Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Saturday, 11 May 2024

Kirtonian Conflict XII - Part One

 


Dick Jones convinced myself and Dick Nixon to attended Kirtonian Conflict XII, this weekend at Kirton Games. It's a 1000 point, 3 round event and should be a good day out. I've enjoyed their events for a variety of game systems, although this is my first 40k attendance since Kirtonian Conflict VIII

I took the Drukhari to that one, and had a really good performance. For this one though, I'm going to stick with my beloved Iyanden. Despite GW's best efforts to put me off Wraith units.



Aeldari Incursion (1000 points) 

Battle Host 

CHARACTERS 

Autarch Wayleaper (115 points) • Warlord • 1x Dragon fusion gun 1x Mandiblasters 1x Star glaive 

Death Jester (105 points) • 1x Jester’s blade 1x Shrieker cannon • Enhancement: Fate’s Messenger 

OTHER DATASHEETS 

Dire Avengers (70 points) • 1x Dire Avenger Exarch • 1x Avenger shuriken catapult 1x Avenger shuriken catapult 1x Close combat weapon • 4x Dire Avenger • 4x Avenger shuriken catapult 4x Close combat weapon 

Falcon (140 points) • 1x Bright lance 1x Pulse laser 1x Twin shuriken catapult 1x Wraithbone hull 

Fire Dragons (85 points) • 1x Fire Dragon Exarch • 1x Close combat weapon 1x Firepike • 4x Fire Dragon • 4x Close combat weapon 4x Dragon fusion gun 

Fire Prism (180 points) • 1x Prism cannon 1x Shuriken cannon 1x Wraithbone hull 

Rangers (55 points) • 5x Ranger • 5x Close combat weapon 5x Ranger long rifle 5x Shuriken pistol 

Rangers (55 points) • 5x Ranger • 5x Close combat weapon 5x Ranger long rifle 5x Shuriken pistol 

Swooping Hawks (80 points) • 1x Swooping Hawk Exarch • 1x Aeldari power sword 1x Close combat weapon 1x Hawk’s talon • 4x Swooping Hawk • 4x Close combat weapon 4x Lasblaster 

Warp Spiders (115 points) • 1x Warp Spider Exarch • 1x Close combat weapon 1x Death spinner 1x Death spinner 1x Powerblades • 4x Warp Spider • 4x Close combat weapon 4x Death spinner

When the Dicks have posted lists recently, I've been posing them the following questions (stolen from Goonhammer) 

  1. What's your plan for dealing with Hordes?
  2. What's your plan for dealing with Vehicle/Monsters?
  3. How are you approaching the Primary?
  4. How are you handling Secondaries?

This ensures that you are already making plans during the building stage, and not just taking units that look cool or defaulting to your faves. So, what are my answers?

  1. Geoffrey Dester, on Sustained mode. Getting anywhere between 6 and 12 hits with decent firepower and potential Dev Wounds is amazing into Infantry hordes. This is backed up by the Swooping Hawks, Warp Spiders, Dire Avengers and the alternate firing mode of the Fire Prism. I should have little trouble clearing chaff.
  2. The Fire Prism's main gun is flat 6 damage. If that fails I have the guns on the Falcon and the unit of Fire Dragons, plus the Autarch in a pinch.
  3. The Primary is a difficult one. With so many abilities granting bonuses when units target enemies on Objectives, and Toughness 3 making most of my Elite army fragile, I can't afford to sit and hope to survive any attempt to shift me. I will have to claim Objectives where I feel safe from retaliation, while using my killing power to try and stop my opponent from getting too far ahead on the Primary themselves. Hopefully I can catch up/overtake in the second half of the game.
  4. The Rangers let me start in good positions for scoring, and the list has a lot of mobility. I'm likely to start the Warp Spiders in Deep Strike, as well as the Falcon. It's payload will be match-up dependant. My choices are the Fire Dragons or the Dire Avengers, both can be great when dropped in behind the right foe. The Swooping Hawks ability to jump off and on the table is also key to this.

I've only managed a couple of games for testing, both against Necrons. The Obeisance Phalanx and the Annihilation Legion. Both were very different builds and playstyles despite being from the same book.

Against the Phalanx, my list had a Wraithlord and a D-Cannon platform instead of the Falcon, Fire Dragons and Dire Avengers. The Wraithlord hitting on 4s makes it a massive liability at 160 points, which upsets me as it's one of the models that got me into the game. The D-Cannon, long one of my favourite weapons, is very expensive now for d3 shots. I understand how good it is, but feel it needs to be taken in multiples, which you can't afford in a 1000 point game.

This lead to me swapping to help with scoring in the second game, at the cost of the Iyanden flavouring. Hopefully having the extra units should give me a little more table coverage, while also being much more manouvreable than the Support Platform was. 

The Dataslates have been unkind to Aeldari, rightly so given their tournament performance. But point increases based on 2000 point armies are always going to make list building for 1000 points more difficult. Making Guardians cheaper almost makes them feel useable, but they are still very fragile. And a unit size of 10 makes them difficult to hide. Add in a Leader to Bodyguard and that's 20% of your list already gone. So I'm not happy with them in an Incursion

That's the list and the logic. Now to see if the plan survives contact with the enemy tomorrow



Monday, 5 February 2024

PAW 2024 part two

The battles have been fought, the results are in and the event is finished. 40 Players narrowed down to one winner. So, how did I do. Part one of this report is here

 

Game 1 –Primary Mission Take and Hold - Mission Rule Chilling Rain – Deployment Search and Destroy.

Mikey Rzasa of Powerhouse Wargaming - World Eaters

Lucky Helbrute and Hunters of The Lost Kebab (1965 points)

World Eaters
Strike Force (2000 points)
Berzerker Warband


CHARACTERS

Angron (415 points)
• Warlord

Khârn the Betrayer (80 points)
• 1x Gorechild
1x Khârn’s plasma pistol


Lord Invocatus (140 points)
• 1x Bolt Pistol
1x Coward’s Bane
1x Juggernaut’s bladed horn

World Eaters Lord on Juggernaut (130 points)
• 1x Exalted chainblade
1x Juggernaut’s bladed horn
1x Plasma pistol
• Enhancement: Favoured of Khorne

World Eaters Master of Executions (105 points)
• 1x Axe of dismemberment
1x Bolt pistol
• Enhancement: Berzerker Glaive


BATTLELINE

Jakhals (70 points)
• 1x Jakhal Pack Leader
• 1x Autopistol
1x Jakhal chainblades
• 1x Dishonoured
• 1x Skullsmasher
• 8x Jakhal
• 8x Autopistol
1x Icon of Khorne
7x Jakhal chainblades
1x Mauler chainblade

Khorne Berzerkers (200 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Plasma pistol
• 9x Khorne Berzerker
• 7x Berzerker chainblade
7x Bolt pistol
1x Icon of Khorne
2x Khornate eviscerator
2x Plasma pistol

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Plasma pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol


DEDICATED TRANSPORTS

World Eaters Rhino (75 points)
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher

World Eaters Rhino (75 points)
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher


OTHER DATASHEETS

Eightbound (135 points)
• 1x Eightbound Champion
• 1x Lacerators
• 2x Eightbound
• 2x Eightbound eviscerators

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Eightbound chainfist
1x Eightbound eviscerator
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Eightbound chainfist
1x Eightbound eviscerator
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

World Eaters Helbrute (140 points)
• 1x Close combat weapon
1x Heavy flamer
1x Helbrute fist
1x Multi-melta

My first round and an army I've not faced since they got their own Codex; World Eaters. I've discovered they have some great tools. The Blessings of Khone giving them access to Advance and Charge for amazing speed, and a Feel No Pain to increase their resiliency. As expected, anything they touch in melee gets murdered. 

