Thursday, 28 February 2019

Baron Administrator Tournaments - Standard Star Wars TCG Events


As I and a few local players love the game so much, I'm going to rededicate some time to running monthly Star Wars the Card Game events again. These will be held at Dark Star Gaming.

I will charge for the events to pay for prizes, time and tablespace. This will recoup the costs of the prize kits I've already bought.

As I have a complete collection, this will allow me to experiment with different deck ideas and as there isn't a competitive scene anymore I can try really outlandish decks.


The event will be 3 rounds, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;

"Tournaments at this level are welcoming to all players, regardless of
experience level. Players are encouraged to help each other improve and
learn, so long as it does not significantly disrupt the game. The focus is on
creating a fun and friendly environment. The Relaxed Tier is used for Wave
Championship-level events."


Price will be £5, and prizes will be drawn from our available prize pool. All players will get a prize.



That's the event structure I'll be using. Let me know your thoughts, especially if you are planning on attending one.

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Baron Administrator Tournaments - Standard Keyforge Events




I'm going to run twice monthly Keyforge events. While the event style and Prize Kits are aimed at weekly league play, I feel the time is spent better over two tournaments a month, one Best Of One and one Best Of Three. I'll be running these at Dark Star Gaming.

I will charge for the events to pay for prizes, time and tablespace. This allows me to keep ordering prize kits for Keyforge from Asmodee themselves, through G.I. Games.

Initially, I'll be running Archon Format, Solo Play, to gauge the player base and to see what they want both format and variant-wise. As the game grows and interest is shown I can look at the other ways of playing and talking to Dark Star about stock for a Sealed Format event.


Archon Format, Solo Play, Best of One

In the Archon format, each player brings a deck to the tournament. This deck must be an official, unaltered KeyForge Archon Deck that the player either obtained ahead of time or bought at the event itself. 

The standard way to play for both Archon and Sealed formats is referred to as Solo play. In a Solo tournament, each player uses the same single deck (that they either brought themselves or received at the event, depending on the format) for the entirety of the tournament.

Typically, each round of a KeyForge tournament is a one-game match with a 35-minute time limit

The event will be 3-4 rounds dependant on attendance, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;

"Tournaments at this level are welcoming to all players, regardless of experience level. Players are encouraged to help each other improve and learn, so long as it does not significantly disrupt the game. The focus is on creating a fun and friendly environment. The Relaxed Tier is used for Store Championship events."

Price will be £5, and prizes will be drawn from our available prize pool. All players will get a prize. 


 
  
Archon Format, Solo Play, Best of Three

In the Archon format, each player brings a deck to the tournament. This deck must be an official, unaltered KeyForge Archon Deck that the player either obtained ahead of time or bought at the event itself. 

The standard way to play for both Archon and Sealed formats is referred to as Solo play. In a Solo tournament, each player uses the same single deck (that they either brought themselves or received at the event, depending on the format) for the entirety of the tournament.

Typically, each round of a KeyForge tournament is a best-of-three match with a 90-minute time limit. 

The event will be 3-4 rounds dependant on attendance, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;

"Tournaments at this level are welcoming to all players, regardless of experience level. Players are encouraged to help each other improve and learn, so long as it does not significantly disrupt the game. The focus is on creating a fun and friendly environment. The Relaxed Tier is used for Store Championship events." 

Price will be £5, and prizes will be drawn from our available prize pool. All players will get a prize.
  


That's the event structure I'll be using. Let me know your thoughts, especially if you are planning on attending one.

Did you enjoy what you read?
Do you have something to say?
Do you have an opposing opinion?
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Monday, 7 January 2019

Baron Administrator Tournaments - Standard X-Wing Events



I'm going to run monthly X-Wing events, aimed at local players but welcoming anyone. There are two good venues for this, Dark Star Gaming and Antics Model Shop.

I charge for the events to pay for prizes, time and, in the case of Dark Star, tablespace. This allows me to keep ordering prize kits for X-Wing from Asmodee themselves, through Antics and G.I. Games.

As we have two venues, I feel now is a good time to try running two different formats for events, alternating venue each month. Hyperspace and Extended. This keeps the events different, as I will often run them back to back on the same weekend, and allows people to practice for events like the System Open and Hyperspace Trials. It also provides an event for the players that have started their gaming experience with Second Edition, and feel overwhelmed by the selection of ships available in Extended.


