Monday, 17 December 2018

Quick Hits - December 2018 Death Guard

Our next quick hit (at long last) is a look at the Death Guard. If something isn't covered here, check out my opinion on it in the Thousand Sons quick hit or the Chaos Daemons one;

https://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-thousand-sons.html?zx=38dce3ed9ef5db0f 

https://hiveoffunandsilliny.blogspot.com/2018/12/quick-hits-november-2018-codex-chaos.html


Special Rules

Disgustingly Resilient
The keynote rule of the Death Guard. It makes their units that much tougher to put down,  especially on the units that are tough already.

Plague Weapon
Like having a built-in Lieutenant, but only for selected weapons. This puts in a lot of work.

HQ

Typhus
Buffs your Poxwalkers and gives nearby units a Mortal Wound generating ability. Good if you are taking a lot of Poxwalkers. Is also a Psyker.

Lord of Contagion
Has Nurgle's Gift, like Typhus, but doesn't buff Poxwalkers and isn't a Psyker. Their low speed can see them easily left behind as well.

Chaos Lord/Chaos Lord in Terminator Armour
Your Death Guard Captains.

Sorcerer/Sorcerer in Terminator Armour
Your Death Guard Librarians.

Malignant Plaguecaster
A specialist Sorcerer who also doles out Mortal Wounds if he rolls high enough while casting Powers. Worth the extra points.

Troops

Plague Marines
Your "Standard" Marines, with access to a suite of Plague Weapons. They combine Toughness 5, Power Armour and Disgustingly Resilient to become hard to shift. They do pay the points for it though.

Chaos Cultists
A thing to note, these guys are not Disgustingly Resilient.

Poxwalkers
A shambling zombie horde, that can add to its number by slaying Infantry in melee. Large numbers of these are dangerous.

Elites

Noxious Blightbringer
Lowers opposing Leadership and helps Death Guard Advance faster. They almost feel like a must-have.

Foul Blightspawn
This guy is interesting, as he stops opposing units that Charged from striking first. Worth looking at for a defensive build.

Biologus Putrifier
Makes your Blight Grenades a lot nastier, especially in conjunction with the Blight Bombardment Stratagem.

Plague Surgeon
Gives a buff to Disgustingly Resilient and is pretty cheap.

Tallyman
Re-rolls for Melee and Command Point regeneration makes this guy really good.

Deathshroud Terminators
Set-up as bodyguards, but woefully slow and with woefully short ranged weapons. Pass.

Blightlord Terminators
Much like the Plague Marines but for Terminator armour.

Possessed
Random Attacks and no Disgustingly Resilient means you will almost never see these.

Fast Attack

Foetid Bloat-drone
Fast and hard to deal with, these are best with either Plaguespitters or Fleshmowers. A great unit.

Myphitic Blight-hauler
Mobile heavy weapons, these are deadly in units of three.

Heavy Support

Plagueburst Crawler
A great artillery piece, whose only weakness is a lower Ballistic Skill than you would expect.

Lord of War

Mortarion 
Deadly once he gets in close, if you can keep him alive long enough. A monstrous gamble, at his points cost, but well worth it.

Inexorable Advance

Allows units to Advance and still shoot normally, to get around their lower movement values, and great alsongside the Noxious Blightbringer. It also increases the range of Rapid Fire weapons. It makes a seemingly static army surprisingy mobile.

Stratagems

Stand-out Stratagems
  • Nurgle's Rot
  • Putrid Detonation
  • Blasphemous Machines
  • The Dead Walk Again
  • Blight Bombardment
Warlord Traits

Most of these are about making your Warlord harder to kill. Rotten Constitution is a highlight.

Relics of Decay 

Stand-out Relics
  • The Suppurating Plate
  • Dolorous Knell
  • Fugaris Helm
Psychic Powers

A good suite of powers, Miasma of Pestilence always being your first choice.


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