></i></span></p><p><span style="font-size: x-small;"><i><span>10 Hekatrix Bloodbrides, Hekatrix - Blast Pistol & Agoniser, Hydra Gauntlets, Razorflails, Shardnet & Impaler, Combat Drugs - Adrenalight</span></i></span></p><p><span style="font-size: x-small;"><i><span><u>Elites</u> </span></i></span></p><p><span style="font-size: x-small;"><i><span>5 Incubi, Klaivex - Demiklaives</span></i></span></p><p><span style="font-size: x-small;"><i><span>5 Incubi, Klaivex - Demiklaives</span></i></span></p><p><span style="font-size: x-small;"><i><span><u>Fast Attack</u> </span></i></span></p><p><span style="font-size: x-small;"><i><span>8 Hellions, Combat Drugs - 2 Random</span></i></span></p><p><span style="font-size: x-small;"><i><span>6 Reavers, 2 Heat Lances, Combat Drugs - Splintermind</span></i></span></p><p><span style="font-size: x-small;"><i><span><u>Dedicated Transport</u> </span></i></span></p><p><span style="font-size: x-small;"><i><span>Raider, Dark Lance</span></i></span></p><p><span style="font-size: x-small;"><i><span>Raider, Dark Lance</span></i></span></p><p>I wanted to hit hard and fast, and figured this list could do that. Obviously, Drazhar is a blender and making him the Warlord lets him have Hatred Eternal while spending a Command Point on Tolerated Ambition allows the Succubus to have a warlord trait. This does not work the other way around. Giving her Competitive Edge also gives me a <i>Competitive Edge</i> when it comes to her combat prowess. To be honest, if you've been paying attention to tournament lists, none of this should come as a surprise. </p><p>Two units of Incubi may seem excessive, but apart from some more Hellions and 6 more Reavers, this list contains most of my Wych Cult models. Infantry can be key to the Chapter Approved missions, so a second squad of Reavers was probably out of the question. Heat Lances give me a little more punch against vehicles, I can't expected the two Dark Lances to do all the work. And finally, 8 Hellions may seem like a weird number but that's what the remaining points allowed.</p><p>Combat Drugs were a small debate. I figured I should use them to enhance the job of the unit. Extra attacks for the Succubus and the Bloodbrides was a no-brainer. Likewise, Splintermind for the Reavers to make the Heat Lances better. The sticking point was the Hellions. Most of the drugs are useful on the unit so I decided to just let them have 2 at random each game. With that, the list was set. Time to squeeze in some practice before we go.</p><p><b>Practice Games</b> </p><p>I set up my table for a couple of games against what I felt was a very standard Ultramarine list, Goldfish style. </p><p>They were brutal. Both games the Marines were down to 2 models by the end of the second Battle Round. At the cost of either the Hellions or the Reavers, and a Raider. That's fine though, as it's games against myself and there is potential for bias in the decisions.</p><p>With less than a week to go, George and I had our regular game. Him, using a Necron list he was considering and myself using the Drukhari filth. He dropped my Succubus to 1 wound, and scooped as I had demolished all of his heavy hitters. During the second Battle Round. It was pretty demoralizing, and sent him back to the drawing board for his list while we discussed what we thought the meta might look like. </p><p>Final practice game was mid-week against Mark and his Space Wolves. That second battle round, when I hit him like a truck and cleared most of his units off the board, was when I saw the light go out in his eyes. I had clearly become 'That Guy' and there wouldn't be time to make a different list. </p><p><b>So be it!</b></p><p>An early start and George driving saw us as the first ones to arrive. James Evans shortly followed <a href="https://www.instagram.com/james.evans1808/" target="_blank">(james.evans1808 on Instagram)</a><b> </b>. I've followed him for a while on Insta, but we hadn't interacted much. He knows Josh well though. Sound bloke, hope to see him at more events. Once everyone arrived, Rob at Kirton went through the pre-tournment briefing and put the pairings up on the big screen. It was to be a three round event (as advertised) with bespoke trophies as prizes for top 3, top 3 painted and favourite opponent. Mission would be announced at the start of the round and would be from the Chapter Approved Grand Tournament 2021 pack. Points would be scored as per that book, including the 10 points for painted.</p><p>About half the field was Marines, with a couple each of Custodes, Drukhari, Necrons and Asuryani. Death Guard and World Eaters represented Chaos, but are essentially fancy (Death Guard) or worse (World Eaters, who still only have one wound) Marines. Oddly no Sisters, Ad Mech or Harlequins in attendance.<br /></p><p><i>(I didn't take any pictures, as I'm useless at remembering to do so mid event. Be thankful I took notes</i>) <br /></p><p><u><b>Round One</b></u> </p><p>Martin Butler - Dark Angels</p><p>A Ravenwing force full of fast moving bikes and land speeders. Much like my army, he could go where he wanted, when he wanted. <br /></p><p><span style="font-size: x-small;"><u><i>Outrider Detachment</i></u><i> </i></span></p><p><span style="font-size: x-small;"><i><u>HQ</u> <br /></i></span></p><p><span style="font-size: x-small;"><i>Ravenwing Talonmaster, Warlord - Lightning Fast Reactions, Arbiter's Gaze</i></span></p><p><span style="font-size: x-small;"><u><i>Fast Attack</i></u><i> </i></span></p><p><span style="font-size: x-small;"><i>Attack Bike, Multi-melta</i></span></p><p><span style="font-size: x-small;"><i>Outrider Squad</i></span></p><p><span style="font-size: x-small;"><i>Outrider Squad</i></span></p><p><span style="font-size: x-small;"><i>Outrider Squad</i></span></p><p><span style="font-size: x-small;"><i>Storm Speeder Hammerstrike</i></span></p><p><span style="font-size: x-small;"><i>Storm Speeder Hammerstrike</i> </span></p><p>The first mission was <b>Ascension</b>. I rolled up <i>Painbringer</i> and <i>Splintermind</i> for the <i>Hellions </i>and dithered over which Secondaries to choose. I eventually went for <b>Herd The Prey, No Prisoners </b>and<b> Assassination</b>. Martin chose <b>Engage On All Fronts, Death On The Wind </b>and<b> Deploy Teleport Homers</b>. I won the roll off for deployment, made Martin the Defender and then ended up winning the roll for first turn.</p><p>I sent the <i>Reavers</i> forward to do some damage to a <i>Storm Speeder</i>, alongside the Dark Lances from the <i>Raiders</i>, and moved the <i>Hellions</i> up to the centre of the board. Martin brought everything forward to strike, killing a <i>Raider</i> and removing models from the <i>Reavers</i> and <i>Hellions</i>. That scored him 6 points from <b>Death</b> and <b>Teleport Homer</b>s, and left me on no Primary Objectives.</p><p>Then came my counter punch. It was brutal. Disgusting. I left Martin with one <i>Storm Speeder</i>, which died shortly after. Victory was mine,<b> 78-6</b>, as Martin's army wasn't painted.</p><p>45 Primary, 15 Herd, 4 Prisoners, 4 Assassination, 10 Painted<br /></p><p>vs</p><p>0 Primary, 0 Engage, 2 Death, 4 Homers, 0 Painted<br /><i></i></p><p><i> </i><b>W - 78 points</b> </p><p>It was a quick game, allowing me to fully score the Primary and <b>Herd</b> after his forces was destroyed. Not gonna lie, while victory felt good the crushing victory didn't. It felt like Martin didn't really get a game. Once I disembarked my Infantry and Characters, they killed everything they touched. Just as planned. The Advance and Charge granted by <i>Power From Pain </i>really meant I could strike where I wanted.<br /></p><p><b><u>Round Two</u></b> </p><p><b> </b>Rick Abell - Drukhari</p><p>An almost mirror match, with Rick choosing to try out a Realspace Raid. I'd turned this idea down, for the reason I listed earlier, so I was intrigued as to how this would go. He had some of the tools I had, plus some extra like the <i>Talos</i> and the plane. This would be interesting. <br /></p><p><span style="font-size: x-small;"><u><i>Battalion Detachment</i></u></span></p><p><span style="font-size: x-small;"><u><i>HQ</i></u><i> </i></span></p><p><span style="font-size: x-small;"><i>Archon, Ancient Evil, Huskblade, Raid Mastermind, Warlord, Writ of the Living Muse, Splintered Genius</i></span></p><p><span style="font-size: x-small;"><i>Haemonculus, Diabolical Soothsayer</i></span></p><p><span style="font-size: x-small;"><i> Succubus, Random Drugs, Precision Blows, Triptych Whip</i></span></p><p><span style="font-size: x-small;"><i><u>Troops</u> </i></span></p><p><span style="font-size: x-small;"><i>10 Kabalite Trueborn, Splinter Cannon, 2 Blasters, Power Sword</i></span></p><p><span style="font-size: x-small;"><i>5 Wracks, Electrocorrosive Whip </i></span></p><p><span style="font-size: x-small;"><i>5 Wyches, Random Drugs, Phantasm Grenade Launcher</i></span></p><p><span style="font-size: x-small;"><i><u>Fast Attack</u> </i></span></p><p><span style="font-size: x-small;"><i>3 Reavers, Random Drugs, Grav-talon, Heat Lance</i></span></p><p><span style="font-size: x-small;"><i><u>Heavy Support</u> </i></span></p><p><span style="font-size: x-small;"><i>Talos, Macro-scalpel, Ichor Injector, 2 Heat Lances </i></span></p><p><span style="font-size: x-small;"><i><u>Flyer</u> </i></span></p><p><span style="font-size: x-small;"><i>Razorwing Jetfighter, Splinter Cannon, 2 Disintegrator Cannons </i></span></p><p><span style="font-size: x-small;"><i><u>Dedicated Transport</u> </i></span></p><p><span style="font-size: x-small;"><i>Raider (kabal), Dark Lance, Splinter Racks</i></span></p><p><span style="font-size: x-small;"><i>Venom (cult), Splinter Cannon, Twin Splinter Rifle</i> </span></p><p><i> </i>This round's mission was <b>Show of Force</b>. My <i>Hellions</i> took some <i>Adrenalight</i> and <i>Grave Lotus</i>, and I chose <b>Herd The Prey, Assassination </b>and<b> Minimise Losses</b> as my Secondaries. Rick chose<b> Herd The Prey, Minimise Losses </b>and<b> Raise The Banners High</b> as his. I won the roll-off for both deployment and first turn and the kin strife was under way. </p><p>This game started similar to the first, I moved up and Rick responded by coming out swinging. I got luck with my big guns and downed the <i>Talos</i> and killed all but one<i> Wrack</i>. Rick got unlucky and both the <i>Archon </i>and <i>Succubus</i> decided they didn't want to charge their targets. That meant in the second round, I slaughtered everything except the <i>Razorwing</i>. Including a luck set of Dark Lance shots taking out Rick's <i>Raider </i>and allowing my <i>Succubus</i> to charge the squishy passengers. </p><p>It was essentially over, but Rick was able to use his <i>Razorwing </i>to score some more points for <b>Herd</b>. Victory was once again mine, <b>85-20</b>.</p><p>45 Primary, 15 Herd, 10 Assassination, 5 Losses, 10 Painted<br /></p><p>vs</p><p>0 Primary, 0 Losses, 10 Herd, 0 Banners, 10 Painted<br /></p><p><b>WW - 163 points</b> </p><p>Rick and I went over some ideas during the game and going forward. The planes was difficult for me to deal with once I lost my anti-tank guns, but by then I had killed everything else. At least it felt like more of an even game, with me only having a handful of models left at the end.</p><p><u><b>Round Three</b></u> </p><p>Jacob Moffat - Blood Angels</p><p>Blood Angels with 2 units of Sanguinary Guard. An army that can hit as hard as I can and has mobility too. And he had clearly beaten his previous two opponents. We weren't privy to the standings at this point, and some people thought if I beat Jacob I'd easily have won the whole event. I felt my score in the first round was a little too low, due to my choice of Secondaries. And I still had to beat the beautifully painted Blood Angels.</p><p><span style="font-size: x-small;"><i><u>Vanguard Detachment</u></i></span></p><p><span style="font-size: x-small;"><i><u>HQ</u> </i></span></p><p><span style="font-size: x-small;"><i>Captain on Bike, Warlord - Gift of Foresight, Storm Shield, Teeth of Terra</i></span></p><p><span style="font-size: x-small;"><i>Librarian Dreadnought, Storm Bolter, Quickening, Wings of Sanguinius</i></span></p><p><span style="font-size: x-small;"><i> <u>Troops</u> </i></span></p><p><span style="font-size: x-small;"><i>5 Infiltrators</i></span></p><p><span style="font-size: x-small;"><i><u>Elites</u> </i></span></p><p><span style="font-size: x-small;"><i>6 Sanguinary Guard, 6 Encarmine Swords, Plasma Pistol</i></span></p><p><span style="font-size: x-small;"><i>5 Sanguinary Guard, 5 Encarmine Axes, Inferno Pistol</i></span></p><p><span style="font-size: x-small;"><i> 5 Vanguard Veterans, Jump Packs, 4 Storm Shields, 5 Lightning Claws, Relic Blade</i></span></p><p><span style="font-size: x-small;"><i><u>Fast Attack</u> </i></span></p><p><span style="font-size: x-small;"><i>3 Suppressors</i> </span></p><p>The mission was <b>Rise of the Machine Spirit</b>. The drugs of choice this round were <i>Grave Lotus</i> and <i>Splintermind</i> and my Secondaries were <b>Herd The Prey, Assassination </b>and <b>To The Last</b>. Jacob chose <b>Retrieve Octarius Data, Psychic Interrogation</b> and <b>Oaths Of Moment</b>. I won both roll-offs, yet again. Which is annoying as I would much prefer to go second, but it is what it is. </p><p>I decided to play a little cagey, but sent the <i>Reavers</i> forward to tackle the <i>Infiltrators</i>. This proved to be a mistake as I quickly lost one of the <b>To The Last</b> units. Jacob similarly tried to be cagey, but soon worked out that without getting a unit to the centre of the board for <b>Oath</b>, I would end up ahead on points due to <b>Herd</b>. He also needed to lure my characters out for <b>Interrogation</b>. So he brought the <i>Suppressors</i> down on the centre and went for it.</p><p>The <i>Hellions</i> over-performed this game, dropping 2 <i>Suppressors</i> and 2 <i>Infiltrators</i> across consecutive turns via shooting alone. My the <i>Sanguinary Guard</i> didn't manage to reach anything except one unit of <i>Incubi</i> and were slaughtered in return. It did take me until turn five to hunt down the cowardly Captain, but at that point the game was over anyway. Victory <b>82-56</b>.</p><p>45 Primary, 15 Herd, 7 Assassination, 5 Last, 10 Painted</p><p>vs</p><p>25 Primary, 8 ROD, 3 Interrogation, 10 Oath, 10 Painted</p><p><b>WWW - 245 points</b> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1jaS2Nf0a5XXSjuvINciPlGX1Y5a1SXhApeOxauow4F4A03kM-MJ0WEg2Ry2iXpYrqfpIyWk3aWRlpsheSTTz3i8U5g9s2qfpsbbw6vUDEV4uK3G8J1hY6BbjQD3cBAoJ4DCsMZFOs30O/s960/trophy_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="720" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1jaS2Nf0a5XXSjuvINciPlGX1Y5a1SXhApeOxauow4F4A03kM-MJ0WEg2Ry2iXpYrqfpIyWk3aWRlpsheSTTz3i8U5g9s2qfpsbbw6vUDEV4uK3G8J1hY6BbjQD3cBAoJ4DCsMZFOs30O/s320/trophy_n.jpg" width="240" /></a></div><p></p><p>Second place. Patrick Robins, playing Ultramarines had beaten me to first place with a grand total of 249. Four points difference, as we were both undefeated. George came 9th but picked up Second Place Painted and Most Sporting. So a successful day all around. Martin had two great wins and came 6th, so my crushing defeat didn't stop him mounting a comeback. <br /></p><p><b>The Phantom Fourth Round</b> </p><p>I've been considering what would happen if there had been a fourth round. Obviously I would have been paired against Patrick. So, how do I think it would have gone?</p><p><span style="font-size: x-small;"><i><u>Ultramarines Patrol</u> </i></span></p><p><span style="font-size: x-small;"><i><u>HQ</u> </i></span></p><p><span style="font-size: x-small;"><i>Captain with Master-Crafted Heavy Bolt Rifle, Warlord - The Imperium's Sword, Warden of Macragge, Sanctic Halo</i></span></p><p><span style="font-size: x-small;"><i>Primaris Lieutenant, Master-Crafted Power sword, Neo Volkite Pistol, Storm Shield, Seal of Oath, Rites of War </i></span></p><p><span style="font-size: x-small;"><i><u>Troops</u> </i></span></p><p><span style="font-size: x-small;"><i>5 Intercessors, Auto Bolt Rifles, Astartes Grenade Launcher, Power Fist</i></span></p><p><span style="font-size: x-small;"><i><u>Elites</u> </i></span></p><p><span style="font-size: x-small;"><i>3 Bladeguard Veterans</i></span></p><p><span style="font-size: x-small;"><i>Redemptor Dreadnought, Macro Plasma Incinerator, Onslaught Gating Cannon, 2 Storm Bolters, Icarus Rocket Pod</i></span></p><p><span style="font-size: x-small;"><i><u>Fast Attack</u> </i></span></p><p><span style="font-size: x-small;"><i>3 Suppressors</i></span></p><p><span style="font-size: x-small;"><i><u>Heavy Support</u> </i></span></p><p><span style="font-size: x-small;"><i>3 Eradicators</i></span></p><p><span style="font-size: x-small;"><i>5 Hellblasters, Assault Plasma Incinerators</i> </span> </p><p>Not far off the sort of list I would have fielded. Although I prefer Rapid Fire weapons on my <i>Intercessors/Hellblasters</i>. I also think the latter aren't quite good enough at the moment. But this list was built to play the missions and was successful for Patrick. He scored 249 points, 91/67/91, so two very high scoring games. It would be interesting to see who his opponents were in the first and last rounds and how they went. It looks (from the final standings) like he played against the 7th place Asuryani list, who scored 30 points in their final game. A solid Ultramarine list.