Monday 5 February 2024

PAW 2024 part two

The battles have been fought, the results are in and the event is finished. 40 Players narrowed down to one winner. So, how did I do. Part one of this report is here

 

Game 1 –Primary Mission Take and Hold - Mission Rule Chilling Rain – Deployment Search and Destroy.

Mikey Rzasa of Powerhouse Wargaming - World Eaters

Lucky Helbrute and Hunters of The Lost Kebab (1965 points)

World Eaters
Strike Force (2000 points)
Berzerker Warband


CHARACTERS

Angron (415 points)
• Warlord

Khârn the Betrayer (80 points)
• 1x Gorechild
1x Khârn’s plasma pistol


Lord Invocatus (140 points)
• 1x Bolt Pistol
1x Coward’s Bane
1x Juggernaut’s bladed horn

World Eaters Lord on Juggernaut (130 points)
• 1x Exalted chainblade
1x Juggernaut’s bladed horn
1x Plasma pistol
• Enhancement: Favoured of Khorne

World Eaters Master of Executions (105 points)
• 1x Axe of dismemberment
1x Bolt pistol
• Enhancement: Berzerker Glaive


BATTLELINE

Jakhals (70 points)
• 1x Jakhal Pack Leader
• 1x Autopistol
1x Jakhal chainblades
• 1x Dishonoured
• 1x Skullsmasher
• 8x Jakhal
• 8x Autopistol
1x Icon of Khorne
7x Jakhal chainblades
1x Mauler chainblade

Khorne Berzerkers (200 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Plasma pistol
• 9x Khorne Berzerker
• 7x Berzerker chainblade
7x Bolt pistol
1x Icon of Khorne
2x Khornate eviscerator
2x Plasma pistol

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Plasma pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol


DEDICATED TRANSPORTS

World Eaters Rhino (75 points)
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher

World Eaters Rhino (75 points)
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher


OTHER DATASHEETS

Eightbound (135 points)
• 1x Eightbound Champion
• 1x Lacerators
• 2x Eightbound
• 2x Eightbound eviscerators

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Eightbound chainfist
1x Eightbound eviscerator
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Eightbound chainfist
1x Eightbound eviscerator
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

World Eaters Helbrute (140 points)
• 1x Close combat weapon
1x Heavy flamer
1x Helbrute fist
1x Multi-melta

My first round and an army I've not faced since they got their own Codex; World Eaters. I've discovered they have some great tools. The Blessings of Khone giving them access to Advance and Charge for amazing speed, and a Feel No Pain to increase their resiliency. As expected, anything they touch in melee gets murdered. 

That said, my killing power is fine against them, but I have to play cagey and keep my distance. This makes the Primary a struggle, as was reflected in the final score. I also made a critical mistake. Mikey charge Exalted Eightbound into the Dire Avengers, and Kharn with some Bezerkers into The Yncarne. He activated the Eightbound first, reasoning that The Yncarne couldnt kill enough Bezerkers but Asurman could kill the Eightbound. He killed the Dire Avengers, and I forgot about teleporting out of combat until after we had applied damage from Kharn. The Bezerkers then tore The Yncarne down.

It was a grave error. Doing it would have saved The Yncarne, and let me remove those Bezerkers easier in the next turn. I focused on scoring as much as possible and did manage to max out my Secondaries though. I also enjoyed killing Angron in turn 5, leaving no possibility of his return (or so I thought...)


A loss, but a fun game. We also had a special sub-game counting all the people trying the locked door next to us in search of the toilet. 12-0 to the door at the end of our match.

Game 2 – Primary Mission the Ritual – Mission Rule Scrambler Fields – Deployment Sweeping Engagement.