Extended 

"Explore all the starfighter battles X-Wing has to offer. The Extended game mode encompasses every component for X-Wing Second Edition, including the ships only found in the Conversion Kits. Choose a faction, then select up to 200 points of pilots and upgrade to create your squad."

The event will be 3-4 rounds dependant on attendance, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;

"Tournaments at this level are welcoming to all players, regardless of
experience level. Players are encouraged to help each other improve and
learn, so long as it does not significantly disrupt the game. The focus is on
creating a fun and friendly environment. The Relaxed Tier is used for Wave
Championship-level events."


Price will be £7, and prizes will be drawn from our available prize pool. All players will get a prize.



Hyperspace   

"The Second Edition game mode is an ideal introduction to players new to X-Wing. This game mode includes only those components found in the second edition Core Set and ship expansions. Choose a faction, then select up to 200 points of pilots and upgrades to create your squad."

The event will be 3-4 rounds dependant on attendance, as per the FFG Tournament Regulations, with no top cut and run as per the Relaxed tier;

"Tournaments at this level are welcoming to all players, regardless of
experience level. Players are encouraged to help each other improve and
learn, so long as it does not significantly disrupt the game. The focus is on
creating a fun and friendly environment. The Relaxed Tier is used for Wave
Championship-level events."


Price will be £7, and prizes will be drawn from our available prize pool. All players will get a prize.



That's the event structure I'll be using. Let me know your thoughts, especially if you are planning on attending one.

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Do you have something to say?
Do you have an opposing opinion?
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2018 - 2019






It's that time of year when the Roman God Janus encourages us to look back at the year we've just had and to look forward to the year ahead. Following this tradition, I shall be discussing what I have achieved over the past 12 months, and what I intend on doing over the next 12. As I did this last year, I can also compare what my hopes were versus what I managed to do.




2018  

It's been an interesting 12 months.

I've been juggling trying to find the correct format for some events against working more events away and also some personal life stuff. This lead to me being a little hit and miss on things in 2018.

I only managed 50 posts this last year, falling 2 posts short of the 52 posts a year target. Failing by two posts isn't a huge deal, but I want to make sure it doesn't become a habit. Everything I said about the purpose of the Blog last year still holds true.

The Quick Hit series helped, not only to give me a regular source of content but to allow me to analyse all the Codexes as they released at a break-neck pace. Thanks to all the people that let me borrow books from them to facilitate this effort. I've had positive feedback on the series, so will be looking at something similar to replace it.

Local events have been a little bit wayward compared to my intended amount as well. Star Wars X-Wing has managed to be regular, but others have fallen to the wayside. This is far from ideal and something I seriously need to rectify. The Christmas Star Wars Day events was a success though, and so were the Store Championships.

I worked quite a bit with Asmodee and had a great time doing so. From judging at Nationals and Euros to demoing at Tabletop Gaming Live and Insomnia, it's been fun. The best bit is the colleagues, there are some wonderful people at Asmodee and on the Judge and Demo teams. I look forward to seeing more of them all.

I played more at my own events. This lead to those events being more enjoyable for me and let me get back into playing those games properly. I still have the option of building more fun decks/lists, but now when I don't I end up playing games against people on a similar level. The easy solution to get around claims of dodgy rulings on my own games is to not claim prizes. This leaves me only playing for pride while not actually denying people a prize. if it's a semi-important event and I do well, then the prize I would earn gets passed down. If it's a regular event, then any promos I would win simply stay in the prize pool.

I've attended a few X-Wing and Final Fantasy TCG events run by other people in 2018, but other than that mostly failed to play outside my own events. I have gotten in a tonne of casual 40K games as well as some Keyforge and a lot more MTG Commander than previous years though.

On the personal side, I have had 3 close relatives pass away at various points during 2018, an Aunt, a Grandmother and a Grandfather. Between funerals and my mental state around those events, it's been difficult to focus on doing the gaming side of things.

The lowest point was the Cornish Nationals. My Grandfather had recently been diagnosed with Terminal Cancer, and that weekend had been readmitted to the hospital. I debated not going to the event, as I wasn't in the best of moods, but it was for Charity so I did travel down with the rest of the Marauders hoping that the team's presence would help.