</p><p>However, I suspect I would have crushed it. Without knowing what mission we would play, my usual tactic of striking hard in turn two wouldn't have met any more resistance than my previous opponents. This sounds egotistical, but I feel is more of a reflection of how stupidly powerful Drukhari are in such a small game. While Ultramarines have a Stratagem combo that allows four units to Overwatch against one unit, Cult of Strife have a Stratagem that gives Overwatch immunity. Transhuman doesn't matter when <i>Wyches</i> wound on fives/Drazhar re-rolls wounds/Succubus gets a second attempt at failed wounds.<br /></p><p><b>The Drukhari Problem</b> </p><p>Drukhari are built to be a glass hammer. They hit really hard, but the strike back shatters them. This means the melee units are designed to work like blenders and slaughter an opposing unit that costs more than them, and then in your opponents subsequent turn the Toughness 3 comes into play and units fall over as your opponent looks at them. Their fast transports and Power From Pain bonus in the second battle round lean into this, allowing them to strike at the parts of your foe you want them to and brace for impact.</p><p>However, in a 1000 point game there are problems with this. As your units trade up in melee, your opponent ends up with very little left to strike back with. Many of the assault units I took can either destroy or severely cripple an enemy of twice their cost. I would argue that that 530 points of my list fall into this category. So if they do perform optimally, they have killed 1060 points, more than the opponent can field. Especially as it's difficult to take screening units and have enough points left to buy actual units that can play the game.<br /></p><p>This is compounded by the board size. I can pretty much, using turn one to set up correctly, get my best units to anywhere I want on the board turn two. So sitting back and hiding isn't a great counter-strategy. Especially if (as happened to me in Round One), you destroy a <i>Raider</i> but don't have the shooting left to punish the unit inside/destroy it in close combat. I can risk the <i>Emergency Disembarkation</i> Stratagem to gain a 6" move out of the transport. Then next turn Advance and Charge into any tasty target you've left unguarded.</p><p>So what can you do? I'm not sure to be honest. I think the optimal solution is a small cost hike to everything, so that the army is smaller in 1000 points. That would make it less deadly. <b>Herd The Prey</b> is very good as a Secondary. If you kill your opponent, you only need two turns left to maximise it, assuming you had scored zero for it before then. Same with the Primary, 3 turns unopposed maximises that. Leaving your debate as to what other two Secondaries to take.</p><p>All I really know is I probably won't take the army to 1000 point games again. While winning is fun, I prefer games to have some back and forth. Making heroic decisions in the fourth or fifth battle round that may swing the game back in your favour is where I feel the fun of the game truly lies. Alpha strike lists are more obvious than this, but if an unsuspecting foe goes first and comes barrelling up the board I imagine a turn one tabling could happen.</p><p>Luckily, I've got really good set of opponents for casual games here in Plymouth and I can take some time now to design something a little less brutal should another Tournament pop up.</p><p><b>Kirton</b> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3DNwEfajQGZ81UKk0zNpjxLq21wExRnpVozUXbE89MH9Xz1YnzZTVgsb-zKojH1BonBHOq0DtCrH7ULh4554ugprMsUkOq8B1QRl59KXmyXHOiSp3C3hHluwztNEBoN0boSGOPsD-So0-/s400/kirton+logo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="400" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3DNwEfajQGZ81UKk0zNpjxLq21wExRnpVozUXbE89MH9Xz1YnzZTVgsb-zKojH1BonBHOq0DtCrH7ULh4554ugprMsUkOq8B1QRl59KXmyXHOiSp3C3hHluwztNEBoN0boSGOPsD-So0-/s320/kirton+logo.jpg" width="320" /></a></div><br /><p>Rob Angell, from Kirton Games, ran a great tournament. The table layouts were fantastic and for the battlefields that shared a physical table there were screens between them for Covid spread mitigation. Plenty of hand gel too and masks were optional, but advised. The bespoke trophies are great (i can say this because I earned one) and Kirton always put on great events. There were even Aeronautica Imperialis demos being run downstairs. As always, I recommend visiting them, especially if they are running an event for a game you play.</p><p>All the players at the event were great sports and there was zero drama. Shout outs to Martin, Rick, Jacob, James and of course George. I'm unlikely to attend another event before Xmas, but I hope to see more of those guys going forward. </p><p><br /></p><p>Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends.<br /></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com4tag:blogger.com,1999:blog-6545143313450135110.post-33379154019966329832021-08-23T15:50:00.001+01:002021-08-23T15:54:17.749+01:00Kirton Games Summer Hyperspace<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn8vngbesWA68xJ0cU6MnGxwayiVKkcgO8jWoqVwlqjmi7Tuxht_eK8cQx5uEyaCmAkbtwDZhdz_rFq4VWggYq2AEJrpqsPGGSk1SAB5ShGMrkuo3f-0UfcvAiGE_VqMmGCXZqf7zsV8pi/s480/kirton+games.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="480" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn8vngbesWA68xJ0cU6MnGxwayiVKkcgO8jWoqVwlqjmi7Tuxht_eK8cQx5uEyaCmAkbtwDZhdz_rFq4VWggYq2AEJrpqsPGGSk1SAB5ShGMrkuo3f-0UfcvAiGE_VqMmGCXZqf7zsV8pi/s320/kirton+games.webp" width="320" /></a></div><br /> <p></p><p>This past weekend saw the return of normal X-Wing competitive play to the South West with the Kirton Summer Hyperspace. 16 players (mostly from Tin Squadron) traveled to Crediton for a full day of |Pew-Pew and plastic spaceships. I attended alongside Pete, Troll, Matt V and Captain Rex. </p><p>My list was... simple. I had only decided to attend about two weeks earlier and have largely ignored the Hyperspace format during the Pandemic. What could go wrong?</p><p><b><u>Hyperspace</u></b> </p><p></p><h5>Galactic Empire (200)</h5><p><b>Baron of the Empire <i>TIE Advanced v1</i> (31)</b><br />Deadeye Shot + XX-23 S-Thread Tracers<br /><b>Carida Academy Cadet <i>TIE/rb Heavy</i> (43)</b><br />Ion Cannon + Target-Assist MGK-300<br /><b>Planetary Sentinel <i>TIE/sk Striker</i> (42)</b><br />Thermal Detonators + Suppressive Gunner<br /><b>Planetary Sentinel <i>TIE/sk Striker</i> (42)</b><br />Thermal Detonators + Suppressive Gunner<br /><b>Planetary Sentinel <i>TIE/sk Striker</i> (42)</b><br />Thermal Detonators + Suppressive Gunner</p><p> I scanned through which ships were legal for the Empire in Hyperspace. Only named Interceptors, only generic Advanced, no Shuttle. Madness. I would have flown Interceptors, but the available Modifications left a lot to be desired. A mod that changes the K-turn into a Sloop, but only if its a speed that the dial doesn't have? Take damage on my three hull ship to remove a stress? How about I don't. This lead me to looking at the TIE Striker. Suppressive Gunner seems expensive but it can really mess with an opponent. Thermal Detonators can do the same, but seem cheap.</p><p>I had tried pairing the three of them with Soontir Fel but wasn't happy at all. I'm rusty flying a lone Ace and he doesnt punch hard enough alongside them. Last minute inspiration had me looking at the TIE Brute. Keep it simple and add an Ion Cannon for some extra annoyance. Finally throw in a Baron of the Empire, with some upgrades because the bid doesn't matter for this list.</p><p>I managed to get a couple of games in last Thursday, so I at least knew what I wanted to be trying to do with the list. And we rocked up early Saturday morning ready to go</p><p><br /></p><p><u>Round 1</u> - <i>Troll</i> </p><h5>Galactic Empire (200)</h5><b>Inquisitor <i>TIE Advanced v1</i> (40)</b><br />Foresight<br /><b>Inquisitor <i>TIE Advanced v1</i> (40)</b><br />Foresight<br /><b>Inquisitor <i>TIE Advanced v1</i> (40)</b><br />Foresight<br /><b>Inquisitor <i>TIE Advanced v1</i> (40)</b><br />Foresight<br /><b>Inquisitor <i>TIE Advanced v1</i> (40)</b><br />Foresight<p>And my first match was against Troll. Not only someone I traveled with, but one of the two practice games I had on Thursday. A very cagey game, he doesn't want to get caught by my bombs, I don't want to get punished by Foresight. Bits of damage traded here and there and the game was looking quite even until the penultimate round. An Inquisitor took a stray crit, Troll flipped a Direct and it left the table. A shot into a second full health Inquisitor had Hit, Hit, Crit versus triple Blank. Followed by flipping another Direct. Taking those two off the table with only a couple of minutes left on the clock meant Troll couldn't get enough guns on my survivors to bring the score back</p><p><b>160 - 106 win</b></p><p>My takeaway from this game was that it was a very grindy match up. Both sides trying to minimize how many shots are aimed at any one ship, both sides trying to position so that they aren't punished by opposing upgrades. A little bit of luck secured the win for me.</p><p><br /></p><p><u>Round 2</u> - <i>Rick Hancock</i> </p><p><br />(38) <b>Torkil Mux [HWK-290 Light Freighter]</b>(2) Protectorate Gleb(2) False Transponder Codes Points: 42<br />(30) <b>Captain Seevor [Modified TIE/ln Fighter]</b>Points: 30<br />(62) <b>Bounty Hunter [Firespray-class Patrol Craft]</b>(2) False Transponder Codes Points: 64<br />(62) <b>Bounty Hunter [Firespray-class Patrol Craft]</b>(2) False Transponder Codes Points: 64<br />Total points: 200 </p><p>My second game was against Rick of the Tins. I made too many mistakes in this game, to be honest. Flew a Striker through a Debris Cloud, forgot the stress a couple of turns later. That didn't cost me the ship, but put it out of the fight for too long due to the maneuver I had dialed in. Spotted the stress as I went to activate the ship and realized i wasn't going to get my Ailerons bank. Misjudged some positioning as well throughout the game. And Rick capitalized every time. Also, Seevor's ability to Jam meant my Strikers never had an Evade so evaporated pretty quick.</p><p>High point was taking out Torkil pretty quickly. But once I lost two Strikers, I knew I wasn't going to be able to do enough damage to either Firespray to get points for them. Gave it a go though.</p><p><b>42 - 127 loss</b> </p><p>My takeaway from this game was mistakes are costly. Sounds obvious, but you really need to focus. Especially against a player like Rick, who just missed out on the top 4 cut.</p><p><br /></p><p><u>Round 3</u> - <i>Mat Burnett</i> </p><h5>Scum and Villainy (198)</h5><p><b>Bounty Hunter <i>Firespray-class Patrol Craft</i> (70)</b><br />Thermal Detonators + Hull Upgrade<br /><b>Torkil Mux <i>HWK-290 Light Freighter</i> (56)</b><br />protectorate gleb + Moldy Crow<br /><b>Bossk <i>YV-666 Light Freighter</i> (72)</b><br />Cutthroat + Zam Wesell + Greedo + Contraband Cybernetics + Hull Upgrade</p><p> My third game was against one of the many Burnett's amongst the Tins. In this case, Mat. A very strong set of Scum ships and upgrade combos to boot. Not my preferred match up when I've already had a loss. This game was fun though, despite my trepidation. Highlight was managing to get 3 Ion tokens onto Bossk while he was pointing at the edge of the board. He was still on (and at an angle) by mere millimeters. Fortunately (for Mat), the hard turn kept him on board and I didn't have enough firepower left as he got the half points for my final two ships in the last round. Losing that Bossk (who was pretty healthy) would have sown up the game for me.</p><p><b>91 - 158 loss</b> </p><p>My takeaway from this game is difficult. I killed Torkil and got half the Bounty Hunter. I can't pinpoint exactly where it went wrong. Zam wasn't really a factor in the game. It's possible I simply wasn't doing damage quickly enough.</p><p><br /></p><p><u>Round 4</u> - <i>Blaze</i> </p><p>
<b>Hera
Syndulla</b> <b>(VCX-100)</b> (72) Selfless (2) Ion Cannon Turret
(5) Hull Upgrade (2) Ship total: 81 </p><p><b>Jake Farrell</b> (34) Proton Rockets (5) Ship total: 39<b> </b></p><p><b>Wedge Antilles
(A-Wing)</b> (35) Proton Rockets (5) Ship total: 40 <b> </b></p><p><b>Shara Bey (A-Wing) </b>(32) Proton
Rockets (5) Ship total: 37 </p><p> Total: 197 </p><p>Mobile ships and a hammer. This turned into a slow game, not due to stalling but due to all the ships not really wanting to get into a fight. The occasional shot here and there, Blaze's Procket dice not being great, me not taking enough shots at Hera, these all caused it to look on paper like a non-game. Two ships halve on both sides meant a very low score for both players.<br /></p><p><b>40 - 43 loss</b></p><p>My takeaway from this game is twofold. Firstly, I should have tried harder to fly aggressively at Hera. Her lack of Agility meant I probably would have burnt her down sharpish. Secondly, the named A-Wings feel a little cheap. I guess we will see if AMG agree when they adjust the points later this year.</p><p><u>Round 5</u> - <i>Matt Vicary</i> </p><h5>First Order (195)</h5><p><b>Major Vonreg <i>TIE/ba Interceptor</i> (57)</b><br />Daredevil<br /><b>Kylo Ren <i>TIE/vn Silencer</i> (79)</b><br />Heightened Perception<br /><b>"Recoil" <i>TIE/vn Silencer</i> (59)</b><br />Predator</p><p>Final round and I'm up against Matt V, my other practice game from Thursday. Full disclosure, he wasn't fully invested in winning this game. I just wish someone had told his dice, as the Red's didn't have blanks on them. My Red's fell asleep but the Thermal Dets put in some work. I also flew super aggressive and managed to catch Major Vonreg early. In the final round, Matt chose to not spend a Force on Kylo's defense roll to give me the win and allow him to grab the Wooden Spoon</p><p> <b>166 - 137 win</b> </p><p>My takeaway from this game involves lessons from the Thursday game. In that game, Matt split his aces and the Strikers we able to keep on one of them til I destroyed it. This game went similar, except i flew more aggressive to give Matt minimal chance to get it away. The bombs not only present damage that ignore Agility, or Strain to lower Agility, but the flexibility of dropping them on the 1 or 2 Straight OR both helps keep aces honest. I expect Thermal Detonators to go up a point or two.</p><p> </p><p><a href="https://tabletop.to/xwing-summer-hyperspace-tournament">Final Standings</a></p><p>I went 2-3 and came 11th. </p><p>Not the best result, but I'm not upset. First tournament in two years, last minute decision and I don't massively expect good results at the best of times. This was mostly an excuse to hang out with the guys and see/play people who I haven't been around since before the Pandemic. I consider it mission accomplished.</p><p><br /></p><p>As usual, James Fox ran a fantastic event, and i highly recommend attending a Kirton tournament, no matter the game you play. </p><p>If you want to see how the good players were playing, check out <a href="https://www.twitch.tv/videos/1124944961">https://www.twitch.tv/videos/1124944961</a> . Shout out to Pete for being top of Swiss and not losing a game until the Final.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5kQlsyNgq1ON1cela2i8hxt1eBHOJYdazyXd33fwbgYZhnZb02Wxz-Kdt6y67J6x6f1aJTf8us-Bs_esAseBo72kLODVvmX8nmMMBVcZ_OvUTQuKo57aQPN3NxRgfKrSUVh1b9kGtODgU/s400/kirton+logo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="400" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5kQlsyNgq1ON1cela2i8hxt1eBHOJYdazyXd33fwbgYZhnZb02Wxz-Kdt6y67J6x6f1aJTf8us-Bs_esAseBo72kLODVvmX8nmMMBVcZ_OvUTQuKo57aQPN3NxRgfKrSUVh1b9kGtODgU/s320/kirton+logo.jpg" width="320" /></a></div><br /><p><br /></p><p><br /></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-3441611126890215032021-08-09T14:49:00.003+01:002021-08-09T14:49:27.437+01:00The Return<p> Apparently I have a habit of leaving this blog alone for long stretches of time. It would be a shame to break the habit.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8-maoOaiFmiEE6Bi8x3su4h0czApPuPaYPcpkkBvvUHLTjnSqKEhXZyfAiIopx_DknKdYXQOgDtxnlyBTz4U6S7yRhgYuE8lLpkQl9cJVJ8HdYHL8jyHBuk6zqok1tUVMAXP7YxfDDEO/s800/image13.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="800" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8-maoOaiFmiEE6Bi8x3su4h0czApPuPaYPcpkkBvvUHLTjnSqKEhXZyfAiIopx_DknKdYXQOgDtxnlyBTz4U6S7yRhgYuE8lLpkQl9cJVJ8HdYHL8jyHBuk6zqok1tUVMAXP7YxfDDEO/s320/image13.jpeg" width="320" /></a></div><br /><p> So, where have I been and what have I been up to?</p><p>Moved house, had no internet access at home for a while, Covid hit the world, 9th Edition 40k released, restrictions now easing...</p><p>That put a bit of a crimp in both the hobbying and the posting to the blog. However, I have found ways to get some stuff done and am now ready to return to getting my thoughts back out there online.</p><p> </p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKc9AaeeYLJjYdMaJNF5yq3LvXH54lV4jua3w0U9JD0t1wvB09VK7X6BY6kT6gaRt7sWLEgOaQLwOTG_sve7HBlB10Jlo8JuI5CTRZ0fUpwzLGWM31VCCwsRoJCDhpZ1c55oLPP6YmmGKH/s270/40k.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="187" data-original-width="270" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKc9AaeeYLJjYdMaJNF5yq3LvXH54lV4jua3w0U9JD0t1wvB09VK7X6BY6kT6gaRt7sWLEgOaQLwOTG_sve7HBlB10Jlo8JuI5CTRZ0fUpwzLGWM31VCCwsRoJCDhpZ1c55oLPP6YmmGKH/s0/40k.jpg" width="270" /></a></div><br /> <p></p><p><u> </u></p><p><b><u>Warhammer 40K</u></b></p><p>I don't know if you heard, but Ninth Edition released. I've been fortunate, as I've been able to get together with George quite frequently to get games in. Recently, we've been playing 1000 point Grand Tournament missions, so we can get practice in the Secondary Objective system. We are also preparing to do a narrative Pariah Nexus Crusade; Necrons versus Imperium. Will I puzzle out the mysteries of the Nexus before the snare closes around my neck?