Wednesday, 12 December 2018

Quick Hits November 2018 - Codex Chaos Daemons

Our latest quick hit is a blast from the past, Chaos Daemons. I will separate the units by Patron God



Universal Special Rules

Daemonic
A simple 5+ Invulnerable save for everyone. Makes the AP of your opponent's weapons irrelevant.

Daemonic Ritual
This lets you summon in units, but is random and in Matched play requires you to have set aside the points in the first place. Very meh at the moment.

HQ

Be'lakor
A Daemon Prince/Chapter Master who re-rolls failed saves. Possibly a little too expensive though.


Daemon Prince of Chaos
Semi-customisable combat monsters, your first HQ should be one of these who worships your God. They gain the ability from the keyword too.

Fast Attack 

Furies 
They cause extra losses from nearby Morale tests and a small unit is quite cheap. They can't afford to be on the front lines though. They do gain the ability of the keyword though.

Heavy Support 

Soul Grinder 
You can grant them the ability from they chaos keyword you give them, but they seem like expensive tank substitutes that will attract all the opposing anti-tank fire.

Daemonic Loci 

These are all worthwhile incentives for not building mixed Detachments.

Stratagems 

Stand-out universal Stratagems
  • Denizens of the Warp
  • Daemonic Possession
  • Warp Surge

Khorne

Special Rules

Unstoppable Ferocity
A massive buff for assault, especially on large units of Bloodletters.

HQ

Skarbrand
He has a lot of powerful Melee attacks, but as he takes wounds his movement drops drastically. It feels like his lack of wings really hurts.

Bloodthirster of Insensate Rage
Once he gets to assault, he makes a mess of big, single model units. All the Bloodthirsters (and Skarbrand) are massive targets that will attract a lot of fire though.

Wrath of Khorne Bloodthirster
A character hunter, but I'm not convinced that the Insensate Rage just isn't better.

Bloodthirster of Unfettered Fury
A Bloodthirster with no extra rules. Pass.

Skulltaker
A better character hunter due to his size, who also gives Bloodletters +1 to hit.

Bloodmaster
The Herald of Khorne The Strength buff, plus Unstoppable Ferocity, allows Bloodletters to bring down heavy targets.

Skullmaster
Herald on Juggernaut. Extra survivability for extra points.

Blood Throne
Herald on a throne. Even more Wounds and Toughness, plus an ability to potentially heal. I think the lower point versions are better.

Karanak
An amazing character hunter that can also deny to Psychic powers. A fantastic HQ.

Troops

Bloodletters
Their melee weapons are amazing, and with all the buffs available they can chew through pretty much any unit.

Elites

Bloodcrushers 
Great for assaulting Vehicles, as their Horns become strength 8, but Bloodletters give you the weight of numbers.

Fast Attack 

Flesh Hounds 
I thought these would have scarier stats, but they are fast and let a Khorne army deny the witch.

Heavy Support 

Skull Cannon 
A decent anti-tank weapon, these are surprisingly deadly fire-support.

Esoterica 

Best Stratagem - Banner of Blood
Best Warlord Trait - Rage Incarnate
Best Hellforged Artefact - The Crimson Crown

Tzeentch

Special Rules

Ephemeral Form
Invul saves on 4s rather than 5s. That lets them ignore a lot more hits.

HQ

Kairos Fateweaver
A fantastic Psyker, but you really want the first turn so you can establish some defences.

Lord of Change
Also a great Psyker, the Rod of Sorcery is an interesting upgrade.

The Changeling
Send this guy looking for characters. He copies their melee stats and weapon and has a good chance of offing them first.

The Blue Scribes
A great counter to opposing Psykers and they also cast a random, unstoppable power each turn. These guys look amazing.

Changecaster
The Tzeentch Herald. The Locus buff seems less relevant for non-Khorne daemons. Otherwise, this is okay.