That said, my killing power is fine against them, but I have to play cagey and keep my distance. This makes the Primary a struggle, as was reflected in the final score. I also made a critical mistake. Mikey charge Exalted Eightbound into the Dire Avengers, and Kharn with some Bezerkers into The Yncarne. He activated the Eightbound first, reasoning that The Yncarne couldnt kill enough Bezerkers but Asurman could kill the Eightbound. He killed the Dire Avengers, and I forgot about teleporting out of combat until after we had applied damage from Kharn. The Bezerkers then tore The Yncarne down.

It was a grave error. Doing it would have saved The Yncarne, and let me remove those Bezerkers easier in the next turn. I focused on scoring as much as possible and did manage to max out my Secondaries though. I also enjoyed killing Angron in turn 5, leaving no possibility of his return (or so I thought...)


A loss, but a fun game. We also had a special sub-game counting all the people trying the locked door next to us in search of the toilet. 12-0 to the door at the end of our match.

Game 2 – Primary Mission the Ritual – Mission Rule Scrambler Fields – Deployment Sweeping Engagement.

Lee Stubbs of Cross Swords - Adeptus Astartes; Salamanders

salamanders (1980 points)

Space Marines
Salamanders
Strike Force (2000 points)
Firestorm Assault Force


CHARACTERS

Adrax Agatone (85 points)
• 1x Drakkis
1x Malleus Noctum

Librarian (75 points)
• 1x Bolt pistol
1x Force weapon
1x Smite
• Enhancement: Champion of Humanity

Vulkan He’stan (100 points)
• Warlord
• 1x Bolt Pistol
1x Gauntlet of the Forge
1x Spear of Vulkan


BATTLELINE

Intercessor Squad (85 points)
• 1x Intercessor Sergeant
• 1x Bolt pistol
1x Plasma pistol
1x Power fist
• 4x Intercessor
• 1x Astartes grenade launcher
4x Bolt pistol
4x Bolt rifle
4x Close combat weapon

Intercessor Squad (85 points)
• 1x Intercessor Sergeant
• 1x Bolt pistol
1x Plasma pistol
1x Power fist
• 4x Intercessor
• 1x Astartes grenade launcher
4x Bolt pistol
4x Bolt rifle
4x Close combat weapon


OTHER DATASHEETS

Bladeguard Veteran Squad (180 points)
• 1x Bladeguard Veteran Sergeant
• 1x Master-crafted power weapon
1x Plasma pistol
• 5x Bladeguard Veteran
• 5x Heavy bolt pistol
5x Master-crafted power weapon

Brutalis Dreadnought (175 points)
• 1x Brutalis talons
1x Twin Icarus ironhail heavy stubber
1x Twin multi-melta

Eradicator Squad (95 points)
• 1x Eradicator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Melta rifle
• 2x Eradicator
• 2x Bolt pistol
2x Close combat weapon
1x Melta rifle
1x Multi-melta

Eradicator Squad (95 points)
• 1x Eradicator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Melta rifle
• 2x Eradicator
• 2x Bolt pistol
2x Close combat weapon
1x Melta rifle
1x Multi-melta

Infernus Squad (170 points)
• 1x Infernus Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Pyreblaster
• 9x Infernus Marine
• 9x Bolt pistol
9x Close combat weapon
9x Pyreblaster

Land Raider Redeemer (260 points)
• 1x Armoured tracks
2x Flamestorm cannon
1x Hunter-killer missile
1x Multi-melta
1x Storm bolter
1x Twin assault cannon

Repulsor (190 points)
• 1x Armoured hull
1x Hunter-slayer missile
1x Las-talon
1x Repulsor defensive array
1x Twin lascannon

Stormraven Gunship (240 points)
• 1x Armoured hull
2x Hurricane bolter
2x Stormstrike missile launcher
1x Twin lascannon
1x Twin multi-melta

Whirlwind (145 points)
• 1x Armoured tracks
1x Hunter-killer missile
1x Storm bolter
1x Whirlwind vengeance launcher

Time to shake off the first round error and face Space Marines. This was a vehicle heavy list, and The Ritual is an interesting mission. Unfortunately, the low number of deployments due to so much starting in vehicles let me destroy the Land Raider in the first turn with the Wraithguard. This repeated for the rest of the game, with the Wraithguard and The Yncarne destroying vehicles and my other units destroying the units inside. 

The biggest sticky moment of the game (and the weekend) was a rules dispute when the Wraithguard killed the Repulsor, and Lee used Burning Vengeance. He was not happy when the Wraithguard got to shoot back. Judge was called and Simon handled the dispute well.


A solid win, as everything I pointed at died and very little died in return. It was a result that made me feel better about my match-up into vehicle heavy lists like Knights.

Game 3 – Primary Mission Purge the Foe – Mission Rule Chilling Rain – Deployment Crucible of Battle.

Liam Steptoe of Powerhouse Wargaming - World Eaters

Mildly Angry Legion (2000 points)

World Eaters
Strike Force (2000 points)
Berzerker Warband


CHARACTERS

Angron (415 points)
• Warlord
• 1x Samni’arius and Spinegrinder

Khârn the Betrayer (80 points)
• 1x Gorechild
1x Khârn’s plasma pistol

World Eaters Lord on Juggernaut (130 points)
• 1x Exalted chainblade
1x Juggernaut’s bladed horn
1x Plasma pistol
• Enhancement: Favoured of Khorne

World Eaters Master of Executions (105 points)
• 1x Axe of dismemberment
1x Bolt pistol
• Enhancement: Berzerker Glaive


BATTLELINE

Jakhals (70 points)
• 1x Jakhal Pack Leader
• 1x Autopistol
1x Jakhal chainblades
• 1x Dishonoured
• 1x Skullsmasher
• 8x Jakhal
• 8x Autopistol
1x Icon of Khorne
7x Jakhal chainblades
1x Mauler chainblade

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Bolt pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Bolt pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Bolt pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Bolt pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol


DEDICATED TRANSPORTS

World Eaters Rhino (75 points)
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher

World Eaters Rhino (75 points)
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher


OTHER DATASHEETS

Eightbound (135 points)
• 1x Eightbound Champion
• 1x Lacerators
• 2x Eightbound
• 2x Eightbound eviscerators

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Paired Eightbound chainfists
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Paired Eightbound chainfists
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Paired Eightbound chainfists
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

World Eaters Chaos Spawn (65 points)
• 2x Chaos Spawn
• 2x Hideous mutations

And somehow, Angron returned. A similar, but not identical list from Mikey's teammate. Liam was also a lot more cagey with Angron. This game was the first of the weekend that felt like both players were really battling over positioning. Liam certainly knew how to use the terrain to his advantage, stopping my guns from fruitfully engaging most units. 