</p><p>I've also been invited to a slightly larger campaign group and another group are gearing up to start regular meets to get games in. Truly, this shall be a golden age for 40k.</p><p>I also spent the majority of lockdown getting my backlog of miniatures painted. I lost count, but easily painted over a thousand models. To see my work and progress, check out my Instagram</p><p><a href="https://www.instagram.com/elementalkid/">https://www.instagram.com/elementalkid/</a> </p><p>I now have 38,418 points of painted models across 12 factions. I even did some terrain recently too.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQR3l4NDQ34n76Nr8Xjo6RW7lXgjSbQC-7J0k2MYNNUBKp2c6u5D5-a4yZchqJ8OUo9UgYYmoDaXL7nDsdTV-CrJWEqQ5NeM25wJFJd4jtp3j2zeMgYqSRuav7AZoxUW6cgGHNB8QyD_iW/s1280/sigmar.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQR3l4NDQ34n76Nr8Xjo6RW7lXgjSbQC-7J0k2MYNNUBKp2c6u5D5-a4yZchqJ8OUo9UgYYmoDaXL7nDsdTV-CrJWEqQ5NeM25wJFJd4jtp3j2zeMgYqSRuav7AZoxUW6cgGHNB8QyD_iW/s320/sigmar.jpg" width="320" /></a></div><p><u> </u></p><p><b><u>Age of Sigmar</u></b> </p><p>I took the opportunity across Christmas and New Year to pick up some boxes to partake in GW's 'New Year, New Army' scheme. Start a new army, get it painted, earn a pin badge. </p><p>I chose to use it to finally dip my toe in Age of Sigmar, and dived into Disciples of Tzeentch. Before I could look at getting any games in, Third Edition was announced.</p><p>I now have 3170 points of painted Disciples models, I've played one game of Third (on release weekend) and I'm looking forward to playing more. </p><p><br /></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR736jce8capFPZ7o4BfnMtD9rStRMfz_EilVcciXZQuTbpeSILUGqCTsNQzjRWzNtOpQaxKuhYKsKRGYGeBZb55tura_yQM8Lkm49ekl9oFG9u4B-u2GigpE6xhf0ttqSTooWYd0YNdX6/s630/champions.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="630" data-original-width="544" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR736jce8capFPZ7o4BfnMtD9rStRMfz_EilVcciXZQuTbpeSILUGqCTsNQzjRWzNtOpQaxKuhYKsKRGYGeBZb55tura_yQM8Lkm49ekl9oFG9u4B-u2GigpE6xhf0ttqSTooWYd0YNdX6/s320/champions.webp" width="276" /></a></div><br /><p><b><u>Marvel Champions</u> </b></p><p>Started playing Marvel Champions, its a great card game that can be played as a group or solo. The Villains all feel very different and what you need to be doing to defeat them changes. Same with the Heroes, they all suit different play-styles and the Aspect based deck-building helps different builds actually play significantly different from each other. It's a blast and I can't wait for more group games now restrictions are easing.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU6fKLw96H-C0la3fcTOssPf_ne22xUAeGvohi3t-JlG5vU144f-AhKiv2-oERSjSgHZGDQqRIud1RVrmfG2cNMTlefRRhKtfExWmG65Uh6VyYQgL4ye92uW00AH_rRBeacSaGqmiaqL_I/s326/transfomers.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="155" data-original-width="326" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU6fKLw96H-C0la3fcTOssPf_ne22xUAeGvohi3t-JlG5vU144f-AhKiv2-oERSjSgHZGDQqRIud1RVrmfG2cNMTlefRRhKtfExWmG65Uh6VyYQgL4ye92uW00AH_rRBeacSaGqmiaqL_I/s320/transfomers.jpg" width="320" /></a></div><br /><p><b><u>Transformers</u></b> </p><p>Wizards of the Coast discontinued their Transformers TCG. Bastards! </p><p>The game was fun and had some great potential, even though their final set has some power level issues. Fortunately, fan groups have stepped into the breach and carried on designing. I've even been a part of the process.</p><p>Check out - </p><p><a href="https://www.youtube.com/channel/UCtMSurukoT0DbnyjvCNOrkQ">Energon Hustlers</a></p><p><a href="https://www.bayformers.net/">https://www.bayformers.net/ </a></p><p>For the best stuff. There are also still tournament circuits running. Check it out</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLA64j55M4d8YVcM3XsEsv_x1V3GMkZyCbemZUsj7-H14m-GaAlZ8wCUqe6LuRzUmtzuiEI619DLIZpGaD14BWORLA_Ww0lV-fJubLycvDsTxbVDBvpGjXW10VbVC04QjWa8gT1w1c8tVQ/s359/conclusion.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="140" data-original-width="359" height="125" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLA64j55M4d8YVcM3XsEsv_x1V3GMkZyCbemZUsj7-H14m-GaAlZ8wCUqe6LuRzUmtzuiEI619DLIZpGaD14BWORLA_Ww0lV-fJubLycvDsTxbVDBvpGjXW10VbVC04QjWa8gT1w1c8tVQ/s320/conclusion.jpg" width="320" /></a></div><p>That's the gist of it all. Have you managed to get any gaming done?<br /></p>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-10944424335470548532019-08-15T13:51:00.001+01:002019-08-15T13:51:54.259+01:00Reanimation Protocols Activated<br />
<span style="color: #3d85c6;">While this game happened in May, I'm posting it now and incomplete. While I had finished writing it up, when I originally attempted to upload it there was an error that deleted half the post. That was quite a bit of work that was lost and it out me off posting other stuff for a while (as you can tell if you are regular reader). So, for the sake of completion here it is.</span><br />
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This week George and I scheduled a 1500point game. He wanted to try out large units of reanimating Warriors and had also remarked that he hadn't faced my Astra Militarum before. We built armies accordingly and squared off on Wednesday evening at Dark Star.<br />
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My Astra Militarum is an infantry-based force. I decided I wanted some Ultramarines to add some heavier firepower and come blazing to the rescue from the skies.<br />
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<b>Imperial 1500 points</b> </div>
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<u>Cadian Brigade Detachment</u> </div>
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<i>HQ</i> </div>
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Company Commander, Warlord - Master of Command, Heirloom of Conquest - Kurov's Aquila</div>
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Company Commander, Heirloom of Conquest - Relic of Lost Cadia</div>
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Primaris Psyker, Heirloom of Conquest - The Deathmask of Olianius, Psykana - Psychic Maelstrom, Mental Fortitude</div>
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<i>Troops</i> </div>
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Infantry Squad</div>
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Infantry Squad</div>
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Infantry Squad</div>
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Infantry Squad</div>
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Infantry Squad</div>
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Infantry Squad</div>
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<i>Elites</i> </div>
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Platoon Commander</div>
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Ratlings</div>
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Ratlings</div>
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<i>Fast Attack</i> </div>
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Scout Sentinel, Autocannon</div>
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Scout Sentinel, Autocannon</div>
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Scout Sentinel, Autocannon</div>
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<i>Heavy Support</i> </div>
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Heavy Weapons Squad, Mortars</div>
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Heavy Weapons Squad, Mortars</div>
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Heavy Weapons Squad, Mortars</div>
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<u>Ultramarines Outrider Detachment</u> </div>
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<i>HQ</i> </div>
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Captain, Jump Pack, Thunder Hammer, Relic of the Chapter - The Sanctic Halo</div>
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Lieutenant in Phobos Armour</div>
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<i>Fast Attack</i> </div>
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Inceptor Squad, Plasma Exterminators</div>
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Inceptor Squad, Plasma Exterminators</div>
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Suppressor Squad</div>
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<i>Heavy Support</i> </div>
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Eliminator Squad</div>
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<u>Operative Requisition Sanctioned</u> </div>
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1 Assassin</div>
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All the Command Points! The core of the army is obviously the Cadian Brigade. Infantry and Officers to do the heavy lifting, Mortars and Sentinels for covering fire and Ratlings to suppress characters. The Ultramarines are built to drop into the rescue turn 2, and the Eliminators are because the last time I tried them, George destroyed them first turn so I want to see what they do. </div>
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I also brought one of each Assassin. This would allow me to look at George's army and decide which one to deploy. Obviously, the Culexus would be a poor choice and George says that most people he saw at the recent Dark Star tournament just ran Vindicares. Guess we shall see which I run.</div>
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Experimenting with large squads of Warriors, while also trying out the Monolith and the Doom Scythe, George's force looked intimidating. I wasn't sure I had sufficient firepower to tackle a Monolith. It could potentially cause me problems.<br />
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<b>Reanimation Group Necron 1500 points</b> </div>
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<u>Necron Battalion</u> </div>
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<i>HQ</i> </div>
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Overlord</div>
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Overlord</div>
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Cryptek</div>
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<i>Troops</i> </div>
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20 Necron Warriors</div>
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20 Necron Warriors</div>
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10 Immortals</div>
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<i>Elites</i> </div>
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Triarch Stalker</div>
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<i>Heavy Support</i></div>
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Monolith</div>
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<i>Flier</i> </div>
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Doom Scythe </div>
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A lot of bodies that can get back up and a lot of firepower to take out fragile Guardsman bodies. Not ideal, and flashlights versus a flier is not a great matchup. The Doom Scythe might have to be the Marine's responsibility.</div>
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<b><u>The Game</u></b> </div>
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We set up the terrain and rolled for a mission; Disruptive Signals with Frontline Assault deployment. Both of us had quite a core of Troops, so Objectives were likely to be viciously fought over. His vehicles could give him the edge unless my Marines could take them down.</div>
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I was deploying first. I deployed the bulk of the Guard and put the Sentinels on my left flank. The Eliminators took advantage of a Bastion in the middle of the field and I prepared to set up the Ratlings after George's deployment. Being rather terrified of not being able to deal with the Monolith, I elected to not put the rest of the Marines in reserve but instead deployed them to hold my right flank. Finally, I requisitioned an Eversor. I believed I had enough Snipers to bully his characters and the Eversor could potentially make a mess of the Immortals if he can touch them in combat. So I put him in reserve.</div>
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George put a unit of Warriors on each flank and put his Warlord Overlord and the Cryptek behind a rock with the Warriors on his right. The Doom Scythe and Triarch Stalker went to the centre and then he did something unexpected. He deployed the Monolith in reserve and put the Immortals in the Monolith. This would delay the Monolith until at least turn 2 and the Immortals until at least turn 3. The Monolith having a large footprint and needing to be 12" away from my forces when it arrives would also inhibit where it could arrive. If I'd known it wasn't going to start on the table, I'd have risked doing the same with the Ultramarines.</div>
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I elected to go first and George failed to seize. I then deployed the Ratlings forward with sights set on the other Overlord and the Scout Sentinels moved up to support them. </div>
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<u>Round One</u> </div>
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I moved up and prepared to hammer the Warriors with what firepower I could get in range. My cards were a little lacklustre, so I ignored them for now. The key one I could score, Supremacy, was denied by George using the mission Stratagem. I did have Defend 3, which was close to George's lines. At the end of my Shooting Phase, I had killed 1 Warrior from the group on my left, and 16 on the right. His Warlord had Immortal Pride, however, so that group wasn't running. The Snipers failed to hurt the other Overlord too.</div>
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Georges turn started with him getting 13 of the 17 Warriors back via Reanimation Protocols. He killed the nearest squad of Inceptors for First Strike and killed enough of the Guard squad to deny me the Defend 3. Already it looked like I would have problems. </div>
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<u>Round Two</u><br />
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<span style="color: #6fa8dc;"><i><u>As you can see, this is all that Blogger saved. I did win this game, probably due to George putting so much into Reserve.</u></i></span><br />
<br />Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-79554495373183829292019-05-16T16:47:00.000+01:002019-05-16T16:47:43.095+01:00New Ynnari 2019If you are a Warhammer 40,000 player, you've surely seen this month's White Dwarf with the new Ynnari Index. There are a lot of changes to the army, which I will look at more in depth shortly. Having been challenged to a 1000 point game, I thought that this was the perfect opportunity to start experimenting with them.<br />
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The new rules incentivise a melee-based force, with some heavy hitting firepower to trigger Strength from Death in the shooting phase.<br />
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<b>Ynnari 1000 Points</b> </div>
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<u>Reborn Harlequin Detachment</u> <u> </u><br /> </div>
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<i>HQ</i> </div>
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The Visarch, Warlord - Master of Death </div>
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Troupe Master, Fusion Pistol, Power Sword, Relic - Hungering Blade, Exalted of Ynnead - Walker of Many Paths</div>
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<i>Troops</i> </div>
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Troupe, 5 Players</div>
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Troupe, 5 Players</div>
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Troupe, 5 Players</div>
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<i>Elites</i></div>
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Death Jester, Artefacts of Death - Mirrorgaze</div>
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<u>Harlequins Fortification Network</u> </div>
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<i>Fortification</i> </div>
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Webway Gate</div>
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<u>Iyanden Super-Heavy Auxilliary Detachment</u> </div>
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<i>Lord of War</i> </div>
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Wraithknight, Suncannon, Scattershield, 2 Starcannon</div>
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The Reborn Harlequins are the assault core. Designed to get to combat quickly and get +1 to hit via Strength from Death, their 4 attacks each can put in a lot of work. Add re-rolls from the Visarch and the Troupe Master and they should mince units.</div>
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The Wraithknight's job was to take out a small unit each shooting phase, triggering Strength from Death for the Ynnari. </div>
