Special Rules
Poisoned Weapons
Wounding all non-Vehicles and non-Titanics on a 4+ with the majority of the armies weapons is great.
Power From Pain
The first turn bonus is great, makes the army a little less fragile. And things just get better every turn, though you will likely have fewer units to take advantage.
Combat Drugs
Small bonuses to units. Lots of choices here, though you can't repeat until you use them all unless you choose randomly.
HQ
Archon
Improved from the Index to now buff hit rolls rather than Morale tests. A must-have character in a Kabal.
Drazhar
Wants to lead Incubi but lacks their Lethal Precision rule. Feels like an unusable character.
Lelith Hesperax
I wouldn't swap a Penetrating Blade for an Impaler. A great Character hunter who can also modify her own stats. Also buffs nearby Cult of Strife units like a regular Succubus.
Succubus
Buffs hit rolls in the Fight phase, a must-have character for Wych Cults. May also stop units locked in combat from retreating, though this is dice dependant.
Urien Rakarth
Buffs Strength, Toughness and Leadership for Prophets of Flash and halves all damage he suffers. A really hard to kill, character and a great Warlord.
Haemonculus
Makes your hardy Haemonculus Coven units tougher, a must-have character for them.
Troops
Kabalite Warriors
The basic troops of the Kabals. Poisoned basic weapons, cheap points and decent special and heavy weapon options make this a good core unit.
Wyches
The basic troops of the Wych Cults. 3 Attacks each and an Invulnerable Save that gets better in the Fight Phase, they are a good assault unit.
Wracks
The basic troops of the Covens, their close combat weapons are Poisoned. Their shooting options aren't exciting, as they can only take 1 for every 5 models in the unit, the Liquifier Gun is probably the best choice.
Elites
Lhamaean
This model doesn't do anything, and since she isn't a character can just be shot to death. Avoid.
Medusae
The Eyeburst is an ok weapon, but has is very short ranged. I wouldn't recommend.
Sslyth
Gives the Archon extra wounds and is pretty tough on its own. The Shardcarbine is a good gun too.
Ur-Ghul
Maybe good close combat support for an Archon, but there are much better units for that purpose in the Codex.
Incubi
Good at killing elite units in close combat, the +1 Strength helps here. Inability to gain Obsessions hurts though.
Mandrakes
Great infiltrators, with a good weapon for thinning out screening units. They have a -1 saves mod in close combat too.
Grotesques
Bigger Wracks, with access to more guns. The Monstrous Cleaver seems too good to switch out though.
Beastmaster
Interesting character. Buffs nearby Beast units and has okay weapons. Only as good as the unit they are buffing.
Fast Attack
Clawed Fiends
5 attacks each with their fists doing 2 Damage and an extra attack when they are wounded. Good for tearing up light Vehicles.
Khymerae
Fast and cheap, they make a good unit for soaking up Overwatch.
Razorwing Flocks
Okay for tying shooting units up, Toughness 2 makes then easy to shift though.
Reavers
Fast and hard hitting close combat unit, with the option for a decent gun for every third biker. With Combat Drug options as well, they are a great unit.
Hellions
Hellglaives are Damage 2. This unit is much improved over earlier editions and large units combo well with the Eviscerating Fly-by Stratagem.
Scourges
It's weird that the Drukhari equivalent of Devastators is a Fast Attack unit. Dark Lances inhibit their mobility, so if you want to kill Vehicles, I would suggest Blasters. They can also equip Splinter Cannons if you prefer Infantry killing.
Heavy Support
Talos
Like Dreadnoughts, but you can take them in units and buff them with Haemonculi. A unit of these should form the core of any Coven.
Cronos
A surprising support unit, giving nearby Drukhari re-roll 1s in the Fight phase. Relatively tough too.
Ravager
Its weapons are Assault, making it the most mobile Battle Tank in the game. It even has a built-in Invulnerable Save.
Dedicated Transports
Raider
A good Transport with an Invulnerable Save and choice of gun. The passengers can also shoot while embarked.
Venom
Carries fewer models than the Raider, and gains a -1 to hit it. Swaps the cannon option for Splinter weapons and still lets the passengers shoot.
Flyer
Razorwing Jetfighter
The missiles are versatile, and so are its gun load-outs. A multi-target fighter jet.
Voidraven Bomber
The Void Mine is fantastic so I would upgrade the Void Lances to Dark Scythes to make it a dedicated Infantry hunter.
Raiding Force
A nice idea for adding a small set of Patrol detachments to your army, but the Command Point bonuses have been outshone by the changes to the Brigade and Battalion in the FAQ.
Obsessions
These are all solid and encourage detachments that are mono-Kabal/Cult/Coven.
Stratagems
Stand-out Stratagems
- Alliance of Agony
- Lightning-fast Reactions
- Eviscerating Fly-by
- Cruel Deception
- Hunt from the Shadows
- Crucible of Malediction
- Agents of Vect
A lot of options here, allowing you to tailor your Warlord to their required job. Build an army containing an Archon, a Succubus and a Haemonculus across 3 detachments and you can use Alliance of Agony to give them all a Warlord Trait.
Artefacts of Cruelty
Stand-out Relics
- The Helm of Spite
- The Triptych Whip
- Writ of the Living Muse
- The Armour of Misery
- The Obsidian Veil
- Traitor's Embrace
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