Sunday, 27 May 2018

Quick Hits - May 2018 Harlequins

Our next quick hit is Harlequins, just in time for release weekend.


Special Rules

Rising Crescendo
Harlequins can Advance and charge in the same turn. This makes them fast. They can also Fall Back and still shoot and charge, making them difficult to pin down.

Flip Belt
Harlequins can ignore models and terrain as they move. Combine this with Rising Crescendo and they are impossible to pin down.

HQ

Troupe Master
Gives you a bubble of re-roll wounds in combat. Harlequins want to be in combat, and you want this guy right there with them. Bonus if you have used the Great Harlequin Stratagem.

Shadowseer
Can now Cast 2 powers a turn and kept Shield from Harm. A little expensive, but worth the points.

Troops

Troupe
These guys haven't changed. Very good once they reach combat, but very fragile if your opponent is given the opportunity to strike them.

Elites

Death Jester
These guys have seen a drastic price drop and are surprisingly good at hunting utility characters. Remeber that Death Is Not Enough only requires you attack a unit, not even hit, so use this to remove unit leaders or specific weapons from squads.


Solitaire
Still a high speed, murder machine. I would take one in every Harlequin army.

Fast Attack

Skyweavers
Super fast, they should be hitting your opponents lines first. They Haywire Cannon is much improved, being Assault now. The Star Bolas is still awkward as it's still a Grenade. They can give you important anti-vehicle fire.

Heavy Support

Voidweaver
Also much improved by both the Haywire Cannon and the Prismatic Cannon becoming Assault. It is relatively short-ranged for a weapons platform, but it's also all the Harlequins have access to. Avoid if you are taking Asuryani or Drukhari allies.

Dedicated Transport

Starweaver
Remember this is only Toughness 5, but it's so fast and has decent guns. One of the better transports in the game.

Fortification

Webway Gate
Usable by all Aeldari. It's an interesting way of protecting a key unit at the start of the game or trying to get something closer. Don't put too many units in it though.

 Masque Forms

These are all interesting. They are very different from each other, with no clear best, which makes facing Harlequins a guessing game.

Stratagems

Stand-out Stratagems
  • Great Harlequin
  • Cegorach's Jest
  • War Dancers
  • Shrieking Doom
  • The Labyrinth Laughs
  • An Example Made
  • The Silken Knife
Warlord Traits

Player of Twilight is not the auto-include such traits usually are, as the way it works is interesting but variable. There are some misses, but the hits are really good.

Enigmas of the Black Library

Stand-out Relics
  • The Suit of Hidden Knives
  • The Starmist Raiment
  • Midnight's Chime
  • The Mirrorstave
  • The Ghoulmask
  • Faolchu's Talon
  • The Scintillant Veil
Psychic Powers

Twilight Pathways is the clear powerhouse of Phantasmacy. All the rest are solid powers except Mirror of Minds, as it's too high variance to be reliable.

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