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The Webway Gate both gives the Wraithknight protection and turns the whole thing into a "Distraction Carnifex", pulling firepower away from my fragile troops. </div>
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That was the plan. A quick test to see if Strength from Death is worth the effort and try out some of the Stratagems.</div>
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My usual Wednesday opponent, George, is a Necron player. He built his force to try out some more mobile units for his larger tournament force. He feels that many of his opponents control the board, leaving him struggling to score points.</div>
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<b>Mobile Necrons 1000 points</b> </div>
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<u>Necron Outrider Detachment</u> </div>
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<i>HQ</i></div>
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Destroyer Lord</div>
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<i> </i></div>
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<i>Fast Attack</i> </div>
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6 Destroyers</div>
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6 Wraiths</div>
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9 Tomb Blades</div>
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High toughness, multiple wound models with mobility. This looked like it was going to b my worst nightmare. It would probably take my full force a combined shooting and assault phase to kill a unit, so Strength from Death was never going to trigger.</div>
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<b><u>The Game</u></b> </div>
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We set up terrain and rolled for a mission; Strategic Gamble, with Dawn of War deployment. With such small forces, scoring cards was going to be interesting but both forces we also quite mobile. I felt George had the edge with much more access to shooting. The Necrons deployed first and elected to go first, with me failing to seize. George also used a Stratagem to put the Destroyers in Reserve.</div>
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<u>Round One</u> </div>
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The Tomb Blade's shooting and the Wraith's assault did a bunch of wounds to the Webway Gate but failed to kill it. On my turn, I used a Stratagem to deploy the Wraithknight and he attacked the Tomb Blades while the Ynnari assaulted the Wraiths. The Wraithknight did very little damage but the Harlequins kill all but 2 of the Wraiths. </div>
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Amazingly, neither force had scored First Strike, although George got a slight lead on cards.</div>
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<u>Round Two</u> </div>
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The Tomb Blades and Wraiths fell back, and the Destroyers arrived. The Tomb Blades destroyed one unit of Harlequins, the Destroyers deployed their Stratagem and obliterated the Wraithknight and then the Wraiths charged the Visarch, with my Troupe Leader Heroicly Intervening. The Visarch lost a couple of wounds, but the combination of characters finished the Wraiths off. Killing the Wraiths was good but I could tell the loss of the Wraithknight was going to cost me.</div>
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My return punch had me gamble into Supremacy, so I sent the Troupes and the Death Jester to 3 different Objectives. Meanwhile, the Visarch charged the Tomb Blades and the Troupe Leader charged the Destroyer Lord. Amazingly, the Destroyer Lord fell, the Mortal Wounds from the Hungering Blade being the nail in his coffin. The Visarch killed enough Tomb Blades that they failed their Morale test. I also used the Souls of the Strongest Stratagem upon the Destroyer Lord's death to have Strength from Death be permanently turned on.</div>
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This amazing sequence of events allowed me to get ahead on points and left George with only his Destroyers. </div>
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<u>Round Three</u> <br />
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Sudden Death doesn't give you the automatic win in this mission, so George needed to play for points. The Destroyers we able to get to a Defend Objective and still have the range to kill the nearest Troupe. </div>
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My turn was focused on scoring points, I was unable to reach the Destroyers in one turn and feared their firepower. I did have to send the Death Jester out on a limb to reach one Objective, using Fire and Fade to gain enough movement to reach it, but risking the Destroyers moving to get a line of fire on him.</div>
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<u>Round Four</u> </div>
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The Destroyers moved to get as many guns pointed at the Jester as possible, and four of their number could see him. The Mirrorgaze put in a lot of work, and only 4 hits wounded. I checked his Wounds (5, I wasn't expecting to see a number that high) and then proceeded to make all 4 saves! That was probably the final turning point, as it stopped George from getting points that turn and allowed me to score some more in my turn.</div>
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<u>Rounds Five and Six</u> </div>
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George killed the final Troupe, but I was able to run ahead on points. The dice dictated that turn 6 was the final turn. </div>
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The game ended with victory to the Ynnari, 18 - 12.</div>
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<u><b>Aftermath</b></u> </div>
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The game was brutal in the early turns and then became cat and mouse in the later turns. Georges force was small, but each unit is difficult to kill in one phase, stopping a lot of the Ynnari power. Neither force had many models/units so each loss would hurt.</div>
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I honestly thought the game was over when the Wraithknight fell. Only passing 1 save didn't help my morale. It was a statistically unlikely set of shooting, but entirely possible with the Destroyer Stratagem re-rolling hits and wounds. So when the two characters put in work the very next turn, it gave me the opening I needed. It helped that the Destroyers were the other side of the battlefield at this point.</div>
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The victory came down to <b>Playing the Mission</b>. You can't win games if you get distracted by trying to kill the opponent's force or dismayed by losing a key unit. You should always keep the mission's victory condition in mind and act accordingly.</div>
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I will try some more games with the Ynnari, I really want to get some more use out of the melee-centric parts of the Aeldari. I should probably get some Wyches to help..... </div>
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Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends.</div>
Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-30377989515916816002019-05-16T13:39:00.003+01:002019-05-16T13:39:20.948+01:00It's Been A WhileWell, like the title suggests; it's been a while<br />
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I've had a lot of things going on in my personal life, and as a knock on effect I haven't had the motivation to write stuff for the blog. I'm going to try and get back on track now and get more stuff written this year. Look out for gaming reports, photos of stuff as I get it painted, reviews and the opinions you've come to enjoy.<br />
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Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends.<br />
<br />Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-38763572201773827442019-03-12T15:35:00.003+00:002019-03-12T15:35:53.377+00:00Working on a Tournament logoBranding is important, so I'm currently trying to design a logo for Baron Administrator Tournaments.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh60lvsuS99hMGTNARVfosxV5g0OYpTl6K3yiPM4XGBfr8jauhVPabObQhxD0TZEjbF3MEvqdxlX__X_u_s9E-BFl3JbEH3AkGx8ugAYlshW47FqExAbmGtlArfba0WZ6ix9bto52jcslow/s1600/tournament+logo+second+draft.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh60lvsuS99hMGTNARVfosxV5g0OYpTl6K3yiPM4XGBfr8jauhVPabObQhxD0TZEjbF3MEvqdxlX__X_u_s9E-BFl3JbEH3AkGx8ugAYlshW47FqExAbmGtlArfba0WZ6ix9bto52jcslow/s320/tournament+logo+second+draft.png" width="320" /></a></div>
This is my current first draft, done via Inkscape. It's useful to give an idea as to what I'm going for. I've even found a Font for the text. Now to actually find someone skilled to improve it....<br />Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-3426963602785207142019-03-05T15:07:00.000+00:002019-03-05T15:07:00.800+00:00Quick(ish) Hits - March 2019 AssassinsOur first Quick Hit of 2019 is Index Imperialis Officio Assassinorum. As there are only 4 pages or rules, this will be a slightly more in-depth look than a regular Quick Hit.<br />
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<u>Special Rules</u> <br />
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<b>Execution Force</b> <br />
The standard way to add the Assassins to your army. It's been updated to still give you the Command Point bonus for the Detachment if it contains one of each Assassin.<br />
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<b>Independent Operative</b> <br />
Assassins can't be your Warlord or gain a Warlord Trait via other means. They can also Deep Strike.<br />
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<b>Lightning Reflexes</b> <br />
Their universal Invulnerable Save, letting them shrug off 50% of hits.<br />
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<u>Elites</u> <br />
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<b>Vindicare Assassin</b> <br />
A Sniper <i>par excellence</i> with his ability to pick out Characters and ignore Invulnerable Saves. He always hits on 2s unless he moves now, and can do additional Mortal Wounds if the initial shot didn't slay the target. He is much improved over the original Index version, but still has a 1 in 6 chance of missing the target, and then a 1 in 6 chance of failing to wound the target when he does it. The flipside is he is more likely to one hit kill lesser Characters when the dice are average. <br />
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<b>Callidus Assassin</b> <br />
She does the least damage on the tabletop still, although she can be pretty good in melee. Where she shines is the Reign of Confusion rule. This potentially increases the cost of your opponent's Stratagems across the first Battle Round. With the FAQ change to Command Point regeneration, this can really demolish opponents that are reliant on a bunch of costly Stratagems during the early game.<br />
With Polymorphine, she has a decent chance of coming in from Reserve and being able to charge a key target. She'll probably be gunned down the turn after, but by then the job should be done.<br />
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<b>Eversor Assassin</b> <br />
The melee blender, with the explosive centre, the Eversor is still a monster. Adept at killing elite units of single- or double-wound models. Killing Rampage increases their attacks as he slays models in the unit and increases their Consolidation move to keep them in the thick of the opponent's force.<br />
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<b>Culexus Assassin</b> <br />
The anti-Psyker, Abomination makes it much harder for your opponent to cast and deny powers by subtracting 2 from their tests. Etherium makes them hard to hit, although the weight of fire will still kill them.<br />
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<u>Stratagems</u> <br />
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<b>Operative Requisition Sanctioned</b> <br />
This allows you to add an "Assassin" to your army and decide which one during deployment. The flexibility of this, 85 points and 1 Command Point to have a toolbox of whichever Assassin you think is best against your opponent.<br />
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<b>Priority Threat Neutralised</b> <br />
When your Assassin kills a Character, gain some Command Points. A solid way of getting them back, though it isn't currently clear how it interacts with Tactical Restraint.<br />
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<b>Double Kill</b> <i>Vindicare</i> <br />
After the Assassin shoots, it can shoot again at a different target. Great for killing multiple support characters in a turn.<br />
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<b>Turbo-Penetrator Round</b> <i>Vindicare</i> <br />
If you hit a Monster or Vehicle, do some Mortal Wounds. Good for finishing off a Flyer, as the Vindicare will always hit it on 2s.<br />
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<b>Acrobatic</b> <i>Callidus</i> <br />
Allows you to Advance and Charge, as well as giving your opponent -1 to hit the Callidus. Makes it easier to reach targets, while slightly upping survivability.<br />
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<b>Supreme Deception</b> <i>Callidus</i><br />
Re-activate Reign of Confusion for another round. Great for really punishing the armies with high-impact early game Stratagems.<br />
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<b>Stimm Overload</b> <i>Eversor</i> <br />
Have your Eversor fight again. This can let them make a mess of more units in a turn.<br />
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<b>Hypermetabolism</b> <i>Eversor</i> <br />
Give your Eversor a 4+ feel no pain. Critical for surviving Overwatch.<br />
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<b>Soul Horror</b> <i>Culexus</i> <br />
Make nearby units strike last. Useful when your opponent gets to the Culexus in melee.<br />
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<b>Pariah's Gaze</b> <i>Culexus</i> <br />
Ups the damage of the Culexus' ranged weapons to D3. Good against armies like Thousand Sons.<br />
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Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends.Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-69959160510222727132019-02-28T14:32:00.003+00:002019-02-28T14:34:05.441+00:00Baron Administrator Tournaments - Standard Star Wars TCG Events<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGveEgfFtq9dSpXBSwVQ5ZiJukTQYUACYfaoeRo3uNKvj1Lehf6vEXMDyIV935wfyV_BEe1C0aRLdzGqQqMaOL8lz8BnJuStFWpINPz4wDcIVDttJfdCN0PwJmrdtWFshlVVzua389hST9/s1600/687474703a2f2f7777772e67726f756e647a65726f636f6d6963732e636f6d2f77702d636f6e74656e742f75706c6f6164732f323031342f30342f73746172776172736c63672e6a7067.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="389" data-original-width="620" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGveEgfFtq9dSpXBSwVQ5ZiJukTQYUACYfaoeRo3uNKvj1Lehf6vEXMDyIV935wfyV_BEe1C0aRLdzGqQqMaOL8lz8BnJuStFWpINPz4wDcIVDttJfdCN0PwJmrdtWFshlVVzua389hST9/s320/687474703a2f2f7777772e67726f756e647a65726f636f6d6963732e636f6d2f77702d636f6e74656e742f75706c6f6164732f323031342f30342f73746172776172736c63672e6a7067.jpg" width="320" /></a></div>
<br />
As I and a few local players love the game so much, I'm going to rededicate some time to running monthly Star Wars the Card Game events again. These will be held at Dark Star Gaming.<br />
<br />
I will charge for the events to pay for prizes, time and tablespace. This will recoup the costs of the prize kits I've already bought.<br />
<br />
As I have a complete collection, this will allow me to experiment with different deck ideas and as there isn't a competitive scene anymore I can try really outlandish decks.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirlpMm4MKrBfNF7SiRW3QAOMqO7QxyFMijox2E6eWL9RaBh2PYUDrq1uzR8oX_RI093RejURzDTltgEdMRIydEjND-jp_ww0VPzgC-XCWaPurV3UegmGofATELerOGLW5A76LUpCp2Wb4l/s1600/StarWarsTCGEventPromoPic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1042" data-original-width="1204" height="276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirlpMm4MKrBfNF7SiRW3QAOMqO7QxyFMijox2E6eWL9RaBh2PYUDrq1uzR8oX_RI093RejURzDTltgEdMRIydEjND-jp_ww0VPzgC-XCWaPurV3UegmGofATELerOGLW5A76LUpCp2Wb4l/s320/StarWarsTCGEventPromoPic.jpg" width="320" /></a></div>
<br />
<span class="ability-text">The event will be 3 rounds, as per the FFG Tournament Regulations, with no top cut and
run as per the Relaxed tier;</span><br />
<span class="ability-text"><br /></span>
<span class="ability-text">"Tournaments at this level are welcoming to all players, regardless of<br />experience level. Players are encouraged to help each other improve and<br />learn, so long as it does not significantly disrupt the game. The focus is on<br />creating a fun and friendly environment. The Relaxed Tier is used for Wave<br />Championship-level events."</span><br />
<span class="ability-text"><br /></span>
<span class="ability-text">Price will be £5, and prizes will be drawn from our available prize pool. All players will get a prize.</span><br />
<br />
<br />
<br />