I did much better on Primary this time, but it wasn't enough. Purge meant that the World Eaters had to come out to get kills. Once again, Angron was sent to the Warp in Round 5. There is one more World Eaters player in the event, will Angron return again?

Game 4 – Primary Mission Deploy Servo Skulls – Mission Rule Hidden Supplies – Deployment Crucible of Battle

Olly Stokes of Dick Van Dice and Black Crow Gaming - Necrons

I have no technical or tactical ability with the game so I brought 18 wraiths. (2000 Points)

Necrons
Canoptek Court
Strike Force (2000 Points)

CHARACTERS

Chronomancer (50 Points)
• Warlord
• 1x Chronomancer’s stave

C’tan Shard of the Nightbringer (255 Points)
• 1x Gaze of death
1x Scythe of the Nightbringer

Technomancer (80 Points)
• 1x Staff of light
• Enhancements: Dimensional Sanctum

Technomancer (60 Points)
• 1x Staff of light

Technomancer (60 Points)
• 1x Staff of light

Transcendent C’tan (275 Points)
• 1x Crackling tendrils
1x Seismic assault

BATTLELINE

Immortals (140 Points)
• 10x Immortal
• 10x Close combat weapon
10x Tesla carbine

OTHER DATASHEETS

Canoptek Doomstalker (135 Points)
• 1x Doomsday blaster
1x Doomstalker limbs
1x Twin gauss flayer

Canoptek Doomstalker (135 Points)
• 1x Doomsday blaster
1x Doomstalker limbs
1x Twin gauss flayer

Canoptek Scarab Swarms (40 Points)
• 3x Canoptek Scarab Swarm
• 3x Feeder mandibles

Canoptek Scarab Swarms (40 Points)
• 3x Canoptek Scarab Swarm
• 3x Feeder mandibles

Canoptek Scarab Swarms (40 Points)
• 3x Canoptek Scarab Swarm
• 3x Feeder mandibles

Canoptek Wraiths (220 Points)
• 6x Canoptek Wraith
• 6x Particle caster
6x Vicious claws

Canoptek Wraiths (220 Points)
• 6x Canoptek Wraith
• 6x Particle caster
6x Vicious claws

Canoptek Wraiths (220 Points)
• 6x Canoptek Wraith
• 6x Particle caster
6x Vicious claws

Lokhust Destroyers (30 Points)
• 1x Close combat weapon
1x Gauss cannon 

Betrayal! Also, Servo Skulls. I knew going in this would be a hard match. 18 Wraiths and 2 C'tan is a lot to get through, especially with my armies low OC. My Infiltrators are key to zoning out his and giving me first kick of the ball.

I stuck to the plan, cagey movement and remove threats to the Primary. Disaster struck in turn 2 when I failed to shift a unit of Wraiths, leaving Olly control of the Skull. This Skull then got planted in my Deployment zone. Turn 3 actually saw me shift 2 units of Wraiths, but I was already too far behind on the Primary. The Transcendant C'tan leapt into my deployment zone, only to lose a fight with The Yncarne.


We only got to the end of Round 4 in the time limit, not through slow play but through two armies where positioning and movement is important in a mission where positioning is important and not static. Shout out to the Nightbringer for doing a good job of cleaning objectives and a well deserved win for Olly.

Game 5 – Primary Mission Priority Targets – Mission Rule Chosen Battlefield – Deployment Dawn of War

Robbie Davies of Bugle Bat Reps - Adepta Sororitas

PAW Patrol Sisters (1995 points)

Adepta Sororitas
Strike Force (2000 points)
Hallowed Martyrs


CHARACTERS

Daemonifuge (80 points)
• 1x Ephrael Stern
• 1x Bolt pistol
1x Sanctity
• 1x Kyganil of the Bloody Tears
• 1x The Outcast’s Weapons

Imagifier (35 points)
• 1x Bolt pistol
1x Boltgun
1x Close combat weapon

Junith Eruita (90 points)
• 1x Mace of Castigation
1x Twin Ministorum heavy flamer

Morvenn Vahl (125 points)
• Warlord
• 1x Fidelis
1x Lance of Illumination
1x Paragon missile launcher

Preacher (55 points)
• 1x Zealot’s vindictor
• Enhancement: Blade of Saint Ellynor

Triumph of Saint Katherine (125 points)
• 1x Bolt pistols
1x Relic weapons


BATTLELINE

Battle Sisters Squad (100 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Chainsword
1x Close combat weapon
1x Plasma pistol
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis

Battle Sisters Squad (100 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Chainsword
1x Close combat weapon
1x Plasma pistol
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis

Battle Sisters Squad (100 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Chainsword
1x Close combat weapon
1x Plasma pistol
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis


DEDICATED TRANSPORTS

Sororitas Rhino (75 points)
• 1x Armoured tracks
1x Hunter-killer missile
1x Storm bolter

Sororitas Rhino (75 points)
• 1x Armoured tracks
1x Hunter-killer missile
1x Storm bolter


OTHER DATASHEETS

Arco-flagellants (130 points)
• 10x Arco-flagellant
• 10x Arco-flails

Arco-flagellants (130 points)
• 10x Arco-flagellant
• 10x Arco-flails

Crusaders (25 points)
• 2x Crusader
• 2x Power weapon

Exorcist (160 points)
• 1x Armoured tracks
1x Exorcist missile launcher
1x Heavy bolter
1x Hunter-killer missile

Exorcist (160 points)
• 1x Armoured tracks
1x Exorcist missile launcher
1x Heavy bolter
1x Hunter-killer missile

Paragon Warsuits (200 points)
• 1x Paragon Superior
• 1x Bolt pistol
1x Multi-melta
1x Paragon grenade launchers
1x Paragon war mace
• 2x Paragon
• 2x Bolt pistol
2x Multi-melta
2x Paragon grenade launchers
2x Paragon war mace

Seraphim Squad (70 points)
• 1x Seraphim Superior
• 1x Bolt pistol
1x Close combat weapon
1x Power weapon
• 4x Seraphim
• 6x Bolt pistol
4x Close combat weapon
2x Ministorum hand flamer

Zephyrim Squad (70 points)
• 1x Zephyrim Superior
• 1x Plasma pistol
1x Power weapon
1x Sacred Banner
• 4x Zephyrim
• 4x Bolt pistol
4x Power weapon


ALLIED UNITS

Callidus Assassin (90 points)
• 1x Neural shredder
1x Phase sword and poison blades

 

This mission is interesting, as unless you play hyper-aggressive, both players are likely to score 10 points for Primary on the majority of turns. I also had a null scoring Round 1 due to drawing unachievable Secondaries. I did get some cheeky shots off  at the Callidus from Geoff that removed a key scoring unit. We both missed that this would have scored Assassinate though, I'm only spotting that now as I type this report. 