Lee Stubbs of Cross Swords - Adeptus Astartes; Salamanders

salamanders (1980 points)

Space Marines
Salamanders
Strike Force (2000 points)
Firestorm Assault Force


CHARACTERS

Adrax Agatone (85 points)
• 1x Drakkis
1x Malleus Noctum

Librarian (75 points)
• 1x Bolt pistol
1x Force weapon
1x Smite
• Enhancement: Champion of Humanity

Vulkan He’stan (100 points)
• Warlord
• 1x Bolt Pistol
1x Gauntlet of the Forge
1x Spear of Vulkan


BATTLELINE

Intercessor Squad (85 points)
• 1x Intercessor Sergeant
• 1x Bolt pistol
1x Plasma pistol
1x Power fist
• 4x Intercessor
• 1x Astartes grenade launcher
4x Bolt pistol
4x Bolt rifle
4x Close combat weapon

Intercessor Squad (85 points)
• 1x Intercessor Sergeant
• 1x Bolt pistol
1x Plasma pistol
1x Power fist
• 4x Intercessor
• 1x Astartes grenade launcher
4x Bolt pistol
4x Bolt rifle
4x Close combat weapon


OTHER DATASHEETS

Bladeguard Veteran Squad (180 points)
• 1x Bladeguard Veteran Sergeant
• 1x Master-crafted power weapon
1x Plasma pistol
• 5x Bladeguard Veteran
• 5x Heavy bolt pistol
5x Master-crafted power weapon

Brutalis Dreadnought (175 points)
• 1x Brutalis talons
1x Twin Icarus ironhail heavy stubber
1x Twin multi-melta

Eradicator Squad (95 points)
• 1x Eradicator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Melta rifle
• 2x Eradicator
• 2x Bolt pistol
2x Close combat weapon
1x Melta rifle
1x Multi-melta

Eradicator Squad (95 points)
• 1x Eradicator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Melta rifle
• 2x Eradicator
• 2x Bolt pistol
2x Close combat weapon
1x Melta rifle
1x Multi-melta

Infernus Squad (170 points)
• 1x Infernus Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Pyreblaster
• 9x Infernus Marine
• 9x Bolt pistol
9x Close combat weapon
9x Pyreblaster

Land Raider Redeemer (260 points)
• 1x Armoured tracks
2x Flamestorm cannon
1x Hunter-killer missile
1x Multi-melta
1x Storm bolter
1x Twin assault cannon

Repulsor (190 points)
• 1x Armoured hull
1x Hunter-slayer missile
1x Las-talon
1x Repulsor defensive array
1x Twin lascannon

Stormraven Gunship (240 points)
• 1x Armoured hull
2x Hurricane bolter
2x Stormstrike missile launcher
1x Twin lascannon
1x Twin multi-melta

Whirlwind (145 points)
• 1x Armoured tracks
1x Hunter-killer missile
1x Storm bolter
1x Whirlwind vengeance launcher

Time to shake off the first round error and face Space Marines. This was a vehicle heavy list, and The Ritual is an interesting mission. Unfortunately, the low number of deployments due to so much starting in vehicles let me destroy the Land Raider in the first turn with the Wraithguard. This repeated for the rest of the game, with the Wraithguard and The Yncarne destroying vehicles and my other units destroying the units inside. 

The biggest sticky moment of the game (and the weekend) was a rules dispute when the Wraithguard killed the Repulsor, and Lee used Burning Vengeance. He was not happy when the Wraithguard got to shoot back. Judge was called and Simon handled the dispute well.


A solid win, as everything I pointed at died and very little died in return. It was a result that made me feel better about my match-up into vehicle heavy lists like Knights.

Game 3 – Primary Mission Purge the Foe – Mission Rule Chilling Rain – Deployment Crucible of Battle.