<span class="ability-text"><span class="ability-text">That's the event structure I'll be using. Let me know your thoughts, especially if you are planning on attending one.</span><br />
<span class="ability-text"><br /></span> <span class="ability-text">Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends.</span> </span><br />
<br />Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-19067849332462697822019-02-28T13:43:00.000+00:002019-02-28T13:54:44.760+00:00Baron Administrator Tournaments - Standard Keyforge Events<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJWh6HFp3JhluILg6LY1EirJFDX5vU9K3eGOrugAUKdAdz52LS-zZ-7aKn9kU2vZpPX6VJC-pcnz15MV2kpwM8vF8i0MyKEIFK3WvUDSxnOpcJzsz-3r9dmvq0K1377WHWt8mQdQksb9MI/s1600/keyforge+cards.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="198" data-original-width="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJWh6HFp3JhluILg6LY1EirJFDX5vU9K3eGOrugAUKdAdz52LS-zZ-7aKn9kU2vZpPX6VJC-pcnz15MV2kpwM8vF8i0MyKEIFK3WvUDSxnOpcJzsz-3r9dmvq0K1377WHWt8mQdQksb9MI/s1600/keyforge+cards.jpg" /></a></div>
<br />
<br />
<br />
I'm going to run twice monthly Keyforge events. While the event style and Prize Kits are aimed at weekly league play, I feel the time is spent better over two tournaments a month, one Best Of One and one Best Of Three. I'll be running these at Dark Star Gaming.<br />
<br />
I will charge for the events to pay for prizes, time and tablespace. This allows me to keep ordering prize kits for Keyforge from Asmodee themselves, through G.I. Games.<br />
<br />
Initially, I'll be running Archon Format, Solo Play, to gauge the player base and to see what they want both format and variant-wise. As the game grows and interest is shown I can look at the other ways of playing and talking to Dark Star about stock for a Sealed Format event.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhskpu5Q9IU5EBvlo5QlRBgxfzk4ajK2Q_tfe0NThG124i_SpR_9ExwlECUmFTF1F804DYjxcqyHDWhN9XodbOawDOphaLmaudZzS7Lo9gzmJ9pWLw8ZLN3Bc7VUZscmAX5Rb9iSjh6zn4r/s1600/KeyforgeArchonEventPromoPic.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="181" data-original-width="279" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhskpu5Q9IU5EBvlo5QlRBgxfzk4ajK2Q_tfe0NThG124i_SpR_9ExwlECUmFTF1F804DYjxcqyHDWhN9XodbOawDOphaLmaudZzS7Lo9gzmJ9pWLw8ZLN3Bc7VUZscmAX5Rb9iSjh6zn4r/s1600/KeyforgeArchonEventPromoPic.jpg" /></a></div>
<br />
<b>Archon Format, Solo Play, Best of One</b><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 159.6px; top: 869.933px; transform: scaleX(1.01373);">In the </span><span style="left: 211.3px; top: 869.933px; transform: scaleX(1.08152);">Archon format</span><span style="left: 335.854px; top: 869.933px; transform: scaleX(0.993264);">, each player </span><span style="left: 445.211px; top: 869.933px; transform: scaleX(1.05546);">brings a deck</span><span style="left: 560.324px; top: 869.933px; transform: scaleX(1.0144);"> to the tournament. This deck must be an official, </span><span style="left: 159.6px; top: 893.267px; transform: scaleX(1.01549);">unaltered </span><span style="left: 242.429px; top: 893.267px; transform: scaleX(0.995996);">KeyForge</span><span style="left: 321.61px; top: 893.267px; transform: scaleX(1.02354);"> Archon Deck that the player either obtained ahead of time or bought at the event </span><span style="left: 159.6px; top: 916.6px; transform: scaleX(1.01273);">itself. </span></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 159.6px; top: 916.6px; transform: scaleX(1.01273);"><span style="font-family: inherit;"><span style="left: 69.6px; top: 1086.6px; transform: scaleX(1.00443);">The standard way to play for both Archon and Sealed formats is referred to as </span><span style="left: 709.554px; top: 1086.6px; transform: scaleX(1.0441);">Solo play</span><span style="left: 788.312px; top: 1086.6px; transform: scaleX(1.00663);">. In a Solo tournament, </span><span style="left: 69.6px; top: 1109.93px; transform: scaleX(1.00809);">each player uses the same single deck (that they either brought themselves or received at the event, depending </span><span style="left: 69.6px; top: 1133.27px; transform: scaleX(1.0266);">on the format) for the entirety of the tournament.</span></span></span></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 69.6px; top: 567.433px; transform: scaleX(0.994763);">Typically, each round of a </span><span style="left: 280.175px; top: 567.433px; transform: scaleX(0.995996);">KeyForge</span><span style="left: 359.356px; top: 567.433px; transform: scaleX(1.01153);"> tournament is a </span><span style="left: 549.085px; top: 567.433px; transform: scaleX(1.04351);">one-game match</span><span style="left: 692.669px; top: 567.433px; transform: scaleX(1.02365);"> with a 35-minute time limit</span><span style="left: 138.532px; top: 590.767px; transform: scaleX(1.01768);">. </span></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 138.532px; top: 590.767px; transform: scaleX(1.01768);"><span class="ability-text">The event will be 3-4 rounds dependant on attendance, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;</span> </span></span></span><br />
<br />
"Tournaments at this level are welcoming to all players, regardless of experience level. Players are encouraged to help each other improve and learn, so long as it does not significantly disrupt the game. The focus is on creating a fun and friendly environment. The Relaxed Tier is used for Store Championship events."<br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 159.6px; top: 916.6px; transform: scaleX(1.01273);"><span style="font-family: inherit;"><span style="left: 69.6px; top: 1133.27px; transform: scaleX(1.0266);"><span class="ability-text">Price will be £5, and prizes will be drawn from our available prize pool. All players will get a prize.</span> </span></span></span></span></span><br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoRj15xC8dzOa6DEJAsyyTDrocv_-hhjoitAbBTJQZx_4MKVSrVti_SwLhpg7RqEwiZBjh-k3IJvxdIN5BJXWpddjRsVHVBQ3FQAuBwIe2szLIZjA-90IJqmPfTg6gfmxYtDiKuEXElzVs/s1600/KeyforgeArchonEventPromoPic.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="181" data-original-width="279" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoRj15xC8dzOa6DEJAsyyTDrocv_-hhjoitAbBTJQZx_4MKVSrVti_SwLhpg7RqEwiZBjh-k3IJvxdIN5BJXWpddjRsVHVBQ3FQAuBwIe2szLIZjA-90IJqmPfTg6gfmxYtDiKuEXElzVs/s1600/KeyforgeArchonEventPromoPic.jpg" /></a></div>
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 159.6px; top: 916.6px; transform: scaleX(1.01273);"><span style="font-family: inherit;"><span style="left: 69.6px; top: 1133.27px; transform: scaleX(1.0266);"> </span></span> </span></span></span><br />
<span style="font-family: inherit;"><span style="font-size: 18.3333px; left: 159.6px; top: 916.6px; transform: scaleX(1.01273);"> </span></span><b> </b><br />
<b>Archon Format, Solo Play, Best of Three</b><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 159.6px; top: 869.933px; transform: scaleX(1.01373);">In the </span><span style="left: 211.3px; top: 869.933px; transform: scaleX(1.08152);">Archon format</span><span style="left: 335.854px; top: 869.933px; transform: scaleX(0.993264);">, each player </span><span style="left: 445.211px; top: 869.933px; transform: scaleX(1.05546);">brings a deck</span><span style="left: 560.324px; top: 869.933px; transform: scaleX(1.0144);"> to the tournament. This deck must be an official, </span><span style="left: 159.6px; top: 893.267px; transform: scaleX(1.01549);">unaltered </span><span style="left: 242.429px; top: 893.267px; transform: scaleX(0.995996);">KeyForge</span><span style="left: 321.61px; top: 893.267px; transform: scaleX(1.02354);"> Archon Deck that the player either obtained ahead of time or bought at the event </span><span style="left: 159.6px; top: 916.6px; transform: scaleX(1.01273);">itself. </span></span></span><br />
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 159.6px; top: 916.6px; transform: scaleX(1.01273);"><span style="font-family: inherit;"><span style="left: 69.6px; top: 1086.6px; transform: scaleX(1.00443);">The standard way to play for both Archon and Sealed formats is referred to as </span><span style="left: 709.554px; top: 1086.6px; transform: scaleX(1.0441);">Solo play</span><span style="left: 788.312px; top: 1086.6px; transform: scaleX(1.00663);">. In a Solo tournament, </span><span style="left: 69.6px; top: 1109.93px; transform: scaleX(1.00809);">each player uses the same single deck (that they either brought themselves or received at the event, depending </span><span style="left: 69.6px; top: 1133.27px; transform: scaleX(1.0266);">on the format) for the entirety of the tournament.</span></span></span></span></span><br />
<br />
<span style="font-family: sans-serif; font-size: 18.3333px; left: 138.532px; top: 590.767px; transform: scalex(1.01768);"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-family: inherit;"></span></span></span></span><span style="font-family: inherit;"><span style="font-size: small;"><span style="left: 69.6px; top: 567.433px; transform: scaleX(0.994763);">Typically, each round of a </span><span style="left: 280.175px; top: 567.433px; transform: scaleX(0.995996);">KeyForge</span><span style="left: 359.356px; top: 567.433px; transform: scaleX(1.01153);"> tournament is</span><span style="left: 692.669px; top: 567.433px; transform: scaleX(1.02365);"> a </span><span style="left: 961.817px; top: 567.433px; transform: scaleX(1.05773);">best-</span><span style="left: 69.6px; top: 590.767px; transform: scaleX(1.09069);">of-three</span><span style="left: 138.532px; top: 590.767px; transform: scaleX(1.01768);"> match with a 90-minute time limit. </span></span></span><br />
<br />
<span style="font-family: inherit;"><span style="font-size: small;"><span style="left: 138.532px; top: 590.767px; transform: scaleX(1.01768);"><span class="ability-text">The event will be 3-4 rounds dependant on attendance, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;</span></span></span></span><br />
<br />
<div style="text-align: left;">
<span style="font-family: inherit;"><span style="font-size: small;"><span style="left: 138.532px; top: 590.767px; transform: scaleX(1.01768);"><span class="ability-text">"Tournaments at this level are welcoming to all players, regardless of experience level. Players are encouraged to help each other improve and learn, so long as it does not significantly disrupt the game. The focus is on creating a fun and friendly environment. The Relaxed Tier is used for Store Championship events." </span> </span></span></span></div>
<br />
<span style="font-size: small;"><span style="font-family: inherit;"><span style="left: 159.6px; top: 916.6px; transform: scaleX(1.01273);"><span style="font-family: inherit;"><span style="left: 69.6px; top: 1133.27px; transform: scaleX(1.0266);"><span class="ability-text">Price will be £5, and prizes will be drawn from our available prize pool. All players will get a prize.</span></span></span></span></span></span><br />
<span style="font-family: sans-serif; font-size: 18.3333px; left: 159.6px; top: 916.6px; transform: scalex(1.01273);"> </span><br />
<br />
<br />
<span class="ability-text">That's the event structure I'll be using. Let me know your thoughts, especially if you are planning on attending one.</span><br />
<span class="ability-text"><br /></span> <span class="ability-text">Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends.</span><span style="font-family: sans-serif; font-size: 18.3333px; left: 159.6px; top: 916.6px; transform: scalex(1.01273);"><span style="font-family: inherit;"><span style="font-size: small;"><span style="font-size: x-small;"><span class="ability-text"><span class="ability-text"></span></span></span><span class="ability-text"></span></span></span> </span>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-44726946201009788122019-01-07T16:36:00.002+00:002019-01-07T17:04:21.116+00:00Baron Administrator Tournaments - Standard X-Wing Events<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinlTLEW7L3hGSBTT4zAOugpl-G8ZE2O1PiBeTxa88miYWmAiVJuZoi2m1QgJbluIg9s5GXvMEIXOkIBVTl_RB5031D6RvKdf_LSR6STtTYoMrm7SSc5igWaHxLT6G3It8Pd90xlvzXsTDk/s1600/600.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="337" data-original-width="600" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinlTLEW7L3hGSBTT4zAOugpl-G8ZE2O1PiBeTxa88miYWmAiVJuZoi2m1QgJbluIg9s5GXvMEIXOkIBVTl_RB5031D6RvKdf_LSR6STtTYoMrm7SSc5igWaHxLT6G3It8Pd90xlvzXsTDk/s320/600.png" width="320" /></a></div>
<br />
<br />
I'm going to run monthly X-Wing events, aimed at local players but welcoming anyone. There are two good venues for this, Dark Star Gaming and Antics Model Shop.<br />
<br />
I charge for the events to pay for prizes, time and, in the case of Dark Star, tablespace. This allows me to keep ordering prize kits for X-Wing from Asmodee themselves, through Antics and G.I. Games.<br />
<br />
As we have two venues, I feel now is a good time to try running two different formats for events, alternating venue each month. Hyperspace and Extended. This keeps the events different, as I will often run them back to back on the same weekend, and allows people to practice for events like the System Open and Hyperspace Trials. It also provides an event for the players that have started their gaming experience with Second Edition, and feel overwhelmed by the selection of ships available in Extended.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrGf12D_7jf-iyuRzXPws7qv5ZEkTD55mkfajHdJWqL299ZMLhsUAJh5QT2Ft3YMjzJbz71_P9zapxKZ6F_MZ3A5H_GBTv_btE4A6DyQK8pENQTTOPyqAFpLpHGq9JarL2eAMB-3vIEnEw/s1600/ExecutorBattle-SWM.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="939" data-original-width="1280" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrGf12D_7jf-iyuRzXPws7qv5ZEkTD55mkfajHdJWqL299ZMLhsUAJh5QT2Ft3YMjzJbz71_P9zapxKZ6F_MZ3A5H_GBTv_btE4A6DyQK8pENQTTOPyqAFpLpHGq9JarL2eAMB-3vIEnEw/s320/ExecutorBattle-SWM.jpg" width="320" /></a></div>
<br />
<b>Extended</b> <br />
<br />
<span class="ability-text">"Explore all the starfighter battles <span class="ability-style ability-style--italic">X-Wing</span> has to offer. The Extended game mode encompasses every component for <span class="ability-style ability-style--italic">X-Wing Second Edition</span>, including the ships only found in the Conversion Kits. Choose a faction, then select up to 200 points of pilots and upgrade to create your squad."</span><br />
<br />
<span class="ability-text">The event will be 3-4 rounds dependant on attendance, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;</span><br />
<span class="ability-text"><br /></span>
<span class="ability-text">"Tournaments at this level are welcoming to all players, regardless of<br />experience level. Players are encouraged to help each other improve and<br />learn, so long as it does not significantly disrupt the game. The focus is on<br />creating a fun and friendly environment. The Relaxed Tier is used for Wave<br />Championship-level events."</span><br />
<span class="ability-text"><br /></span>
<span class="ability-text">Price will be £7, and prizes will be drawn from our available prize pool. All players will get a prize.</span><br />
<span class="ability-text"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VBh5PhVTSHNK7kh5tzdJY9P9In4_nqzS60y1ZIF4lGqYI8LbfM-auopjdIprzb4dYBWFCRi7JhzenlLKEuO5fukfn0FBLnnLlKsI95mKZHQodt4-3P79ftu1ht7OrrVsg_n4yJyJ17IG/s1600/T-70_Hyperspce_SWCT.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1096" data-original-width="1521" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_VBh5PhVTSHNK7kh5tzdJY9P9In4_nqzS60y1ZIF4lGqYI8LbfM-auopjdIprzb4dYBWFCRi7JhzenlLKEuO5fukfn0FBLnnLlKsI95mKZHQodt4-3P79ftu1ht7OrrVsg_n4yJyJ17IG/s320/T-70_Hyperspce_SWCT.png" width="320" /></a></div>
<br />
<span class="ability-text"><b>Hyperspace</b> </span><br />
<span class="ability-text"><br /></span>
<span class="ability-text">"</span><span class="ability-text"><span class="ability-text">The Second Edition game mode is an ideal introduction to players new to <span class="ability-style ability-style--italic">X-Wing</span>. This game mode includes only those components found in the second edition <span class="ability-style ability-style--italic">Core Set</span> and ship expansions. Choose a faction, then select up to 200 points of pilots and upgrades to create your squad."</span></span><br />
<br />
<span class="ability-text">The event will be 3-4 rounds dependant on attendance, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;</span><br />
<span class="ability-text"><br /></span>
<span class="ability-text">"Tournaments at this level are welcoming to all players, regardless of<br />experience level. Players are encouraged to help each other improve and<br />learn, so long as it does not significantly disrupt the game. The focus is on<br />creating a fun and friendly environment. The Relaxed Tier is used for Wave<br />Championship-level events."</span><br />
<span class="ability-text"><br /></span>
<span class="ability-text">Price will be £7, and prizes will be drawn from our available prize pool. All players will get a prize.</span><br />
<span class="ability-text"><br /></span>
<span class="ability-text"><br /></span>
<span class="ability-text"><br /></span>
<span class="ability-text">That's the event structure I'll be using. Let me know your thoughts, especially if you are planning on attending one.</span><br />
<span class="ability-text"><br /></span>
<span class="ability-text">Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends.</span>Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-92192746302801724172019-01-07T14:52:00.001+00:002019-01-07T14:52:27.564+00:002018 - 2019<div class="separator" style="clear: both; text-align: center;">