I was able to thin his numbers while keeping my stuff realtively safe. Phantasm kept the Striking Scorpions safe when they were the only real targets for Overwhelming Force for two turns. The Yncarne fell before Bring it Down was drawn as well, lowering Robbie's final score.

Robbies resources kept dwindling, which in turn made it harder for him to fight back. Phantasm deserves the nerf it got in the Dataslate, it did far too much work in this game. 

26th place out of the 40, with 2 wins and 3 losses. I can't complain at my results. A positive record would have been great but an average score of 79.2 points a game is really good. 33.4 on Primary and 35.2 on Secondary are good averages, especially on Secondaries. Shows that I need to work on scoring Primary if I want to win more games. 

It's easy to fall into a pile of "What if I had done such and such" and "If only the dice were different", but that doesn't help as much as you think. Each change causes a chain of changes and differing dice rolls that makes changes later in the game harder to process. I did learn from the mistake in Round One and was much more conscious of opportunities to teleport The Yncarne.

I'm not sure what changes I would make to the list, as the Balance Dataslate puts it to 2040 points, so I would first have to remove something before I consider any adjustments. Everything performed well enough. The Striking Scorpions were a great distraction in some games, even if they never go to fight anything. The Dark Reapers surprised me, doing a lot more damage than I expected, especially the Tempest Launcher. If I had to replay the event, I would stick with the same list and hopefully make better tactical choices. 

With so many changes to the Aeldari in this Dataslate, I will have to look at rebuilding from the ground up. I do personally think that the changes to Wraithguard, The Yncarne, Night SPinner and Phantasm are fair. However, 6 Fate dice is too few, as it really stops you re-rolling them at the start of the game when you have a bad roll.

The Elephant in the Room

Going back to Round Two, and addressing this because it was quite public. My opponent was unhappy with the ruling on the Wraithguard and proceeded to literally throw his models around. He is a grown fucking man and threw a tantrum for the rest of the game. It made the game difficult and the least enjoyable game of Warhammer 40,000 I've had in a long time. Players nearby noticed his behaviour and I had to explain to several of them during the lunch break. 

I cannot fault Simon's handling of it though. He didn't take any nonsense and ruled fairly and correctly. 

Final Thoughts

I really enjoyed the event. It was great to meet people, play great games of 40K and experience armies that I haven't faced. It was also a nice change of pace to play in a two day event.

Massive thanks to Simon Corder for running the event, and Anthony Cross for running Cross Swords. I would recommend this event to anyone thinking of attendind next year, or their other events.

Thanks to all the Dicks for the playtesting and moral support. Olly secured our best record this year, but we can all help each other do better.


Wednesday, 22 December 2021

Warhammer 40k at The Venue

 

I had decided to partake in no more 40K tournaments until next year. There have been a few on offer in Exeter and Crediton, which means organizing travel and such. Also Christmas approached, a busy time that also demands money. But then, I saw The Venue were running a small event and it's right on my doorstep.

It was an interesting one. 1250 points, 9 Command points and Incursion missions from the GT 2021 pack. I wasn't sure why this specific format, but I figured it would be interesting. It's also the first time I've been there for an event so I would get to see how things are run.



I'd recently had a surprisingly successful 1000 point game against George's Destroyer Cult Necron list. It wouldn't take much to add 250 points.


Custom Patrol - Children of Prophecy, Expert Crafters

HQ

Farseer, Warlord - Seer of Shifting Vector, Faolchu's Wing, Smite, Doom, Executioner

Jain Zar

Troops

10 Guardian Defenders, Shuriken Cannon

5 Dire Avengers, Exarch, 2 Catapults, Bladestorm

Elites

5 Howling Banshees, Exarch, Executioner, War Shout

6 Striking Scorpions, Exarch, Scorpion's Claw, Scorpion's Sting

Fast Attack

3 Shining Spears, Exarch, Swooping Dive

5 Warp Spiders, Exarch, 2 Death Spinners, Withdraw

Heavy Support

5 Dark Reapers, Exarch, Rapid Shot

Falcon, Bright Lance

Dedicated Transport

Wave Serpent, Twin Bright Lance, Shuriken Cannon

(the 1000 point list lacked the Dire Avengers and the Wave Serpent)

It was an interesting game. Skorpekh Lord, Hexmark, 6 Skorpekhs, 2 Heavy Lokhurst, 2 units of three Lokhurst, 3 Ophydians. I leaned super hard into playing the mission, Aspect Warriors died in droves. The Hexmark is much maligned, but against toughness 3 elves he is no joke. The game was 64 - 41 in my favour, largely off the back of maximizing Octarius Data and having a list that doesn't give up much for kill Secondaries.

It was built for fun, but it struggles to play the Primary. If George had brought a more balanced Necron force, I wouldn't have maxed it out, nor denied him points on it. It was a lucky pair of surviving Guardians that grabbed both the final Objective AND Octarius Data to clinch the win. But I'm not enjoying GT missions with the book as is. Which is fine, I own five million armies and the new book is currently seeing some previews in the Advent Engine.

This was a tournament, I didn't know who else was going and the prizes were good. So I turned to an old friend.


 An interesting quirk of the event was the points limit. 1250. My previous tournament list [ As seen in this post ] had (quite rightly) gone up in points via The Balance Dataslate. Yet this event let me get the lost models back and gave me some more points to play with. Would that be good enough? Would the extra 250 points my opponents had access to make a difference?