Round one, I got smashed largely down to zero evades present on my green dice. My red dice were hot, but I was only managing to do 1-2 damage a round versus losing a ship in return. A bit jarring, but whatever. I spent the rest of the round forcing myself back into a positive attitude, watching the games around me. Pairings for the next round were called and, due to a player having to drop out, I received the bye. 20 mins later, all my enthusiasm dropped away. With a lunch break due after the round, it was going to be 2 hours before I'd get another game of X-Wing in. I went outside for a break and an attempt at clearing my head, but it was too late.

I played the next round with the intention of dropping and did so. It wasn't worth forcing myself to continue to play a tournament when my heart just wasn't in it. I relaxed for the rest of the day and played in the Hanger Bay side event in the evening.

It's a sobering lesson; if you aren't in the correct headspace to play in a tournament, don't force yourself. Nothing is wrong with just hanging out and spending time with fellow players, and that in itself can prove to be a helpful escape. But the point to playing a game is to enjoy yourself, and sometimes outside issues will make that impossible. Don't play for the sake of playing, make sure you take care of yourself first.


2019  

So moving forward, it's time to put the bad stuff in the past and get back on the improvement train.

The blog will continue. I still feel like I have plenty to say and the written form is my preferred way of expressing myself. What I need to do is both promote the blog more and make an attempt to get more engagement from you, the readers. Currently, I'm basically putting my thoughts out on the internet, and I'm not getting much in the way of online response. It would be nice to see more comments from readers on the Blog, especially if they disagree with me. I want to see more alternate viewpoints on things, rather than come across as some sort of all-knowing oracle, even though I do give that impression some(most) times.

Local events need more work. I need to get better on the promotion side of events, as well as improving the visibility of my "brand" Baron Administrator Tournaments. Going into 2019, I will be focusing on running weekend events for the following games;
  • Star Wars X-Wing
  • Star Wars the Living Card Game
  • Warhammer 40,000
  • Keyforge
With these core four games, I can focus my efforts on getting them running monthly and promoting them across social media. I also want to use the Blog to help with this, putting up reports on the events. It's going to require a lot of discipline on my part, as well as a lot of time, but it should be worth doing.

More work with Asmodee is on the cards. I had to turn down a lot of Christmas Demo work due to the aforementioned family issues, but I will get back into doing it soon. I'm also on the Judge team for the UK X-Wing System Open in Milton Keynes. It's going to be a great opportunity to hang out with Judge friends and see some of the best players from across Europe play X-Wing. I can't wait.

UK X-Wing System Series Open - Milton Keynes 2019 

I'm going to continue to play in my own events, and try to get more gaming done in general. I enjoy gaming and have stuff for plenty of games that I found zero time to play last year, so I'm going to make a concerted effort to play more of them this year. Especially games like the Game of Thrones Card Game or VS2PCG where I keep buying new cards, but failing to find time/opponents.
I'll also try and reflect this in the blog, posting about a wider variety of games as I play them.

Finally, I want to try and get to more events run by other people. There is always something to learn from seeing what they are doing, as well as how the players are enjoying the event. It also lets me play against people I wouldn't normally see, in the case of events that require travel, or play games I don't normally have the time to play, in the case of Yugioh.

All in all, I'm taking a positive outlook on 2019. As an aside, it's kinda weird that I'm writing and publishing this on the 7th of January, exactly one year after the last one. Here's hoping I can manage the same thing next year.


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Monday, 31 December 2018

Codex Adeptus Sororitas feedback

As the Sisters of Battle book is currently a Beta Codex, Games Workshop have asked for feedback on the unit entries. I will copy/paste my email here so you can see both my thoughts, and how I structure them into feedback.  If you have thoughts on the Sisters book, or want to give feedback on any of the 8th Edition 40K rules, then they have an e-mail address

40kfaq@gwplc.com

Here is my e-mail;

Hi GW Rules team

As a long time fan/player of Sisters of Battle, I want to help contribute to making their eventual Codex as good as possible. While doing a short review of the Beta for my Blog I raised the following points:-

Page 79 - Acts of Faith; The Passion
I would look at changing The Passion's trigger to the end of the Fight phase. It's your hardest to achieve Act of Faith and you risk your opponent being able to kill the unit it's been activated on before they can strike a second time. By making it end of the phase, it works more like the similar Stratagems many armies have access too.  
I also think an end of phase trigger would be easier for players to understand when the extra attack happens, as I still see players get confused with Khorne Bezerkers.