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<br />
<br />
<br />
<br />
<br />
It's that time of year when the Roman God Janus encourages us to look back at the year we've just had and to look forward to the year ahead. Following this tradition, I shall be discussing what I have achieved over the past 12 months, and what I intend on doing over the next 12. As I did this last year, I can also compare what my hopes were versus what I managed to do.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
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<br /><br />
<br />
<b>2018</b> <br />
<br />
It's been an interesting 12 months.<br />
<br />
I've been juggling trying to find the correct format for some events against working more events away and also some personal life stuff. This lead to me being a little hit and miss on things in 2018.<br />
<br />
I only managed 50 posts this last year, falling 2 posts short of the 52 posts a year target. Failing by two posts isn't a huge deal, but I want to make sure it doesn't become a habit. Everything I said about the purpose of the Blog last year still holds true.<br />
<br />
The Quick Hit series helped, not only to give me a regular source of content but to allow me to analyse all the Codexes as they released at a break-neck pace. Thanks to all the people that let me borrow books from them to facilitate this effort. I've had positive feedback on the series, so will be looking at something similar to replace it.<br />
<br />
Local events have been a little bit wayward compared to my intended amount as well. Star Wars X-Wing has managed to be regular, but others have fallen to the wayside. This is far from ideal and something I seriously need to rectify. The Christmas Star Wars Day events was a success though, and so were the Store Championships.<br />
<br />
I worked quite a bit with Asmodee and had a great time doing so. From judging at Nationals and Euros to demoing at Tabletop Gaming Live and Insomnia, it's been fun. The best bit is the colleagues, there are some wonderful people at Asmodee and on the Judge and Demo teams. I look forward to seeing more of them all.<br />
<br />
I played more at my own events. This lead to those events being more enjoyable for me and let me get back into playing those games properly. I still have the option of building more fun decks/lists, but now when I don't I end up playing games against people on a similar level. The easy solution to get around claims of dodgy rulings on my own games is to not claim prizes. This leaves me only playing for pride while not actually denying people a prize. if it's a semi-important event and I do well, then the prize I would earn gets passed down. If it's a regular event, then any promos I would win simply stay in the prize pool.<br />
<br />
I've attended a few X-Wing and Final Fantasy TCG events run by other people in 2018, but other than that mostly failed to play outside my own events. I have gotten in a tonne of casual 40K games as well as some Keyforge and a lot more MTG Commander than previous years though.<br />
<br />
On the personal side, I have had 3 close relatives pass away at various points during 2018, an Aunt, a Grandmother and a Grandfather. Between funerals and my mental state around those events, it's been difficult to focus on doing the gaming side of things.<br />
<br />
The lowest point was the Cornish Nationals. My Grandfather had recently been diagnosed with Terminal Cancer, and that weekend had been readmitted to the hospital. I debated not going to the event, as I wasn't in the best of moods, but it was for Charity so I did travel down with the rest of the Marauders hoping that the team's presence would help.<br />
<br />
Round one, I got smashed largely down to zero evades present on my green dice. My red dice were hot, but I was only managing to do 1-2 damage a round versus losing a ship in return. A bit jarring, but whatever. I spent the rest of the round forcing myself back into a positive attitude, watching the games around me. Pairings for the next round were called and, due to a player having to drop out, I received the bye. 20 mins later, all my enthusiasm dropped away. With a lunch break due after the round, it was going to be 2 hours before I'd get another game of X-Wing in. I went outside for a break and an attempt at clearing my head, but it was too late.<br />
<br />
I played the next round with the intention of dropping and did so. It wasn't worth forcing myself to continue to play a tournament when my heart just wasn't in it. I relaxed for the rest of the day and played in the Hanger Bay side event in the evening.<br />
<br />
It's a sobering lesson; if you aren't in the correct headspace to play in a tournament, don't force yourself. Nothing is wrong with just hanging out and spending time with fellow players, and that in itself can prove to be a helpful escape. But the point to playing a game is to enjoy yourself, and sometimes outside issues will make that impossible. Don't play for the sake of playing, make sure you take care of yourself first.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
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<br />
<b>2019</b> <br />
<br />
So moving forward, it's time to put the bad stuff in the past and get back on the improvement train.<br />
<br />
The blog will continue. I still feel like I have plenty to say and the written form is my preferred way of expressing myself. What I need to do is both promote the blog more and make an attempt to get more engagement from you, the readers. Currently, I'm basically putting my thoughts out on the internet, and I'm not getting much in the way of online response. It would be nice to see more comments from readers on the Blog, especially if they disagree with me. I want to see more alternate viewpoints on things, rather than come across as some sort of all-knowing oracle, even though I do give that impression some(most) times.<br />
<br />
Local events need more work. I need to get better on the promotion side of events, as well as improving the visibility of my "brand" Baron Administrator Tournaments. Going into 2019, I will be focusing on running weekend events for the following games;<br />
<ul>
<li>Star Wars X-Wing</li>
<li>Star Wars the Living Card Game</li>
<li>Warhammer 40,000</li>
<li>Keyforge</li>
</ul>
With these core four games, I can focus my efforts on getting them running monthly and promoting them across social media. I also want to use the Blog to help with this, putting up reports on the events. It's going to require a lot of discipline on my part, as well as a lot of time, but it should be worth doing.<br />
<br />
More work with Asmodee is on the cards. I had to turn down a lot of Christmas Demo work due to the aforementioned family issues, but I will get back into doing it soon. I'm also on the Judge team for the UK X-Wing System Open in Milton Keynes. It's going to be a great opportunity to hang out with Judge friends and see some of the best players from across Europe play X-Wing. I can't wait.<br />
<a href="https://www.blogger.com/goog_1085270407"><br /></a>
<a href="https://www.facebook.com/events/956773891182326/?ti=cl">UK X-Wing System Series Open - Milton Keynes 2019</a> <br />
<br />
I'm going to continue to play in my own events, and try to get more gaming done in general. I enjoy gaming and have stuff for plenty of games that I found zero time to play last year, so I'm going to make a concerted effort to play more of them this year. Especially games like the Game of Thrones Card Game or VS2PCG where I keep buying new cards, but failing to find time/opponents.<br />
I'll also try and reflect this in the blog, posting about a wider variety of games as I play them.<br />
<br />
Finally, I want to try and get to more events run by other people. There is always something to learn from seeing what they are doing, as well as how the players are enjoying the event. It also lets me play against people I wouldn't normally see, in the case of events that require travel, or play games I don't normally have the time to play, in the case of Yugioh.<br />
<br />
All in all, I'm taking a positive outlook on 2019. As an aside, it's kinda weird that I'm writing and publishing this on the 7th of January, exactly one year after the last one. Here's hoping I can manage the same thing next year.<br />
<br />
<br />
Did you enjoy what you read? <br />Do you have something to say? <br />Do you have an opposing opinion? <br />Feel free to comment below, and please share this post with your friends.<br />
Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com2tag:blogger.com,1999:blog-6545143313450135110.post-88866472694331061792018-12-31T16:21:00.002+00:002018-12-31T16:21:56.457+00:00Codex Adeptus Sororitas feedbackAs the Sisters of Battle book is currently a Beta Codex, Games Workshop have asked for feedback on the unit entries. I will copy/paste my email here so you can see both my thoughts, and how I structure them into feedback. If you have thoughts on the Sisters book, or want to give feedback on any of the 8th Edition 40K rules, then they have an e-mail address<br />
<br />
<b>40kfaq@gwplc.com</b><br />
<br />
Here is my e-mail;<br />
<br />
<div>
Hi GW Rules team</div>
<div>
<br /></div>
<div>
As a long time fan/player
of Sisters of Battle, I want to help contribute to making their
eventual Codex as good as possible. While doing a short review of the
Beta for my Blog I raised the following points:-</div>
<div>
<br /></div>
<div>
Page 79 - Acts of Faith; The Passion</div>
<div>
<i>I would look at changing The Passion's trigger to the end of the
Fight phase. It's your hardest to achieve Act of Faith and you risk your
opponent being able to kill the unit it's been activated on before they
can strike a second time. By making it end of the phase, it works more
like the similar Stratagems many armies have access too.</i> </div>
<div>
I
also think an end of phase trigger would be easier for players to
understand when the extra attack happens, as I still see players get
confused with Khorne Bezerkers.</div>
<div>
<br /></div>
<div>
Page 82 - Missionary</div>
<div>
<i>I'd like to see Word of the Emperor affect Astra Miitarum units as
well. I think you would see people taking one of these if they did.</i> </div>
<div>
It's a minor thing, but would make it support those that like to take some Priestly support for their Imperial Guard regiments.</div>
<div>
<br /></div>
<div>
Page 84 - Repentia Squad</div>
<div>
<i>These may be a little too expensive at 15 points each. It's also a
shame that the maximum squad size is smaller than it used to be.
However, you can fit them into a transport.</i> </div>
<div>
These
used to have a larger maximum squad size and be available to buy
separate from the Mistress, leading to some of us older players having
more than nine per Mistress we own. Obviously, this will be less of a
thing when the unit gets new models, but something to bear in mind at
the moment. </div>
<div>
Comparing these to units from other armies I
play (Assault Marines and Striking Scorpions), I'd like to see them
become 12 points each. This is very much a first impression though, I
will have to get some games in to see if 15 feels right for them.</div>
<div>
<br /></div>
<div>
Page 84 - Mistress of Repentance</div>
<div>
<i>This character lacks the <Order> Repentia Squad keyword, so she
doesn't buff her own ability to hit. More importantly, she doesn't buff
her own Advance and Charge rolls so struggles to keep up with the unit
she is supposed to buff. They can easily get out of range of her when
they move into combat and she will struggle to make the charge to keep
up. A simple fix is to give her the keyword to match them.</i> </div>
<div>
I
understand the flavour of why she doesn't have the keyword, but with a
6" range on Driven Onwards, the unit will often end up out of range,
especially as they are likely to succeed in Charges she will fail. I'd
like to see her gain the keyword so she also helps herself.</div>
<div>
<br /></div>
<div>
Page 85 - Celestian Squad</div>
<div>
<i>I'm not sure the army wants or needs this unit to exist, but I feel that way about Space Marine veterans, so maybe it's just me.</i> </div>
<div>
Included for sake of completeness, but largely my own personal bias.</div>
<div>
<br /></div>
<div>
Page 86 - Arco-Flagellants</div>
<div>
<i>Not sure what I want from these, they may just be too expensive for what they do.</i> </div>
<div>
I
may be wrong as they have a minimum squad size of three. It may be
their role has changed slightly to be a counter-charge unit rather than a
surge forward and seek the enemy unit. Some playtesting will give me a
better handle on this.</div>
<div>
<br /></div>
<div>
Page 89 - Exorcist</div>
<div>
<i>As an aside, while looking at improvements for things, I wish Smoke
Launchers weren't instead of shooting. It's great for transports that
surge forward and advance, looking to get to the opponent, but terrible
for gun tanks like this one. They also fail to help the tank if your
opponent goes first. And this applies across all armies with access to
them, not just Adeptus Sororitas. </i> </div>
<div>
As I say, this
isn't just a "problem" with this Codex, and probably beyond the scope of
fixing just by changing it here, but may be worth looking at for a Big
FAQ change. There are many tanks that feel like they almost never want
to use their Smoke Launchers. It may be that this wants to operate like
the Prepared Positions Stratagem from the Big FAQ and activate at the
start of the first battle round.</div>
<div>
<br /></div>
<div>
Page 95 - Order Convictions</div>
<div>
<i>It feels like two of these do the same thing, regardless of how you
have built the army; regain Faith points. The third makes Tests of Faith
easier and will probably go on to be the default choice for players. I
would change Argent Shroud's ability to something else, possibly
something like the Space Marines Salamander's re-roll ability.</i> </div>
<div>
There
is a lot of stuff in the army that interacts with either Test of Faith
or Faith Points. I don't think half of the Order Convictions also need
to do so as well. I'm not against there being a "go to" sub-faction, as
most armies have one that will attract the competitive player,
meanwhile, those that play armies for flavour will use the others.</div>
<div>
Of
the three, Ebon Chalice; Daughters of the Emperor will probably attract
the Tournament players, and is a fine trait. Our Martyred Lady; The
Blood of the Martyrs is amazingly dripping with flavour. This leaves
Argent Shroud; Deed, not Words as the easiest one to change. It needs to
hit the flavour of decisive action. Either a limited form of re-roll to
hit, much like the T'au Sa'cea Sept, or a re-roll to hit with Bolt
weapons like Craftworld Biel-Tan do with Shuriken weapons. It's also
probably no coincidence that these both come with +1 Leadership.</div>
<div>
<br /></div>
<div>
For the full review </div>
<div>
https://hiveoffunandsilliny.blogspot.com/2018/12/quick-hits-december-2018-sisters-of.html</div>
<div>
<br /></div>
<div>
These
are the main things that have stood out during my first look at the
book. I will report back with more feedback in the new year as I get
games in. This whole exercise is a fantastic opportunity to look at the
way armies and codexes are designed, and I'd like to thank you for it.
And even more thanks for all the hard work you guys put in. I've played
since 2nd edition 40k and 8th has rapidly become my favourite. The
return of move values and save modifers are what clinched it for me ;)</div>
<div>
<br /></div>
Sean Samuels<br />
<br />
Hopefully, as I get more games in, I can see if my initial opinions hold up. Maybe I'm wildly wrong and playing the army will show me this. I will update the blog both with my findings and if Games Workshop reply.Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-79098300200038583232018-12-31T15:09:00.002+00:002018-12-31T15:09:56.116+00:00Quick Hits - December 2018 Sisters of BattleOur final quick hit of 2018 is Code: Adeptus Sororitas, using its beta form from Chapter Approved 2018. In light of it being a beta, I will also add any initial suggestions for improvements.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
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<br />
<u>Special Rules</u> <br />
<br />
<b>Acts of Faith</b> <br />
These are like Stratagems that you get in addition to Command Point-based ones, but require a successful die roll to activate. These are amazing.<br />
<i>I would look at changing The Passion's trigger to the end of the Fight phase. It's your hardest to achieve Act of Faith and you risk your opponent being able to kill the unit it's been activated on before they can strike a second time. By making it end of the phase, it works more like the similar Stratagems many armies have access too.</i> <br />
<br />
<b>Shield of Faith</b> <br />
Universal Invulnerable save and limited protection against low-cast powers. Helps the army survive longer than you would otherwise expect.<br />
<br />
<b>Zealot</b> <br />
Allows re-rolls to hit for units in the Fight phase. Pretty good for the units that have this rule.<br />
<br />
<u>HQ</u> <br />
<br />
<b>Celestine</b> <br />
A fantastic character, who is great in combat and still has the ability to come back from the dead. The one problem with making her your Warlord is she will draw a lot of enemy attention, so the added target on her head is probably a bad thing even with her ability to come back to life once a game.<br />