Patrol Detachment - Cult of Strife  

HQ  

Drazhar, Warlord - Hatred Eternal

Succubus, Archite Glaive & Agoniser, Show Stealer, Artefact of Cruelty - The Triptych Whip, Tolerated Ambition - Competitive Edge, Combat Drugs - Adrenalight

Troops  

10 Hekatrix Bloodbrides, Hekatrix - Blast Pistol & Agoniser, Hydra Gauntlets, Razorflails, Shardnet & Impaler, Combat Drugs - Adrenalight

Elites  

5 Incubi, Klaivex - Demiklaives

5 Incubi, Klaivex - Demiklaives

Fast Attack  

6 Reavers, 2 Blasters, Combat Drugs - Splintermind

6 Reavers, 2 Heat Lances, Combat Drugs - Splintermind

Flyer  

Razorwing Jetfighter, Splinter Cannon, Dark Lances

Dedicated Transport  

Raider, Dark Lance, Grisly Trophies

Raider, Dark Lance

I was able to keep the two units of Incubi, as cutting one of them and a single Hellion would keep me under 1000 points. I then decided to swap out the Hellions entirely for a second unit of Reavers. I preferred their speed and the extra special weapons. I gave them Blasters, simply because that's what they are modeled with. I would rather have had 2 more Heat Lances, but what can you do?

With the remaining points, I took the Razorwing. It gives me a little more firepower, but more importantly it's a "Distraction Carnifex". Any effort my opponents put into destroying it during the early game is effort not expended towards my more important units. But it's Dark Lances can't fully be ignored either. 

Did taking Drukhari make me "That Guy"? Probably. But the reception to it at Kirton made me feel better about taking them. It's also not the current tourney-build of the faction, having switched into Haemonculus Covens units (which I had picked up in the interim). Time to see if they are still good after the Balance update.

The Tournament  

It ended up being quite a small tournament, with only 6 people attending. I don't blame anyone, as Covid is running rampant down here at the moment. so it probably made the event even safer. The armies present were Drukhari (myself), Marines (a custom chapter), Sisters of Battle, Imperial Knights and 2 Custodes.

I didn't take photos, and I forgot to take notes. So I'm doing all this from memory, and the ITC Battles App. Points don't include the 10 for painted, as they decided to not award them to entice new players to play. Three rounds, let's go - 

Round One  

I was paired against Stu, playing the custom Space Marine Chapter. I knew Stu already from X-Wing and the Transformers TCG.

Bladeguard Captain, Lieutenant and 4 Bladeguard

5 assault Hellblasters

3 Eradicators

Redemptor Dreadnought

4 units of 5 Intercessors, 2 rapid fire, 2 assault    

The mission was Raid. Which is a Hold Two, Hold Three, Hold More Primary. Not what I'm used to as I think it's the only Incursion mission that does so. I took Herd the Prey because it's an auto take, No Prisoners because he was worth a whopping 7 points if I tabled him and Assassination, because I was at a loss for the third. Stu took Oaths of Moment because Marines, Retrieve Octarius Data and Assassination because my army doesn't give up many Secondaries.

I won the roll for first turn, and move all my anti-vehicle weapons into a position where they could target the Redemptor. Opened up with the Heat Lances, and boom! Not only did the Redemptor take maximum damage from the two shots, but it exploded and damaged most of Stu's force. My remaining dark light weapons did obligingly fail to kill anything though.

The game snowballed from there. By the end of my third turn, Stu had indeed been tabled and I had only lost a Raider to the Eradicators. He did manage to Retrieve Data in two quarters but didn't really get an opportunity to get Oaths started.

45 Primary, 15 Herd, 7 Assassination, 7 Prisoners

vs

5 Primary, 3 Oath, 4 Data, 0 Assassination

W - 74 points  

Round Two  

James, playing Adeptus Custodes. His force was beautifully painted, but the only missions he had played prior to this were the ones in the Core Rule book. 

Shield-Captain on Bike and in Allarus Terminator Armour

4 Custodian Guard, 2 Spear, 2 Sword and Shield

4 Allarus Terminators

3 Venitari

Telemon Dreadnought   

The mission was Centre Ground. I took Herd the Prey because it's still an auto take, No Prisoners because his force didn't really give me many options and Assassination because I'm boring. James took Assassination, Grind Them Down and Behind Enemy Lines as his choices. 

That Telemon is a difficult beast to kill, even with all my anti-vehicle weapons. -1 damage and a Stratagem that halves damage for a phase is no joke. And an Invulnerable Save to back it up. My early shots did very little damage to it. I think I got lucky though, with the Shield-Captain on Bike chasing the Razorwing for a couple of turns around his back field. This meant his forward units weren't getting the re-rolls. This game went the distance, with the Telemon surviving until the end staring down my Succubus, 4 Incubi and a Raider.

45 Primary, 15 Herd, 3 Prisoners, 7 Assassination

vs

20 Primary, 4 Assassination, 3 Grind, 0 Enemy Lines

WW - 144 points

Round Three  

Dave Newby. Playing Sisters from Our Martyred Lady. Newby and I play each other quite a bit, including helping him practice for a 2000 point event at Union County Games. I didn't realize he was attending until the night before.

Hospitaller

Repentia Superior

Cannoness

Palatine

 2 units of 10 Sisters, 2 units of 5 Sisters

10 Celestians

9 Repentia

5 Dominions with Storm Bolters

5 Retributors with Multi Meltas

2 Rhinos

This mission was Show of Force. I chose Herd the Prey, because it will always be an auto take until GW adjust it, No Prisoners and Assassination because I never faced the Knights player and I'm predictable. Newby chose Defend the Shrine because it's cool as hell, Bring it Down because I do have 3 targets and Raise the Banners because he has a lot of Infantry.

Battle round one went exceptionally well for me. I jumped on the Shrine and managed to not only destroy a Rhino, but also the Repentia that were inside. Newby then made 2 critical errors which i believe cost him the game.

Firstly, he jumped at my Razorwing. It was a valid target as he had gone for Bring it Down but it took his whole army's shooting. Including all the pistols, and a Cherub from the Retributors. So he only just killed it, at the cost of leaving the rest of my force alone in the shooting phase. Secondly, he threw all four of his characters forward into combat with my forward Reaver unit and only killed two of them.

My turn, the second set of Reavers used Eviscerating Fly By to finish off the Hospitaller and the first unit used Cruel Deception to go engage other targets. This left the remaining three characters open to an easy charge from Drazhar and the lads. 13 points scored, straight up.

A thing of note was onlooker reactions. They were disgusted when I used my Succubus to tear up a unit, then amused when she died in return. As it should be. The Competitive Edge build can slay anything it touches, but as a toughness 3 model she easily dies back to bolter fire. That's the trade off. I think she's fine, but the rest of the book still needs adjusting around her. Who decided to make some stuff more expensive but then make the Covens units cheaper?

Newby couldn't pull the game back, though he put in a valiant fight. He couldn't even get a unit to his Shrine

45 Primary, 15 Herd, 5 Prisoners, 13 Assassination

vs

10 Primary, 2 Bring it Down, 1 Banner, -3 Shrine

WWW - 222 


 First place! Only undefeated play and a special set of points. I had the choice of either the Catachan Colonel or £30 store credit. I was sorely tempted by the store credit, as The Venue sell MTG singles, but the Colonel was hard to resist. I already have one, but I have an idea for a conversion....