Fateskimmer
Herald on Chariot, for added speed. I recommend the Chanting Horrors upgrade.

Fluxmaster
Herald on Disk. If I want an upgraded Herald, I'd rather take the Fateskimmer.

Troops

Horrors
A great unit for screening/tying up as you can Split them from Pinks all the way down to Brimstones.

Elites 

Flamers 
Good for attack hordes and deadly on Overwatch.

Exalted Flamer 
A source of short-ranged anti-vehicle fire as well as Overwatch to protect itself.

Fast Attack 

Screamers 
This is a surprisingly deadly melee unit for Tzeentch. 

Heavy Support 

Burning Chariot 
A combo of Exalted Flamer and 2 Screamers, but I think the individual units are better at the job.

Esoterica 

Best Stratagem - Locus of Conjuration
Best Warlord Trait - Boon of Sorcery
Best Hellforged Artefact - The Endless Grimoire
Best Psychic Power - Treason of Tzeentch 

Nurgle

Special Rules

Disgustingly Resilient
A 5+ feel no pain, this makes Nurgle Daemons so tanky alongside their natural Invul save.

HQ

Rotigus
The deluge of Nurgle is interesting, otherwise, he's a bullet magnet.

Great Unclean One
Great if you are Summoning units via the Doomsday Bell. The ability this has to resurrect models is also pretty good.

Epidemius
If you can kill the enemy, the tally is really good. Probably worth taking for that ability alone.

Horticulture Slimux
Buffs Nurgle Beasts and spawns Feculent Gnarlmaws. Great HQ for a fun army that runs around the table, not sure how good that is in practice.

Poxbringer
Herald of Nurgle, nothing special but a solid HQ.

Sloppity Bilepiper
An amazing character who increases your chance of triggering Daemonic Icons.

Spoilpox Scrivener
Gives an amazing set of buffs to Plaguebearers.

Troops

Plaguebearers 
Hard to shift when in large numbers.

Nurglings
Cheap infiltrators that can sit on objectives and easily be ignored.

Elites

Beasts of Nurgle
A tough melee unit let down by having a random number of attacks.

Fast Attack 

Plague Drones 
These give Nurgle some much needed speed, but are otherwise unremarkable.

Fortification 

Feculent Gnarlmaw 
This is good for putting on an objective and disincentivising your opponent going near it, while allowing your army and initial burst of speed to spread out. So cheap as well.

Esoterica 

Best Straatagem - Locus of Fecundity
Best Warlord Trait - Plaguefly Hive
Best Hellforged Artefact - Horn of Nurgle's Rot
Best Psychichc Power - Miasma of Pestilence

Slaanesh

Special Rules

Quicksilver Swiftness
Always striking first in combat means that once they reach your lines they will stay a threat turn after turn.

HQ

Keeper of Secrets
An interesting set of debuffs for a character that is easy to shoot, however the lack of an updated model leaves it with much more scope to hide behind terrain.

The Masque of Slaanesh
Buffs Daemonettes and punishes opposing units in combat. A solid character.

Herald of Slaanesh
Like the Tzeentch Herald, feels a bit out of place for this diety.

Troops

Daemonettes
They feel like worse Bloodletters, unfortunately, although they might be solid when backed up by The Masque.

Elites

Fiends of Slaanesh
A fast-moving unit that disrupts psykers and stops opposing units falling back. I think they are underrated.

Fast Attack 

Seekers 
These are just faster Daemonettes. Pass.

Hellflayer 
I'm not sure what this units purpose is.

Heavy Support

Seeker Chariot
Like the Hellflayer, but at least it can benefit from Daemonette buffs, I guess.

Exalted Seeker Chariot 
Like the Seeker CHariot, but bigger and therefore worse.

Esoterica 

Best Stratagem - Rapturous Standard
Best Warlord Trait - The Murderdance
Best Hellforged Artefact - The Mark of Excess
Best Psychic Power - Symphony of Pain

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