Liam Steptoe of Powerhouse Wargaming - World Eaters

Mildly Angry Legion (2000 points)

World Eaters
Strike Force (2000 points)
Berzerker Warband


CHARACTERS

Angron (415 points)
• Warlord
• 1x Samni’arius and Spinegrinder

Khârn the Betrayer (80 points)
• 1x Gorechild
1x Khârn’s plasma pistol

World Eaters Lord on Juggernaut (130 points)
• 1x Exalted chainblade
1x Juggernaut’s bladed horn
1x Plasma pistol
• Enhancement: Favoured of Khorne

World Eaters Master of Executions (105 points)
• 1x Axe of dismemberment
1x Bolt pistol
• Enhancement: Berzerker Glaive


BATTLELINE

Jakhals (70 points)
• 1x Jakhal Pack Leader
• 1x Autopistol
1x Jakhal chainblades
• 1x Dishonoured
• 1x Skullsmasher
• 8x Jakhal
• 8x Autopistol
1x Icon of Khorne
7x Jakhal chainblades
1x Mauler chainblade

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Bolt pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Bolt pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Bolt pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol

Khorne Berzerkers (100 points)
• 1x Khorne Berzerker Champion
• 1x Berzerker chainblade
1x Bolt pistol
• 4x Khorne Berzerker
• 3x Berzerker chainblade
3x Bolt pistol
1x Icon of Khorne
1x Khornate eviscerator
1x Plasma pistol


DEDICATED TRANSPORTS

World Eaters Rhino (75 points)
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher

World Eaters Rhino (75 points)
• 1x Armoured tracks
1x Combi-bolter
1x Combi-weapon
1x Havoc launcher


OTHER DATASHEETS

Eightbound (135 points)
• 1x Eightbound Champion
• 1x Lacerators
• 2x Eightbound
• 2x Eightbound eviscerators

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Paired Eightbound chainfists
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Paired Eightbound chainfists
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

Exalted Eightbound (150 points)
• 1x Exalted Eightbound Champion
• 1x Paired Eightbound chainfists
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator

World Eaters Chaos Spawn (65 points)
• 2x Chaos Spawn
• 2x Hideous mutations

And somehow, Angron returned. A similar, but not identical list from Mikey's teammate. Liam was also a lot more cagey with Angron. This game was the first of the weekend that felt like both players were really battling over positioning. Liam certainly knew how to use the terrain to his advantage, stopping my guns from fruitfully engaging most units. 

I did much better on Primary this time, but it wasn't enough. Purge meant that the World Eaters had to come out to get kills. Once again, Angron was sent to the Warp in Round 5. There is one more World Eaters player in the event, will Angron return again?

Game 4 – Primary Mission Deploy Servo Skulls – Mission Rule Hidden Supplies – Deployment Crucible of Battle

Olly Stokes of Dick Van Dice and Black Crow Gaming - Necrons

I have no technical or tactical ability with the game so I brought 18 wraiths. (2000 Points)

Necrons
Canoptek Court
Strike Force (2000 Points)

CHARACTERS

Chronomancer (50 Points)
• Warlord
• 1x Chronomancer’s stave

C’tan Shard of the Nightbringer (255 Points)
• 1x Gaze of death
1x Scythe of the Nightbringer

Technomancer (80 Points)
• 1x Staff of light
• Enhancements: Dimensional Sanctum

Technomancer (60 Points)
• 1x Staff of light

Technomancer (60 Points)
• 1x Staff of light

Transcendent C’tan (275 Points)
• 1x Crackling tendrils
1x Seismic assault

BATTLELINE

Immortals (140 Points)
• 10x Immortal
• 10x Close combat weapon
10x Tesla carbine

OTHER DATASHEETS

Canoptek Doomstalker (135 Points)
• 1x Doomsday blaster
1x Doomstalker limbs
1x Twin gauss flayer

Canoptek Doomstalker (135 Points)
• 1x Doomsday blaster
1x Doomstalker limbs
1x Twin gauss flayer

Canoptek Scarab Swarms (40 Points)
• 3x Canoptek Scarab Swarm
• 3x Feeder mandibles

Canoptek Scarab Swarms (40 Points)
• 3x Canoptek Scarab Swarm
• 3x Feeder mandibles