The Other Players  

I didn't have a chance to really look at the other army lists. The Knights were two big ones and 3 little (I believe) and the other Custodes were heavy on Dawneagle Jetbikes

Against the Custodes, I probably take the usual suite of Secondaries. Because I'm obvious. Then I hope to make the combats happen on my terms and drown them in weight of attacks. 

Against the Knights however, I have a conundrum. Assassination gets replaced with either Bring it Down or Titan Hunter but the third choice is less obvious. I think my dark light weapons match up well with the small Knights, and Drazhar and the lads can mess up a large Knight in melee. But that third Secondary eludes me. I suppose in the grand scheme of things it doesn't matter, as the player count means the undefeated was good enough to get first place. But it's certainly something I need to think about going forward. It may be worth turning a unit of Reavers back into Hellions so I have some options for doing actions.

The Drukhari Problem?  

What would have happened if the points hadn't been adjusted? I would have had a full 250 points to play with. This lets me add the following - 

Black Heart Patrol Detachment

HQ  

Archon,Writ of the Living Muse

Troops 

 10 Kabalite Warriors

Dedicated Transport 

Raider, Dark Lance 

instead of the Razorwing. This gives me keeps one of the Dark Lances in the list that the plane was providing. It gives me better anti-Infantry firepower and the ability to look at the action Secondaries. It also opens up the Agents of Vect Stratagem, which can be crippling at this level of Command Points. It would have been a far stronger list and would potentially seen me get greater scores. It's also three more units that can hold Objectives.

I think, at this level, the adjustments go some way to making the army fairer. I found that I was taking ages on my movement phases, as it feels like positioning is the key place I can throw the game away. Two minutes on my shooting phases, although Plasma Grenades were surprisingly effective when I used them. And the fight phase was largely slowed down by me counting dice. 

At the larger level, they were also fine. Until the Coven units dropped in points at the same time. Now all the 2000 point competitive lists have switched to spamming Talos, Wracks and Grotesques. So the factions dominance hasn't really changed. 

But for this event, the games felt a lot more balanced than the ones at Kirton did. The Custodes game had plenty of chances for me to bounce off things if dice had gone slightly differently. And if Newby hadn't made either mistake, that game would have had a very different trajectory. The Reavers not being shot let them rampage around, and the characters gave me an easy 13 points and removed their abilities from the table.

The Venue  

 It was a really well run event, especially for their first one. They are looking at doing something monthly, and I hope to attend them when I'm free. Lots of prizes were on offer, Stu won a copy of Blood Bowl as a door prize and James won best painted on top of the prizes for Top 4. I may take something a little different next time, depends what Santa Claus delivers.

 

 

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Thursday, 14 October 2021

Kirtonian Conflict VIII


A couple of weeks ago, I was playing a casual game against George, and we spotted that Kirton Games were running a 1000 point 40K tournament. A short discussion later and we had both bought tickets. 

That didn't give a lot of time to get army lists together, as the tournament was due to take place two weeks later. Painting was optional, but having one or two units not finished feels bad. So we had to get cracking. It was semi-easy for George as he only has his Necrons at the moment, although it would still take him some time to settle on a list. For me, as a foolish fool with multiple armies, I'd have to settle on a faction first.

I wanted to play Craftworlds. I would have loved to play Craftworlds. I'm just currently not happy with the army, in a competitive sense. The troops are too fragile to hold objectives, the killing power is held up in a couple of expensive units (Shining Spears), Wraithguard are too expensive, the list could go on. I've been happily playing different configurations in casual games, but I didn't fancy just getting stomped all day. Also, the two week window wouldn't give a lot of time to test things.

 I've recorded 11 practice games on the ITC Battles app, mostly against George, across 6 different factions. I didn't fancy playing Marines as I figured they would be popular, being the most popular faction in general. So that discounted the Ultramarines. Not enough of my Guard is painted, I didn't fancy transporting Harlequins, my Sisters and Ad Mech aren't ready, Ynnari suck in small games. In the end, I decided to do a dark deal. A deal with...


Yeah, I caved to temptation and brewed up a Drukhari list. I don't like going to an event without practicing a list and my Drukhari collection is small enough that I wouldn't be wibbling over what to include. 

Brainstorm Time     

First things first, a Realspace Raid was off the table. I don't own any Wracks and wasn't about to shell out for a squad just for this event. I haven't even decided what colour scheme for my Coven yet. 

Next idea, twin Patrols. One Kabal and one Cult. Played around with some selections on Battlescribe. Did I want a Plane? How many Transports? I eventually discarded this idea. I was struggling to cut down from "all the toys".

Final idea; Wych Cult. Cult of Strife as I have Lelith Hesperax available. The questions here were much simpler. How many units of Reavers? How many Hellions is too many? Soon I had my answer. Warning, cheese ahead



Patrol Detachment - Cult of Strife  

HQ  

Drazhar, Warlord - Hatred Eternal

Succubus, Archite Glaive & Agoniser, Show Stealer, Artefact of Cruelty - The Triptych Whip, Tolerated Ambition - Competitive Edge, Combat Drugs - Adrenalight

Troops  

10 Hekatrix Bloodbrides, Hekatrix - Blast Pistol & Agoniser, Hydra Gauntlets, Razorflails, Shardnet & Impaler, Combat Drugs - Adrenalight

Elites  

5 Incubi, Klaivex - Demiklaives

5 Incubi, Klaivex - Demiklaives

Fast Attack  

8 Hellions, Combat Drugs - 2 Random

6 Reavers, 2 Heat Lances, Combat Drugs - Splintermind

Dedicated Transport  

Raider, Dark Lance

Raider, Dark Lance

I wanted to hit hard and fast, and figured this list could do that. Obviously, Drazhar is a blender and making him the Warlord lets him have Hatred Eternal while spending a Command Point on Tolerated Ambition allows the Succubus to have a warlord trait. This does not work the other way around. Giving her Competitive Edge also gives me a Competitive Edge when it comes to her combat prowess. To be honest, if you've been paying attention to tournament lists, none of this should come as a surprise. 

Two units of Incubi may seem excessive, but apart from some more Hellions and 6 more Reavers, this list contains most of my Wych Cult models. Infantry can be key to the Chapter Approved missions, so a second squad of Reavers was probably out of the question. Heat Lances give me a little more punch against vehicles, I can't expected the two Dark Lances to do all the work. And finally, 8 Hellions may seem like a weird number but that's what the remaining points allowed.

Combat Drugs were a small debate. I figured I should use them to enhance the job of the unit. Extra attacks for the Succubus and the Bloodbrides was a no-brainer. Likewise, Splintermind for the Reavers to make the Heat Lances better. The sticking point was the Hellions. Most of the drugs are useful on the unit so I decided to just let them have 2 at random each game. With that, the list was set. Time to squeeze in some practice before we go.