<br />
<b>Canoness</b> <br />
Your standard HQ, and a pretty good shout for all Adeptus Sororitas armies.<br />
<br />
<b>Uriah Jacobus</b> <br />
A slightly better Missionary, the only real benefit is the Banner of Sanctity, so I would probably pass on this guy.<br />
<i>See the Missionary for my note.</i> <br />
<br />
<b>Missionary</b> <br />
These units buff Morale for units around them, but you can only take one per detachment.<br />
<i>I'd like to see Word of the Emperor affect Astra Miitarum units as well. I think you would see people taking one of these if they did.</i> <br />
<br />
<u>Troops</u> <br />
<br />
<b>Battle Sister Squad</b> <br />
Your core unit. They can be taken in units of up to 15 and can gain +1 to the Act of Faith test. It's a shame that the amount of Special and Heavy weapons the unit can take doesn't scale with the number of models in the unit. <br />
<br />
<u>Elites</u> <br />
<br />
<b>Geminae Superia</b> <br />
Bodyguard for Celestine and a nice little melee unit in their own right. I would actually consider taking these without Celestine to fill a gap in a Sisters of Battle army.<br />
<br />
<b>Repentia Squad</b> <br />
They have decent enough melee weapons and are likely to be ignored until it's too late as they don't look that threatening on their own. They won't do well as your only assault unit though so you will need to support them.<br />
<i>These may be a little too expensive at 15 points each. It's also a shame that the maximum squad size is smaller than it used to be. However, you can fit them into a transport.</i> <br />
<br />
<b>Mistress of Repentance</b> <br />
A buff character for the Repentia Squad. A little bit underwhelming though.<br />
<i>This character lacks the <Order> Repentia Squad keyword, so she doesn't buff her own ability to hit. More importantly, she doesn't buff her own Advance and Charge rolls so struggles to keep up with the unit she is supposed to buff. They can easily get out of range of her when they move into combat and she will struggle to make the charge to keep up. A simple fix is to give her the keyword to match them.</i> <br />
<br />
<b>Celestian Squad</b> <br />
Essentially Veteran Battle Sisters. The army has both enough rival options in Elites as well as enough other Sister units for me to never take these.<br />
<i>I'm not sure the army wants or needs this unit to exist, but I feel that way about Space Marine veterans, so maybe it's just me. </i><br />
<i> </i> <br />
<b>Preacher</b> <br />
Like an Astra Militarum Priest, but with a debuff for Chaos Morale. Good for the extra attacks he grants, especially if you can get him near Repentia or Seraphim.<br />
<br />
<b>Hospitaller</b> <br />
An Apothecary, there is a possibility of taking a large unit of Sisters and then using this alongside a bunch of tools to make it too difficult to shift them off a central Objective. They either dedicate resources to trying to take the Objective or to deal with the rest of your army, not both. Worth a test, certainly.<br />
<br />
<b>Dialogus</b> <br />
A buff to Leadership and re-rolls for Acts of Faith? Sign me up!<br />
<br />
<b>Arco-Flagellants</b> <br />
No save, but a Feel No Pain. With a random number of attacks (2d3), I would rather take Sisters Repentia, as they cost the same amount.<br />
<i>Not sure what I want from these, they may just be too expensive for what they do.</i> <br />
<br />
<b>Crusaders</b> <br />
I wasn't overly impressed with these in the Astra Militarum list, but now they have access to Acts of Faith they may be better when taken there. As part of a Sisters army, pass.<br />
<br />
<b>Death Cult Assassins</b> <br />
An idea for these is to take a Priest so they don't take up Detachment slots, then take a couple of small units to counter-charge/protect your backline units from assault. They are fairly cheap for 4 attacks each.<br />
<br />
<u>Fast Attack</u> <br />
<br />
<b>Seraphim Squad</b> <br />
These are great to Deep Strike in, especially in conjunction with one of the Stratagems, and are your fast assault unit. A decent unit for this job used alongside the other assault units you have access to.<br />
<br />
<b>Dominion Squad</b> <br />
Vanguard lets you get a unit of these to the place you need them, with the Special Weapons to do the job. A great unit whose only downside is you really want to take a Transport to go with them. Luckily, the Sisters have a fantastic transport.<br />
<br />
<u>Heavy Support</u> <br />
<br />
<b>Exorcist</b> <br />
A bit random due to having d6 shots, but a fantastic long-range unit.<br />
<i>As an aside, while looking at improvements for things, I wish Smoke Launchers weren't instead of shooting. It's great for transports that surge forward and advance, looking to get to the opponent, but terrible for gun tanks like this one. They also fail to help the tank if your opponent goes first. And this applies across all armies with access to them, not just Adeptus Sororitas. </i><br />
<br />
<b>Retributor Squad</b> <br />
Essentially your Devastator squad, but with much more limited choice in weapons. Heavy Bolters are fine, Heavy Flamers are great for a more mobile unit and Multi-meltas have too short a range for static anti-vehicle fire.<br />
<br />
<b>Penitent Engines</b> <br />
A pair of these can tear a vehicle apart, and their Heavy Flamers give them some protection against infantry. They can even fight twice in the Fight phase and have a Feel No Pain. They are 100 points each though and lack Act of Faith.<br />
<br />
<u>Dedicated Transport</u> <br />
<br />
<b>Sororitas Rhino</b> <br />
A Rhino, but with Shield of Faith. It's surprising what a difference a 6+ Invulnerable save makes.<br />
<br />
<b>Immolator</b> <br />
A Razorback with Shield of Faith and different weapon options. The Immolation Flamer is exceptional, as it is both Assault and auto-hits allowing you to really move the tank and still shoot. The better transport, unless you want to carry larger units.<br />
<br />
<u>Order Convictions</u> <br />
<br />
Half of these centre around Acts of Faith and the other half actually work better with different army builds.<br />
<i>It feels like two of these do the same thing, regardless of how you have built the army; regain Faith points. The third makes Tests of Faith easier and will probably go on to be the default choice for players. I would change Argent Shroud's ability to something else, possibly something like the Space Marines Salamander's re-roll ability.</i> <br />
<br />
<u>Stratagems</u> <br />
<br />
Stand-out Stratagems<br />
<ul>
<li>Burning Descent</li>
<li>Vessel of the Emperor's Will</li>
<li>Final Redemption</li>
<li>Faith and Fury</li>
<li>Purity of Faith</li>
<li>Martyrdom</li>
<li>Sacred Rites</li>
</ul>
<u>Warlord Traits</u> <br />
<br />
A couple of these are interesting and can determine if you are going to hold your Warlord back or get stuck in.<br />
<br />
<u>Relics of the Ecclesiarchy</u> <br />
<br />
Stand-out Relics<br />
<ul>
<li>Blade of Admonition</li>
<li>Book of St. Lucius</li>
<li>Brazier of Eternal Flame</li>
<li>Litanies of Faith</li>
</ul>
Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-19125576372623849762018-12-19T17:11:00.002+00:002018-12-19T17:11:47.166+00:00Quick Hits - December 2018 Grey KnightsOur next quick hit should cleanse some of the recent heresy from the blog, Codex Adeptus Astartes Grey Knights. If a unit isn't covered here, then check out my review of Codex Adeptus Astartes Space Marines for my thoughts, with the caveat that some of them are Psykers on top of their normal capabilities.<br />
<br />
<a href="https://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-space-marines.html">https://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-space-marines.html</a><br />
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<br />
<br />
<br />
<br />
<br />
<u>Special Rules</u> <br />
<br />
<b>Daemon Hunters</b> <br />
A solid buff, although specifically against Daemons.<br />
<br />
<b>Rites of Banishment</b> <br />
Smites only do 1 Mortal Wound, except against Daemons where they do 3. A rule that is both flavourful and powerful against their nemeses.<br />
<br />
<b>Teleport Strike</b> <br />
Some units can deep strike.<br />
<br />
<u>HQ</u> <br />
<br />
<b>Lord Kaldor Draigo</b> <br />
Essentially the Grey Knight Chapter Master, he seems pretty good especially now that Chapter Approved has dropped his points by 60.<br />
<br />
<b>Grand Master Voldus</b> <br />
A psychic powerhouse with a decent melee weapon. Grants the standard Grand Master re-roll 1s too.<br />
<br />
<b>Grand Master</b> <br />
Why take one of these when you can upgrade to Voldus or Dreadknight?<br />
<br />
<b>Grand Master in Nemesis Dreadknight</b> <br />
A much-improved frame for combat and access to better weapons. It does lose the protection of being a Character though due to the increase in Wounds.<br />
<br />
<b>Castellan Crowe</b> <br />
An okay melee character, but the Black Blade of Antwyr is an anaemic weapon.<br />
<br />
<b>Brother-Captain Stern</b><br />
Has his own source of re-rolls, but your opponent gets one in return every time you use it. He also has the standard Brother-Captain ability.<br />
<br />
<b>Brother-Captain</b> <br />
They increase the range of Smite, which is great for an army that doesn't increase the difficulty for additional casts.<br />
<br />
<b>Librarian</b> <br />
It's kinda weird that a chapter full of psykers would still need a Librarian.<br />
<b> </b><b> </b><br />
<b>Brotherhood Champion</b> <br />
Meh.<br />
<br />
<u>Troops</u> <br />
<br />
<b>Terminator Squad</b> <br />
Terminators as troops, and psykers to boot. Not the best unit for filling a Battalion, but a useful slot for them to be in if you want to field a unit.<br />
<br />
<b>Strike Squad</b> <br />
Storm Bolters and Force Swords make these actually quite well equipped.<br />
<br />
<u>Elites</u> <br />
<br />
<b>Paladin Squad</b> <br />
Terminators with more Wounds and Attacks. Probably not worth it though.<br />
<br />
<b>Purifier Squad</b> <br />
A much shorter range Smite that does d6 Mortal Wounds? Still, pass.<br />
<br />
<u>Fast Attack</u> <br />
<b> </b> <br />
<b>Interceptor Squad</b> <br />
Teleport Shunt is the key here, allowing for rapid redeployment as needed.<br />
<br />
<b>Purgation Squad</b> <br />
You can give 4 of them Special Weapons, which is great for maximising firepower.<br />
<br />
<u>Heavy Support</u> <br />
<br />
<b>Nemesis Dreadknight</b> <br />
These are okay, but better taken as the Grand Master version.<br />
<br />
<u>Brotherhood of Psykers</u> <br />
<br />
A buff to Psychic tests and Denys that is amazing, plus they ignore the increasing modifier for Smite.<br />
<br />
<u>Stratagems</u> <br />
<br />
Stand-out Stratagems<br />
<ul>
<li>Truesilver Armour</li>
<li>Mental Focus</li>
<li>Teleportation Boost</li>
<li>Psychic Channeling</li>
<li>The Aegis</li>
<li>Heed the Prognosticars</li>
<li>Psychic Onslaught</li>
<li>Psybolt Ammunition</li>
<li>Finest Hour</li>
</ul>
<u>Warlord Traits</u> <br />
<br />
These are only okay, a couple of good ones (Nemesis Lord and Lore Master) and the rest are marginal.<br />
<br />
<u>Relics of Titan</u> <br />
<br />
Stand-out Relics<br />
<ul>
<li>Cuirass of Sacrifice</li>
</ul>
<br />
<u>Psychic Powers</u> <br />
<br />
The Sanctic Discipline has a good suite of powers and is the key to what makes the Grey Knights the army they are. <br />
Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-31991681116267368252018-12-19T13:55:00.000+00:002018-12-19T13:55:06.039+00:00Quick Hits - December 2018 TyranidsOur next Quick Hit is a look at Codex Tyranids<br />
<br />
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<br />
<u>Special Rules</u> <br />
<br />
<b>Synapse</b> <br />
Immunity to Morale is really good for the units that can come in large numbers.<br />
<br />
<b>Instinctive Behaviour</b> <br />
If you are too far away from Synapse, you get debuffs unless you attack the nearest enemy unit. Much less crippling than it has been in previous editions.<br />
<br />
<b>Shadow in the Warp</b> <br />
Increases the difficulty of opposing Psychic, potentially deadly in combination with one of the Warlord Traits.<br />
<br />
<u>HQ</u> <br />
<br />
<b>Broodlord</b> <br />
Can Advance and Charge and buffs Genestealers. It's also Synapse and a Psyker. A strong HQ choice.<br />
<br />
<b>Hive Tyrant</b> <br />
The iconic HQ for Tyranids, especially with wings. They bring a lot to the table and are usually both the first and second choice for HQ units.<br />
<br />
<b>The Swarmlord</b> <br />
A unique Hive Tyrant, who is a literal beast in Melee. He also lets a friendly unit move instead of shooting which almost ensures successful charges every turn.<br />
<br />
<b>Tyranid Prime</b> <br />
Good if you are taking a lot of Tyranid Warriors, otherwise pass. It feels too expensive and lacks Psychic ability.<br />
<br />
<b>Tervigon</b> <br />
Buffs Termagants and also replenishes dead ones. I really like the idea of taking this alongside masses of Termagants as the core of a Battalion.<br />
<br />
<b>Neurothrope</b> <br />
A Psyker that can heal Zoanthropes or itself whenever it uses Smite. Also, it is an easy to hide source of Synapse.<br />
<br />
<b>Old One Eye</b> <br />
An interesting melee beast, but overshadowed by the other options available to the army.<br />
<br />
<u>Troops</u> <br />
<br />
<b>Tyranid Warriors</b> <br />
A source of Synapse available in the Troops slot so good if you feel you may be lacking in Synapse.<br />
<br />
<b>Genestealers</b> <br />
One of the best melee units in the game, especially with the tools available in the Codex. I wouldn't bother with the Infestation Nodes though.<br />
<br />
<b>Termagants</b> <br />
You can take large units of these and fill the battlefield with bodies. They are so cheap and their shooting can be surprisingly deadly in large numbers.<br />
<br />
<b>Hormagaunts</b> <br />
A large swarm re-rolls 1s for hits and wounds in Melee, and they have the speed to get there.<br />
<br />
<b>Ripper Swarms</b> <br />
Small, so you can hide them on backfield Objectives and forget about them.<br />
<br />
<u>Elites</u> <br />
<br />
<b>Tyrant Guard</b> <br />
They are bodyguards for the Hive Tyrant but struggle to keep up when one has wings. A group of these supporting the Swarmlord might be okay.<br />
<br />
<b>Hive Guard</b> <br />
The weapon options for this unit are fantastic. Either Strength 8 that ignores line of sight, or Strength 7 Haywire. They are expensive though.<br />
<br />
<b>Lictor</b> <br />
These want to hunt backline units, but they don't feel like they make enough impact when they manage to get to them.<br />
<br />
<b>Deathleaper</b> <br />
A named Lictor that hunts Characters, so it looks worse at it is unlikely to kill its prey.<br />
<br />
<b>Zoanthropes</b> <br />
A Smite cannon unit with a 3+ Invul. Large units are really good.<br />
<br />
<b>Maleceptor</b> <br />
An expensive Psychic bomb, overshadowed by the other options.<br />
<br />
<b>Venomthropes</b> <br />
They shroud your army with a -1 to hit, which gets better the more you take. Also, their weapons aren't spectacular but do D3 damage.<br />
<br />
<b>Pyrovores</b> <br />
Heavy flamers that do Mortal Wounds as they take damage. Great for holding an Objective.<br />
<br />
<b>Haruspex</b> <br />
Not a bad beast, it's ability to get wounds back can increase its survivability.<br />
<br />
<u>Fast Attack</u> <br />
<br />
<b>Gargoyles</b> <br />
Essentially, Termagants that you can deep strike, the Blinding Venom helps keep them alive if they make the charge.<br />
<br />
<b>Raveners</b> <br />
A modular deep strike unit, these are probably better at hunting backline units than Lictors.<br />
<br />
<b>The Red Terror</b> <br />
A named Ravener, it's Swallow Whole ability could potentially kill a character instantly but is unlikely to actually work.<br />
<br />
<b>Mucolid Spores</b> <br />
Living mines, good for doing Mortal Wounds and keeping the opponent away from areas.<br />
<br />
<b>Spore Mines</b> <br />
Smaller mines, they do less damage but come in groups of three.<br />
<br />
<u>Heavy Support</u> <br />
<br />
<b>Exocrine</b> <br />
It gets +1 to hit and the ability to shoot twice if it doesn't move and it's weapon is fantastic.<br />
<br />
<b>Tyrannofex</b> <br />
More modular, I like the idea of taking two of these, one with Rupture Cannon for the big targets and one with Fleshborer Hive for helping clear Infantry.<br />
<br />
<b>Biovores</b> <br />
If it hits it doesn't Mortal Wounds, if it misses it makes Spore Mines. I really like these.<br />
<br />
<b>Toxicrene</b> <br />
I think this has the potential for assaulting elite Infantry and doling out more damage than it receives. If it encounters heavy fire though, it will probably drop.<br />
<br />
<b>Carnifexes</b><br />
The Tyranid equivalent of Dreadnoughts, these can be customised for the job you want. They lack the Dreadnought weakness as there are more targets in the army to absorb the opposing heavy firepower.<br />
<br />
<b>Screamer-Killers</b> <br />
These are really good, I think they are the best kind of Carnifex.<br />
<br />
<b>Thornbacks</b> <br />
A Carnifex with the ability to do a Mortal Wound in melee. Not exceptionally compelling over the other Carnifexes.<br />
<br />
<b>Mawloc</b> <br />
