Tuesday 10 July 2018

Quick Hits July 2018 - Imperial Knights

Our latest quick hit is Codex Imperial Knights


Special Rules

Knights don't have any, just some clarification on how their Faction Keywords work.

Fortification

Sacristan Forgeshrine
It's hard for your opponent to interact with this, but the benefits take a turn to kick in and make the Knight unable to really do anything for a turn. Great for scenarios though.

Lord of War

Armiger Helverin
The Autocannons are ridiculously long-ranged, on a mobile shooting platform. Plus enough shots to make shooting at Infantry seem worthwhile.

Armiger Warglaive
The Thermal Spear seems really unreliable in regards to the number of shots, but the Reaper Chain-cleaver seems good in both modes. Getting it into melee as quickly as possible seems to be the way.

Knight Preceptor
The Las-impulsor looks impressive until you see the range on its high-intensity mode. It does allow both types of Armiger to re-roll 1s to hit though. It's expensive for a buff unit but stands up quite well on its own.

Knight Paladin
Rapid-fire Battle Cannon and melee weapon. The "standard" Knight. Good against a wide range of targets.

Knight Errant
Thermal Cannon and melee weapon. Supposedly good against heavy targets, but 2 Armiger Warglaives can do the job better.

Knight Gallant
Pure melee, and the cheapest Questoris class Knight. It's a shame that Chainsword and Gauntlet are wasted against the majority of targets, due to Titanic Feet being mathematically better.

Knight Warden
Avenger Gatling Cannon and melee weapon. Good at thinning out elite infantry, but possibly outclassed by a pair of Armiger Helverins.

Knight Crusader
Your choice of ranged weapons, I think the best loadout would be Avenger Gatling Cannon and Rapid-fire Battle Cannon.

Canis Rex
A named Preceptor, but without the Mentor ability. Kewl concept and doesn't count as destroyed until Sir Hekhtur is also slain, which could frustrate your opponent in some missions.

Knight Castellan
Huge firepower, but Dominus' only have 4 more Wounds than Questoris. A good centrepiece for a gunline, that can be mobile if it wants.

Knight Valiant
The close assault Dominus. The Thundercoil Harpoon looks amazing, but being single shot will probably let you down more often than not. The Conflagration Cannon makes up for it though and makes the Valiant a nightmare to charge.

Knight Lances

Extra Command Points for taking pure Knight Detachments is always a good thing.

Household Traditions

An interesting mix, with two really good ones - Hawkshroud and Taranis.

Stratagems

Stand-out Stratagems
  • Noble Sacrifice
  • Rotate Ion Shields
  • Exalted Court
  • Oathbreaker Guidance System
  • Full Tilt
  • Death Grip
  • Bonded Oathsmen
  • Valiant Last Stand
  • Machine Spirit Resurgent
  • Sally Forth!
  • Slayers of Shadows
  • Our Darkest Hour
  • Saturation Bombardment
Warlord Traits

There are some hits and misses here, but there are ways of giving them to multiple Knights, allowing lots of room for combinations and experimentation.

Heirlooms of the Noble Houses

Stand-out Relics
  • Sanctuary
  • Armour of Sainted Ion
  • Endless Fury
  • Traitor's Pyre
  • Mark of the Omnissiah
  • Cawl's Wrath
  • Thunder of Voltoris
  • Angel's Grace
As a side note, with Titanic Feet being so good, there is little point taking Ravager, Honour's Bite or The Paragon Gauntlet.

Freeblade Qualities and Burdens

An interesting way of building and customizing your Knight, at the expense of a Household Tradition. Looks especially fun if you are taking just a single Knight.

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