https://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-space-marines.html
Special Rules
Daemon Hunters
A solid buff, although specifically against Daemons.
Rites of Banishment
Smites only do 1 Mortal Wound, except against Daemons where they do 3. A rule that is both flavourful and powerful against their nemeses.
Teleport Strike
Some units can deep strike.
HQ
Lord Kaldor Draigo
Essentially the Grey Knight Chapter Master, he seems pretty good especially now that Chapter Approved has dropped his points by 60.
Grand Master Voldus
A psychic powerhouse with a decent melee weapon. Grants the standard Grand Master re-roll 1s too.
Grand Master
Why take one of these when you can upgrade to Voldus or Dreadknight?
Grand Master in Nemesis Dreadknight
A much-improved frame for combat and access to better weapons. It does lose the protection of being a Character though due to the increase in Wounds.
Castellan Crowe
An okay melee character, but the Black Blade of Antwyr is an anaemic weapon.
Brother-Captain Stern
Has his own source of re-rolls, but your opponent gets one in return every time you use it. He also has the standard Brother-Captain ability.
Brother-Captain
They increase the range of Smite, which is great for an army that doesn't increase the difficulty for additional casts.
Librarian
It's kinda weird that a chapter full of psykers would still need a Librarian.
Brotherhood Champion
Meh.
Troops
Terminator Squad
Terminators as troops, and psykers to boot. Not the best unit for filling a Battalion, but a useful slot for them to be in if you want to field a unit.
Strike Squad
Storm Bolters and Force Swords make these actually quite well equipped.
Elites
Paladin Squad
Terminators with more Wounds and Attacks. Probably not worth it though.
Purifier Squad
A much shorter range Smite that does d6 Mortal Wounds? Still, pass.
Fast Attack
Interceptor Squad
Teleport Shunt is the key here, allowing for rapid redeployment as needed.
Purgation Squad
You can give 4 of them Special Weapons, which is great for maximising firepower.
Heavy Support
Nemesis Dreadknight
These are okay, but better taken as the Grand Master version.
Brotherhood of Psykers
A buff to Psychic tests and Denys that is amazing, plus they ignore the increasing modifier for Smite.
Stratagems
Stand-out Stratagems
- Truesilver Armour
- Mental Focus
- Teleportation Boost
- Psychic Channeling
- The Aegis
- Heed the Prognosticars
- Psychic Onslaught
- Psybolt Ammunition
- Finest Hour
These are only okay, a couple of good ones (Nemesis Lord and Lore Master) and the rest are marginal.
Relics of Titan
Stand-out Relics
- Cuirass of Sacrifice
Psychic Powers
The Sanctic Discipline has a good suite of powers and is the key to what makes the Grey Knights the army they are.
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