Practice Games  

I set up my table for a couple of games against what I felt was a very standard Ultramarine list, Goldfish style. 

They were brutal. Both games the Marines were down to 2 models by the end of the second Battle Round. At the cost of either the Hellions or the Reavers, and a Raider. That's fine though, as it's games against myself and there is potential for bias in the decisions.

With less than a week to go, George and I had our regular game. Him, using a Necron list he was considering and myself using the Drukhari filth. He dropped my Succubus to 1 wound, and scooped as I had demolished all of his heavy hitters. During the second Battle Round. It was pretty demoralizing, and sent him back to the drawing board for his list while we discussed what we thought the meta might look like. 

Final practice game was mid-week against Mark and his Space Wolves. That second battle round, when I hit him like a truck and cleared most of his units off the board, was when I saw the light go out in his eyes. I had clearly become 'That Guy' and there wouldn't be time to make a different list. 

So be it!

An early start and George driving saw us as the first ones to arrive. James Evans shortly followed (james.evans1808 on Instagram) . I've followed him for a while on Insta, but we hadn't interacted much. He knows Josh well though. Sound bloke, hope to see him at more events. Once everyone arrived, Rob at Kirton went through the pre-tournment briefing and put the pairings up on the big screen. It was to be a three round event (as advertised) with bespoke trophies as prizes for top 3, top 3 painted and favourite opponent. Mission would be announced at the start of the round and would be from the Chapter Approved Grand Tournament 2021 pack. Points would be scored as per that book, including the 10 points for painted.

About half the field was Marines, with a couple each of Custodes, Drukhari, Necrons and Asuryani. Death Guard and World Eaters represented Chaos, but are essentially fancy (Death Guard) or worse (World Eaters, who still only have one wound) Marines. Oddly no Sisters, Ad Mech or Harlequins in attendance.

(I didn't take any pictures, as I'm useless at remembering to do so mid event. Be thankful I took notes

Round One  

Martin Butler - Dark Angels

A Ravenwing force full of fast moving bikes and land speeders. Much like my army, he could go where he wanted, when he wanted.

Outrider Detachment  

HQ

Ravenwing Talonmaster, Warlord - Lightning Fast Reactions, Arbiter's Gaze

Fast Attack  

Attack Bike, Multi-melta

Outrider Squad

Outrider Squad

Outrider Squad

Storm Speeder Hammerstrike

Storm Speeder Hammerstrike  

The first mission was Ascension. I rolled up Painbringer and Splintermind for the Hellions and dithered over which Secondaries to choose. I eventually went for Herd The Prey, No Prisoners and Assassination. Martin chose Engage On All Fronts, Death On The Wind and Deploy Teleport Homers. I won the roll off for deployment, made Martin the Defender and then ended up winning the roll for first turn.

I sent the Reavers forward to do some damage to a Storm Speeder, alongside the Dark Lances from the Raiders, and moved the Hellions up to the centre of the board. Martin brought everything forward to strike, killing a Raider and removing models from the Reavers and Hellions. That scored him 6 points from Death and Teleport Homers, and left me on no Primary Objectives.

Then came my counter punch. It was brutal. Disgusting. I left Martin with one Storm Speeder, which died shortly after. Victory was mine, 78-6, as Martin's army wasn't painted.

45 Primary, 15 Herd, 4 Prisoners, 4 Assassination, 10 Painted

vs

0 Primary, 0 Engage, 2 Death, 4 Homers, 0 Painted

 W - 78 points  

It was a quick game, allowing me to fully score the Primary and Herd after his forces was destroyed. Not gonna lie, while victory felt good the crushing victory didn't. It felt like Martin didn't really get a game. Once I disembarked my Infantry and Characters, they killed everything they touched. Just as planned. The Advance and Charge granted by Power From Pain really meant I could strike where I wanted.

Round Two  

Rick Abell - Drukhari

An almost mirror match, with Rick choosing to try out a Realspace Raid. I'd turned this idea down, for the reason I listed earlier, so I was intrigued as to how this would go. He had some of the tools I had, plus some extra like the Talos and the plane. This would be interesting.

Battalion Detachment

HQ  

Archon, Ancient Evil, Huskblade, Raid Mastermind, Warlord, Writ of the Living Muse, Splintered Genius

Haemonculus, Diabolical Soothsayer

 Succubus, Random Drugs, Precision Blows, Triptych Whip

Troops  

10 Kabalite Trueborn, Splinter Cannon, 2 Blasters, Power Sword

5 Wracks, Electrocorrosive Whip 

5 Wyches, Random Drugs, Phantasm Grenade Launcher

Fast Attack  

3 Reavers, Random Drugs, Grav-talon, Heat Lance

Heavy Support  

Talos, Macro-scalpel, Ichor Injector, 2 Heat Lances  

Flyer  

Razorwing Jetfighter, Splinter Cannon, 2 Disintegrator Cannons 

Dedicated Transport  

Raider (kabal), Dark Lance, Splinter Racks

Venom (cult), Splinter Cannon, Twin Splinter Rifle  

This round's mission was Show of Force. My Hellions took some Adrenalight and Grave Lotus, and I chose Herd The Prey, Assassination and Minimise Losses as my Secondaries. Rick chose Herd The Prey, Minimise Losses and Raise The Banners High as his. I won the roll-off for both deployment and first turn and the kin strife was under way. 

This game started similar to the first, I moved up and Rick responded by coming out swinging. I got luck with my big guns and downed the Talos and killed all but one Wrack. Rick got unlucky and both the Archon and Succubus decided they didn't want to charge their targets. That meant in the second round, I slaughtered everything except the Razorwing. Including a luck set of Dark Lance shots taking out Rick's Raider and allowing my Succubus to charge the squishy passengers. 

It was essentially over, but Rick was able to use his Razorwing to score some more points for Herd. Victory was once again mine, 85-20.

45 Primary, 15 Herd, 10 Assassination, 5 Losses, 10 Painted

vs

0 Primary, 0 Losses, 10 Herd, 0 Banners, 10 Painted

WW - 163 points  

Rick and I went over some ideas during the game and going forward. The planes was difficult for me to deal with once I lost my anti-tank guns, but by then I had killed everything else. At least it felt like more of an even game, with me only having a handful of models left at the end.

Round Three  

Jacob Moffat - Blood Angels

Blood Angels with 2 units of Sanguinary Guard. An army that can hit as hard as I can and has mobility too. And he had clearly beaten his previous two opponents. We weren't privy to the standings at this point, and some people thought if I beat Jacob I'd easily have won the whole event. I felt my score in the first round was a little too low, due to my choice of Secondaries. And I still had to beat the beautifully painted Blood Angels.