Canoptek Scarab Swarms (40 Points)
• 3x Canoptek Scarab Swarm
• 3x Feeder mandibles

Canoptek Wraiths (220 Points)
• 6x Canoptek Wraith
• 6x Particle caster
6x Vicious claws

Canoptek Wraiths (220 Points)
• 6x Canoptek Wraith
• 6x Particle caster
6x Vicious claws

Canoptek Wraiths (220 Points)
• 6x Canoptek Wraith
• 6x Particle caster
6x Vicious claws

Lokhust Destroyers (30 Points)
• 1x Close combat weapon
1x Gauss cannon 

Betrayal! Also, Servo Skulls. I knew going in this would be a hard match. 18 Wraiths and 2 C'tan is a lot to get through, especially with my armies low OC. My Infiltrators are key to zoning out his and giving me first kick of the ball.

I stuck to the plan, cagey movement and remove threats to the Primary. Disaster struck in turn 2 when I failed to shift a unit of Wraiths, leaving Olly control of the Skull. This Skull then got planted in my Deployment zone. Turn 3 actually saw me shift 2 units of Wraiths, but I was already too far behind on the Primary. The Transcendant C'tan leapt into my deployment zone, only to lose a fight with The Yncarne.


We only got to the end of Round 4 in the time limit, not through slow play but through two armies where positioning and movement is important in a mission where positioning is important and not static. Shout out to the Nightbringer for doing a good job of cleaning objectives and a well deserved win for Olly.

Game 5 – Primary Mission Priority Targets – Mission Rule Chosen Battlefield – Deployment Dawn of War

Robbie Davies of Bugle Bat Reps - Adepta Sororitas

PAW Patrol Sisters (1995 points)

Adepta Sororitas
Strike Force (2000 points)
Hallowed Martyrs


CHARACTERS

Daemonifuge (80 points)
• 1x Ephrael Stern
• 1x Bolt pistol
1x Sanctity
• 1x Kyganil of the Bloody Tears
• 1x The Outcast’s Weapons

Imagifier (35 points)
• 1x Bolt pistol
1x Boltgun
1x Close combat weapon

Junith Eruita (90 points)
• 1x Mace of Castigation
1x Twin Ministorum heavy flamer

Morvenn Vahl (125 points)
• Warlord
• 1x Fidelis
1x Lance of Illumination
1x Paragon missile launcher

Preacher (55 points)
• 1x Zealot’s vindictor
• Enhancement: Blade of Saint Ellynor

Triumph of Saint Katherine (125 points)
• 1x Bolt pistols
1x Relic weapons


BATTLELINE

Battle Sisters Squad (100 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Chainsword
1x Close combat weapon
1x Plasma pistol
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis

Battle Sisters Squad (100 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Chainsword
1x Close combat weapon
1x Plasma pistol
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis

Battle Sisters Squad (100 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Chainsword
1x Close combat weapon
1x Plasma pistol
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis


DEDICATED TRANSPORTS

Sororitas Rhino (75 points)
• 1x Armoured tracks
1x Hunter-killer missile
1x Storm bolter

Sororitas Rhino (75 points)
• 1x Armoured tracks
1x Hunter-killer missile
1x Storm bolter


OTHER DATASHEETS

Arco-flagellants (130 points)
• 10x Arco-flagellant
• 10x Arco-flails

Arco-flagellants (130 points)
• 10x Arco-flagellant
• 10x Arco-flails

Crusaders (25 points)
• 2x Crusader
• 2x Power weapon

Exorcist (160 points)
• 1x Armoured tracks
1x Exorcist missile launcher
1x Heavy bolter
1x Hunter-killer missile

Exorcist (160 points)
• 1x Armoured tracks
1x Exorcist missile launcher
1x Heavy bolter
1x Hunter-killer missile