The ability to burrow up, deal Mortal Wounds and then block enemy movement is really good. It doesn't do much damage on its own but the disruption is amazing.<br />
<br />
<b>Trygon</b> <br />
A deep strike assault unit that can take some Troops with it. Not bad, but the Toughness seems low for a model of its size.<br />
<br />
<b>Trygon Prime</b> <br />
A Trygon, but with Synapse. If you are looking to field a Trygon, then this is worth upgrading to, otherwise, pass.<br />
<br />
<u>Dedicated Transport</u> <br />
<br />
<b>Tyrannocyte</b> <br />
A drop pod. It's conceptually cool, but probably not worth fielding.<br />
<br />
<u>Fliers</u> <br />
<br />
<b>Harpy</b> <br />
A decent mobile gun platform that also drops Spore Mines.<br />
<br />
<b>Hive Crone</b><br />
Has a decent Strength flamer, and access to Haywire. If I want a Flier though, I'd rather have a Harpy.<br />
<br />
<u>Fortification</u> <br />
<br />
<b>Sporocyst</b> <br />
A bunker that spawns Spore Mines, it does seem a little expensive for a unit that can't move. You can deep strike it in though.<br />
<br />
<u>Hive Fleet Adaptations</u> <br />
<br />
I say this a lot about sub-faction abilities, but all of these are really good. There are so few truly bad sub-faction abilities in the game.<br />
<br />
<u>Stratagems</u> <br />
<br />
Stand-out Stratagems<br />
<ul>
<li>Caustic Blood</li>
<li>Rapid Regeneration</li>
<li>Scorch Bugs</li>
<li>Single-Minded Annihilation</li>
<li>Pathogenic Slime</li>
<li>Sporefield</li>
<li>Power of the Hive Mind</li>
<li>Death Frenzy</li>
<li>Overrun</li>
<li>Call the Brood</li>
<li>Adrenaline Surge</li>
<li>The Deepest Shadow</li>
<li>Endless Swarm</li>
<li>Opportunistic Advance</li>
</ul>
<u>Warlord Traits</u> <br />
<br />
These are about 50/50, although the Kronos one really punishes opposing Psykers.<br />
<br />
<u>Bio-Artefacts of the Tyranids</u> <br />
<br />
Stand-out Relics<br />
<ul>
<li>Chameleonic Mutation</li>
<li>Hyper-Adaptive Biology</li>
<li>Balethorn Cannon</li>
<li>The Norn Crown</li>
</ul>
<u>Psychic Power</u> <br />
<br />
The best powers here are all of the buff/debuff powers. It gives you a lot of battlefield control.Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-44359542856145244982018-12-17T14:13:00.000+00:002018-12-17T14:14:11.137+00:00Quick Hits - December 2018 Death GuardOur next quick hit (at long last) is a look at the Death Guard. If something isn't covered here, check out my opinion on it in the Thousand Sons quick hit or the Chaos Daemons one;<br />
<br />
<a href="https://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-thousand-sons.html?zx=38dce3ed9ef5db0f">https://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-thousand-sons.html?zx=38dce3ed9ef5db0f </a><br />
<br />
<a href="https://hiveoffunandsilliny.blogspot.com/2018/12/quick-hits-november-2018-codex-chaos.html">https://hiveoffunandsilliny.blogspot.com/2018/12/quick-hits-november-2018-codex-chaos.html</a><br />
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<br />
<u>Special Rules</u><br />
<br />
<b>Disgustingly Resilient</b><br />
The keynote rule of the Death Guard. It makes their units that much tougher to put down, especially on the units that are tough already.<br />
<br />
<b>Plague Weapon</b> <br />
Like having a built-in Lieutenant, but only for selected weapons. This puts in a lot of work.<br />
<br />
<u>HQ</u><br />
<br />
<b>Typhus</b><br />
Buffs your Poxwalkers and gives nearby units a Mortal Wound generating ability. Good if you are taking a lot of Poxwalkers. Is also a Psyker.<br />
<br />
<b>Lord of Contagion</b><br />
Has Nurgle's Gift, like Typhus, but doesn't buff Poxwalkers and isn't a Psyker. Their low speed can see them easily left behind as well.<br />
<br />
<b>Chaos Lord/Chaos Lord in Terminator Armour</b> <br />
Your Death Guard Captains.<br />
<br />
<b>Sorcerer/Sorcerer in Terminator Armour</b> <br />
Your Death Guard Librarians.<br />
<br />
<b>Malignant Plaguecaster</b> <br />
A specialist Sorcerer who also doles out Mortal Wounds if he rolls high enough while casting Powers. Worth the extra points.<br />
<br />
<u>Troops</u> <br />
<br />
<b>Plague Marines</b> <br />
Your "Standard" Marines, with access to a suite of Plague Weapons. They combine Toughness 5, Power Armour and Disgustingly Resilient to become hard to shift. They do pay the points for it though.<br />
<br />
<b>Chaos Cultists</b> <br />
A thing to note, these guys are not Disgustingly Resilient.<br />
<br />
<b>Poxwalkers</b> <br />
A shambling zombie horde, that can add to its number by slaying Infantry in melee. Large numbers of these are dangerous.<br />
<br />
<u>Elites</u> <br />
<br />
<b>Noxious Blightbringer</b> <br />
Lowers opposing Leadership and helps Death Guard Advance faster. They almost feel like a must-have. <br />
<br />
<b>Foul Blightspawn</b> <br />
This guy is interesting, as he stops opposing units that Charged from striking first. Worth looking at for a defensive build.<br />
<br />
<b>Biologus Putrifier</b> <br />
Makes your Blight Grenades a lot nastier, especially in conjunction with the Blight Bombardment Stratagem.<br />
<br />
<b>Plague Surgeon</b> <br />
Gives a buff to Disgustingly Resilient and is pretty cheap.<br />
<br />
<b>Tallyman</b> <br />
Re-rolls for Melee and Command Point regeneration makes this guy really good.<br />
<br />
<b>Deathshroud Terminators</b> <br />
Set-up as bodyguards, but woefully slow and with woefully short ranged weapons. Pass.<br />
<br />
<b>Blightlord Terminators</b> <br />
Much like the Plague Marines but for Terminator armour.<br />
<br />
<b>Possessed</b> <br />
Random Attacks and no Disgustingly Resilient means you will almost never see these.<br />
<br />
<u>Fast Attack</u><br />
<br />
<b>Foetid Bloat-drone</b><br />
Fast and hard to deal with, these are best with either Plaguespitters or Fleshmowers. A great unit.<br />
<br />
<b>Myphitic Blight-hauler</b><br />
Mobile heavy weapons, these are deadly in units of three.<br />
<br />
<u>Heavy Support</u><br />
<br />
<b>Plagueburst Crawler</b><br />
A great artillery piece, whose only weakness is a lower Ballistic Skill than you would expect.<br />
<br />
<u>Lord of War</u><br />
<br />
<b>Mortarion</b> <br />
Deadly once he gets in close, if you can keep him alive long enough. A monstrous gamble, at his points cost, but well worth it.<br />
<br />
<u>Inexorable Advance</u><br />
<br />
Allows units to Advance and still shoot normally, to get around their lower movement values, and great alsongside the Noxious Blightbringer. It also increases the range of Rapid Fire weapons. It makes a seemingly static army surprisingy mobile.<br />
<br />
<u>Stratagems</u><br />
<br />
Stand-out Stratagems<br />
<ul>
<li>Nurgle's Rot</li>
<li>Putrid Detonation</li>
<li>Blasphemous Machines</li>
<li>The Dead Walk Again</li>
<li>Blight Bombardment</li>
</ul>
<u>Warlord Traits</u><br />
<br />
Most of these are about making your Warlord harder to kill. Rotten Constitution is a highlight.<br />
<br />
<u>Relics of Decay</u> <br />
<br />
Stand-out Relics<br />
<ul>
<li>The Suppurating Plate</li>
<li>Dolorous Knell</li>
<li>Fugaris Helm</li>
</ul>
<u>Psychic Powers</u><br />
<br />
A good suite of powers, Miasma of Pestilence always being your first choice.<br />
<br />
<br />Judge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0tag:blogger.com,1999:blog-6545143313450135110.post-66541415701602624172018-12-12T13:14:00.002+00:002018-12-12T13:14:36.169+00:00Quick Hits November 2018 - Codex Chaos DaemonsOur latest quick hit is a blast from the past, Chaos Daemons. I will separate the units by<i><u><b> Patron God</b></u></i><br />
<br />
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<br />
<br />
<u>Universal Special Rules</u><br />
<br />
<b>Daemonic</b><br />
A simple 5+ Invulnerable save for everyone. Makes the AP of your opponent's weapons irrelevant.<br />
<br />
<b>Daemonic Ritual</b> <br />
This lets you summon in units, but is random and in Matched play requires you to have set aside the points in the first place. Very meh at the moment.<br />
<br />
<u>HQ</u><br />
<br />
<b>Be'lakor</b> <br />
A Daemon Prince/Chapter Master who re-rolls failed saves. Possibly a little too expensive though.<b><br /></b><br />
<br />
<b>Daemon Prince of Chaos</b><br />
Semi-customisable combat monsters, your first HQ should be one of these who worships your God. They gain the ability from the keyword too.<br />
<br />
<u>Fast Attack</u> <br />
<br />
<b>Furies</b> <br />
They cause extra losses from nearby Morale tests and a small unit is quite cheap. They can't afford to be on the front lines though. They do gain the ability of the keyword though.<br />
<br />
<u>Heavy Support</u> <br />
<br />
<b>Soul Grinder</b> <br />
You can grant them the ability from they chaos keyword you give them, but they seem like expensive tank substitutes that will attract all the opposing anti-tank fire.<br />
<br />
<u>Daemonic Loci</u> <br />
<br />
These are all worthwhile incentives for not building mixed Detachments.<br />
<br />
<u>Stratagems</u> <br />
<br />
Stand-out universal Stratagems<br />
<ul>
<li>Denizens of the Warp</li>
<li>Daemonic Possession</li>
<li>Warp Surge</li>
</ul>
<br /><b><i><u>Khorne</u></i></b> <br />
<br />
<u>Special Rules</u> <br />
<br />
<b>Unstoppable Ferocity</b> <br />
A massive buff for assault, especially on large units of Bloodletters.<br />
<br />
<u>HQ</u><br />
<br />
<b>Skarbrand</b><br />
He has a lot of powerful Melee attacks, but as he takes wounds his movement drops drastically. It feels like his lack of wings really hurts.<br />
<br />
<b>Bloodthirster of Insensate Rage</b> <br />
Once he gets to assault, he makes a mess of big, single model units. All the Bloodthirsters (and Skarbrand) are massive targets that will attract a lot of fire though.<br />
<br />
<b>Wrath of Khorne Bloodthirster</b><br />
A character hunter, but I'm not convinced that the Insensate Rage just isn't better.<br />
<br />
<b>Bloodthirster of Unfettered Fury</b> <br />
A Bloodthirster with no extra rules. Pass.<br />
<br />
<b>Skulltaker</b> <br />
A better character hunter due to his size, who also gives Bloodletters +1 to hit.<br />
<br />
<b>Bloodmaster</b><br />
The Herald of Khorne The Strength buff, plus Unstoppable Ferocity, allows Bloodletters to bring down heavy targets.<br />
<br />
<b>Skullmaster</b> <br />
Herald on Juggernaut. Extra survivability for extra points.<br />
<br />
<b>Blood Throne</b> <br />
Herald on a throne. Even more Wounds and Toughness, plus an ability to potentially heal. I think the lower point versions are better.<br />
<br />
<b>Karanak</b> <br />
An amazing character hunter that can also deny to Psychic powers. A fantastic HQ.<br />
<br />
<u>Troops</u> <br />
<br />
<b>Bloodletters</b> <br />
Their melee weapons are amazing, and with all the buffs available they can chew through pretty much any unit.<br />
<br />
<u>Elites</u> <br />
<br />
<b>Bloodcrushers</b> <br />
Great for assaulting Vehicles, as their Horns become strength 8, but Bloodletters give you the weight of numbers.<br />
<br />
<u>Fast Attack</u> <br />
<br />
<b>Flesh Hounds</b> <br />
I thought these would have scarier stats, but they are fast and let a Khorne army deny the witch.<br />
<br />
<u>Heavy Support</u> <br />
<br />
<b>Skull Cannon</b> <br />
A decent anti-tank weapon, these are surprisingly deadly fire-support.<br />
<br />
<u>Esoterica</u> <br />
<br />
Best Stratagem - Banner of Blood<br />
Best Warlord Trait - Rage Incarnate<br />
Best Hellforged Artefact - The Crimson Crown<br />
<br />
<i><u><b>Tzeentch</b></u></i> <br />
<br />
<u>Special Rules</u><br />
<br />
<b>Ephemeral Form</b><br />
Invul saves on 4s rather than 5s. That lets them ignore a lot more hits.<br />
<br />
<u>HQ</u><br />
<br />
<b>Kairos Fateweaver</b><br />
A fantastic Psyker, but you really want the first turn so you can establish some defences.<br />
<br />
<b>Lord of Change</b><br />
Also a great Psyker, the Rod of Sorcery is an interesting upgrade.<br />
<br />
<b>The Changeling</b><br />
Send this guy looking for characters. He copies their melee stats and weapon and has a good chance of offing them first.<br />
<br />
<b>The Blue Scribes</b> <br />
A great counter to opposing Psykers and they also cast a random, unstoppable power each turn. These guys look amazing.<br />
<br />
<b>Changecaster</b> <br />
The Tzeentch Herald. The Locus buff seems less relevant for non-Khorne daemons. Otherwise, this is okay.<br />
<br />
<b>Fateskimmer</b> <br />
Herald on Chariot, for added speed. I recommend the Chanting Horrors upgrade.<br />
<br />
<b>Fluxmaster</b><br />
Herald on Disk. If I want an upgraded Herald, I'd rather take the Fateskimmer.<br />
<br />
<u>Troops</u><br />
<br />
<b>Horrors</b><br />
A great unit for screening/tying up as you can Split them from Pinks all the way down to Brimstones.<br />
<br />
<u>Elites</u> <br />
<br />
<b>Flamers</b> <br />
Good for attack hordes and deadly on Overwatch. <br />
<br />
<b>Exalted Flamer</b> <br />
A source of short-ranged anti-vehicle fire as well as Overwatch to protect itself.<br />
<br />
<u>Fast Attack</u> <br />
<br />
<b>Screamers</b> <br />
This is a surprisingly deadly melee unit for Tzeentch. <br />
<br />
<u>Heavy Support</u> <br />
<br />
<b>Burning Chariot</b> <br />
A combo of Exalted Flamer and 2 Screamers, but I think the individual units are better at the job.<br />
<br />
<u>Esoterica</u> <br />
<br />
Best Stratagem - Locus of Conjuration<br />
Best Warlord Trait - Boon of Sorcery<br />
Best Hellforged Artefact - The Endless Grimoire<br />
Best Psychic Power - Treason of Tzeentch <br />
<br />
<i><u><b>Nurgle</b></u></i> <br />
<br />
<u>Special Rules</u> <br />
<br />
<b>Disgustingly Resilient</b> <br />
A 5+ feel no pain, this makes Nurgle Daemons so tanky alongside their natural Invul save.<br />
<br />
<u>HQ</u><br />
<br />
<b>Rotigus</b><br />
The deluge of Nurgle is interesting, otherwise, he's a bullet magnet.<br />
<br />
<b>Great Unclean One</b><br />
Great if you are Summoning units via the Doomsday Bell. The ability this has to resurrect models is also pretty good.<br />
<br />
<b>Epidemius</b><br />
If you can kill the enemy, the tally is really good. Probably worth taking for that ability alone.<br />
<br />
<b>Horticulture Slimux</b><br />
Buffs Nurgle Beasts and spawns Feculent Gnarlmaws. Great HQ for a fun army that runs around the table, not sure how good that is in practice.<br />
<br />
<b>Poxbringer</b><br />
Herald of Nurgle, nothing special but a solid HQ.<br />
<br />
<b>Sloppity Bilepiper</b><br />
An amazing character who increases your chance of triggering Daemonic Icons.<br />
<br />
<b>Spoilpox Scrivener</b><br />
Gives an amazing set of buffs to Plaguebearers.<br />
<br />
<u>Troops</u><br />
<br />
<b>Plaguebearers</b> <br />
Hard to shift when in large numbers.<br />
<br />
<b>Nurglings</b><br />
Cheap infiltrators that can sit on objectives and easily be ignored.<br />
<br />
<u>Elites</u> <br />
<br />
<b>Beasts of Nurgle</b> <br />
A tough melee unit let down by having a random number of attacks. <br />
<br />
<u>Fast Attack</u> <br />
<br />
<b>Plague Drones</b> <br />
These give Nurgle some much needed speed, but are otherwise unremarkable.<br />
<br />
<u>Fortification</u> <br />
<br />
<b>Feculent Gnarlmaw</b> <br />
This is good for putting on an objective and disincentivising your opponent going near it, while allowing your army and initial burst of speed to spread out. So cheap as well.<br />
<br />
<u>Esoterica</u> <br />
<br />
Best Straatagem - Locus of Fecundity<br />
Best Warlord Trait - Plaguefly Hive<br />
Best Hellforged Artefact - Horn of Nurgle's Rot<br />
Best Psychichc Power - Miasma of Pestilence<br />
<br />
<i><u><b>Slaanesh</b></u></i> <br />
<br />
<u>Special Rules</u><br />
<br />
<b>Quicksilver Swiftness</b><br />
Always striking first in combat means that once they reach your lines they will stay a threat turn after turn.<br />
<br />
<u>HQ</u><br />
<br />
<b>Keeper of Secrets</b><br />
An interesting set of debuffs for a character that is easy to shoot, however the lack of an updated model leaves it with much more scope to hide behind terrain.<br />
<br />
<b>The Masque of Slaanesh</b><br />
Buffs Daemonettes and punishes opposing units in combat. A solid character.<br />
<br />
<b>Herald of Slaanesh</b><br />
Like the Tzeentch Herald, feels a bit out of place for this diety.<br />
<br />
<u>Troops</u><br />
<br />
<b>Daemonettes</b><br />
They feel like worse Bloodletters, unfortunately, although they might be solid when backed up by The Masque.<br />
<br />
<u>Elites</u> <br />
<br />
<b>Fiends of Slaanesh</b> <br />
A fast-moving unit that disrupts psykers and stops opposing units falling back. I think they are underrated.<br />
<br />
<u>Fast Attack</u> <br />
<br />
<b>Seekers</b> <br />
These are just faster Daemonettes. Pass.<br />
<br />
<b>Hellflayer</b> <br />
I'm not sure what this units purpose is.<br />
<br />
<u>Heavy Support</u> <br />
<br />
<b>Seeker Chariot</b> <br />
Like the Hellflayer, but at least it can benefit from Daemonette buffs, I guess.<br />
<br />
<b>Exalted Seeker Chariot</b> <br />
Like the Seeker CHariot, but bigger and therefore worse.<br />
<br />
<u>Esoterica</u> <br />
<br />
Best Stratagem - Rapturous Standard<br />
Best Warlord Trait - The Murderdance<br />
Best Hellforged Artefact - The Mark of Excess<br />
Best Psychic Power - Symphony of PainJudge Landohttp://www.blogger.com/profile/17674204046298246394noreply@blogger.com0