Vanguard Detachment

HQ  

Captain on Bike, Warlord - Gift of Foresight, Storm Shield, Teeth of Terra

Librarian Dreadnought, Storm Bolter, Quickening, Wings of Sanguinius

 Troops  

5 Infiltrators

Elites  

6 Sanguinary Guard, 6 Encarmine Swords, Plasma Pistol

5 Sanguinary Guard, 5 Encarmine Axes, Inferno Pistol

 5 Vanguard Veterans, Jump Packs, 4 Storm Shields, 5 Lightning Claws, Relic Blade

Fast Attack  

3 Suppressors  

The mission was Rise of the Machine Spirit. The drugs of choice this round were Grave Lotus and Splintermind and my Secondaries were Herd The Prey, Assassination and To The Last. Jacob chose Retrieve Octarius Data, Psychic Interrogation and  Oaths Of Moment. I won both roll-offs, yet again. Which is annoying as I would much prefer to go second, but it is what it is. 

I decided to play a little cagey, but sent the Reavers forward to tackle the Infiltrators. This proved to be a mistake as I quickly lost one of the To The Last units. Jacob similarly tried to be cagey, but soon worked out that without getting a unit to the centre of the board for Oath, I would end up ahead on points due to Herd. He also needed to lure my characters out for Interrogation. So he brought the Suppressors down on the centre and went for it.

The Hellions over-performed this game, dropping 2 Suppressors and 2 Infiltrators across consecutive turns via shooting alone. My the Sanguinary Guard didn't manage to reach anything except one unit of Incubi and were slaughtered in return. It did take me until turn five to hunt down the cowardly Captain, but at that point the game was over anyway. Victory 82-56.

45 Primary, 15 Herd, 7 Assassination, 5 Last, 10 Painted

vs

25 Primary, 8 ROD, 3 Interrogation, 10 Oath, 10 Painted

WWW - 245 points 

Second place. Patrick Robins, playing Ultramarines had beaten me to first place with a grand total of 249. Four points difference, as we were both undefeated. George came 9th but picked up Second Place Painted and Most Sporting. So a successful day all around. Martin had two great wins and came 6th, so my crushing defeat didn't stop him mounting a comeback.

The Phantom Fourth Round  

I've been considering what would happen if there had been a fourth round. Obviously I would have been paired against Patrick. So, how do I think it would have gone?

Ultramarines Patrol  

HQ   

Captain with Master-Crafted Heavy Bolt Rifle, Warlord - The Imperium's Sword, Warden of Macragge, Sanctic Halo

Primaris Lieutenant, Master-Crafted Power sword, Neo Volkite Pistol, Storm Shield, Seal of Oath, Rites of War 

Troops  

5 Intercessors, Auto Bolt Rifles, Astartes Grenade Launcher, Power Fist

Elites  

3 Bladeguard  Veterans

Redemptor Dreadnought, Macro Plasma Incinerator, Onslaught Gating Cannon, 2 Storm Bolters, Icarus Rocket Pod

Fast Attack  

3 Suppressors

Heavy Support  

3 Eradicators

5 Hellblasters,  Assault Plasma Incinerators  

Not far off the sort of list I would have fielded. Although I prefer Rapid Fire weapons on my Intercessors/Hellblasters. I also think the latter aren't quite good enough at the moment. But this list was built to play the missions and was successful for Patrick. He scored 249 points, 91/67/91, so two very high scoring games. It would be interesting to see who his opponents were in the first and last rounds and how they went. It looks (from the final standings) like he played against the 7th place Asuryani list, who scored 30 points in their final game. A solid Ultramarine list.

However, I suspect I would have crushed it. Without knowing what mission we would play, my usual tactic of striking hard in turn two wouldn't have met any more resistance than my previous opponents. This sounds egotistical, but I feel is more of a reflection of how stupidly powerful Drukhari are in such a small game. While Ultramarines have a Stratagem combo that allows four units to Overwatch against one unit, Cult of Strife have a Stratagem that gives Overwatch immunity. Transhuman doesn't matter when Wyches wound on fives/Drazhar re-rolls wounds/Succubus gets a second attempt at failed wounds.

The Drukhari Problem  

Drukhari are built to be a glass hammer. They hit really hard, but the strike back shatters them. This means the melee units are designed to work like blenders and slaughter an opposing unit that costs more than them, and then in your opponents subsequent turn the Toughness 3 comes into play and units fall over as your opponent looks at them. Their fast transports and Power From Pain bonus in the second battle round lean into this, allowing them to strike at the parts of your foe you want them to and brace for impact.

However, in a 1000 point game there are problems with this. As your units trade up in melee, your opponent ends up with very little left to strike back with. Many of the assault units I took can either destroy or severely cripple an enemy of twice their cost. I would argue that that 530 points of my list fall into this category. So if they do perform optimally, they have killed 1060 points, more than the opponent can field. Especially as it's difficult to take screening units and have enough points left to buy actual units that can play the game.

This is compounded by the board size.  I can pretty much, using turn one to set up correctly, get my best units to anywhere I want on the board turn two. So sitting back and hiding isn't a great counter-strategy. Especially if (as happened to me in Round One), you destroy a Raider but don't have the shooting left to punish the unit inside/destroy it in close combat. I can risk the Emergency Disembarkation Stratagem to gain a 6" move out of the transport. Then next turn Advance and Charge into any tasty target you've left unguarded.

So what can you do? I'm not sure to be honest. I think the optimal solution is a small cost hike to everything, so that the army is smaller in 1000 points. That would make it less deadly. Herd The Prey is very good as a Secondary. If you kill your opponent, you only need two turns left to maximise it, assuming you had scored zero for it before then. Same with the Primary, 3 turns unopposed maximises that. Leaving your debate as to what other two Secondaries to take.

All I really know is I probably won't take the army to 1000 point games again. While winning is fun, I prefer games to have some back and forth. Making heroic decisions in the fourth or fifth battle round that may swing the game back in your favour is where I feel the fun of the game truly lies. Alpha strike lists are more obvious than this, but if an unsuspecting foe goes first and comes barrelling up the board I imagine a turn one tabling could happen.

Luckily, I've got really good set of opponents for casual games here in Plymouth and I can take some time now to design something a little less brutal should another Tournament pop up.

Kirton  


Rob Angell, from Kirton Games, ran a great tournament. The table layouts were fantastic and for the battlefields that shared a physical table there were screens between them for Covid spread mitigation. Plenty of hand gel too and masks were optional, but advised. The bespoke trophies are great (i can say this because I earned one) and Kirton always put on great events. There were even Aeronautica Imperialis demos being run downstairs. As always, I recommend visiting them, especially if they are running an event for a game you play.

All the players at the event were great sports and there was zero drama. Shout outs to Martin, Rick, Jacob, James and of course George. I'm unlikely to attend another event before Xmas, but I hope to see more of those guys going forward. 


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