Paragon Warsuits (200 points)
• 1x Paragon Superior
• 1x Bolt pistol
1x Multi-melta
1x Paragon grenade launchers
1x Paragon war mace
• 2x Paragon
• 2x Bolt pistol
2x Multi-melta
2x Paragon grenade launchers
2x Paragon war mace

Seraphim Squad (70 points)
• 1x Seraphim Superior
• 1x Bolt pistol
1x Close combat weapon
1x Power weapon
• 4x Seraphim
• 6x Bolt pistol
4x Close combat weapon
2x Ministorum hand flamer

Zephyrim Squad (70 points)
• 1x Zephyrim Superior
• 1x Plasma pistol
1x Power weapon
1x Sacred Banner
• 4x Zephyrim
• 4x Bolt pistol
4x Power weapon


ALLIED UNITS

Callidus Assassin (90 points)
• 1x Neural shredder
1x Phase sword and poison blades

 

This mission is interesting, as unless you play hyper-aggressive, both players are likely to score 10 points for Primary on the majority of turns. I also had a null scoring Round 1 due to drawing unachievable Secondaries. I did get some cheeky shots off  at the Callidus from Geoff that removed a key scoring unit. We both missed that this would have scored Assassinate though, I'm only spotting that now as I type this report. 

I was able to thin his numbers while keeping my stuff realtively safe. Phantasm kept the Striking Scorpions safe when they were the only real targets for Overwhelming Force for two turns. The Yncarne fell before Bring it Down was drawn as well, lowering Robbie's final score.

Robbies resources kept dwindling, which in turn made it harder for him to fight back. Phantasm deserves the nerf it got in the Dataslate, it did far too much work in this game. 

26th place out of the 40, with 2 wins and 3 losses. I can't complain at my results. A positive record would have been great but an average score of 79.2 points a game is really good. 33.4 on Primary and 35.2 on Secondary are good averages, especially on Secondaries. Shows that I need to work on scoring Primary if I want to win more games. 

It's easy to fall into a pile of "What if I had done such and such" and "If only the dice were different", but that doesn't help as much as you think. Each change causes a chain of changes and differing dice rolls that makes changes later in the game harder to process. I did learn from the mistake in Round One and was much more conscious of opportunities to teleport The Yncarne.

I'm not sure what changes I would make to the list, as the Balance Dataslate puts it to 2040 points, so I would first have to remove something before I consider any adjustments. Everything performed well enough. The Striking Scorpions were a great distraction in some games, even if they never go to fight anything. The Dark Reapers surprised me, doing a lot more damage than I expected, especially the Tempest Launcher. If I had to replay the event, I would stick with the same list and hopefully make better tactical choices. 

With so many changes to the Aeldari in this Dataslate, I will have to look at rebuilding from the ground up. I do personally think that the changes to Wraithguard, The Yncarne, Night SPinner and Phantasm are fair. However, 6 Fate dice is too few, as it really stops you re-rolling them at the start of the game when you have a bad roll.

The Elephant in the Room

Going back to Round Two, and addressing this because it was quite public. My opponent was unhappy with the ruling on the Wraithguard and proceeded to literally throw his models around. He is a grown fucking man and threw a tantrum for the rest of the game. It made the game difficult and the least enjoyable game of Warhammer 40,000 I've had in a long time. Players nearby noticed his behaviour and I had to explain to several of them during the lunch break. 

I cannot fault Simon's handling of it though. He didn't take any nonsense and ruled fairly and correctly. 

Final Thoughts

I really enjoyed the event. It was great to meet people, play great games of 40K and experience armies that I haven't faced. It was also a nice change of pace to play in a two day event.

Massive thanks to Simon Corder for running the event, and Anthony Cross for running Cross Swords. I would recommend this event to anyone thinking of attendind next year, or their other events.

Thanks to all the Dicks for the playtesting and moral support. Olly secured our best record this year, but we can all help each other do better.


No comments:

Post a Comment