Page 82 - Missionary
I'd like to see Word of the Emperor affect Astra Miitarum units as well. I think you would see people taking one of these if they did.   
It's a minor thing, but would make it support those that like to take some Priestly support for their Imperial Guard regiments.

Page 84 - Repentia Squad
These may be a little too expensive at 15 points each. It's also a shame that the maximum squad size is smaller than it used to be. However, you can fit them into a transport.
These used to have a larger maximum squad size and be available to buy separate from the Mistress, leading to some of us older players having more than nine per Mistress we own. Obviously, this will be less of a thing when the unit gets new models, but something to bear in mind at the moment.
Comparing these to units from other armies I play (Assault Marines and Striking Scorpions), I'd like to see them become 12 points each. This is very much a first impression though, I will have to get some games in to see if 15 feels right for them.

Page 84 - Mistress of Repentance
This character lacks the <Order> Repentia Squad keyword, so she doesn't buff her own ability to hit. More importantly, she doesn't buff her own Advance and Charge rolls so struggles to keep up with the unit she is supposed to buff. They can easily get out of range of her when they move into combat and she will struggle to make the charge to keep up. A simple fix is to give her the keyword to match them.
I understand the flavour of why she doesn't have the keyword, but with a 6" range on Driven Onwards, the unit will often end up out of range, especially as they are likely to succeed in Charges she will fail. I'd like to see her gain the keyword so she also helps herself.

Page 85 - Celestian Squad
I'm not sure the army wants or needs this unit to exist, but I feel that way about Space Marine veterans, so maybe it's just me.
Included for sake of completeness, but largely my own personal bias.

Page 86 - Arco-Flagellants
Not sure what I want from these, they may just be too expensive for what they do.
I may be wrong as they have a minimum squad size of three. It may be their role has changed slightly to be a counter-charge unit rather than a surge forward and seek the enemy unit. Some playtesting will give me a better handle on this.

Page 89 - Exorcist
As an aside, while looking at improvements for things, I wish Smoke Launchers weren't instead of shooting. It's great for transports that surge forward and advance, looking to get to the opponent, but terrible for gun tanks like this one. They also fail to help the tank if your opponent goes first. And this applies across all armies with access to them, not just Adeptus Sororitas. 
As I say, this isn't just a "problem" with this Codex, and probably beyond the scope of fixing just by changing it here, but may be worth looking at for a Big FAQ change. There are many tanks that feel like they almost never want to use their Smoke Launchers. It may be that this wants to operate like the Prepared Positions Stratagem from the Big FAQ and activate at the start of the first battle round.

Page 95 - Order Convictions
It feels like two of these do the same thing, regardless of how you have built the army; regain Faith points. The third makes Tests of Faith easier and will probably go on to be the default choice for players. I would change Argent Shroud's ability to something else,  possibly something like the Space Marines Salamander's re-roll ability.
There is a lot of stuff in the army that interacts with either Test of Faith or Faith Points. I don't think half of the Order Convictions also need to do so as well. I'm not against there being a "go to" sub-faction, as most armies have one that will attract the competitive player, meanwhile, those that play armies for flavour will use the others.
Of the three, Ebon Chalice; Daughters of the Emperor will probably attract the Tournament players, and is a fine trait. Our Martyred Lady; The Blood of the Martyrs is amazingly dripping with flavour. This leaves Argent Shroud; Deed, not Words as the easiest one to change. It needs to hit the flavour of decisive action. Either a limited form of re-roll to hit, much like the T'au Sa'cea Sept, or a re-roll to hit with Bolt weapons like Craftworld Biel-Tan do with Shuriken weapons. It's also probably no coincidence that these both come with +1 Leadership.

For the full review
https://hiveoffunandsilliny.blogspot.com/2018/12/quick-hits-december-2018-sisters-of.html

These are the main things that have stood out during my first look at the book. I will report back with more feedback in the new year as I get games in. This whole exercise is a fantastic opportunity to look at the way armies and codexes are designed, and I'd like to thank you for it. And even more thanks for all the hard work you guys put in. I've played since 2nd edition 40k and 8th has rapidly become my favourite. The return of move values and save modifers are what clinched it for me ;)

Sean Samuels

 Hopefully, as I get more games in, I can see if my initial opinions hold up. Maybe I'm wildly wrong and playing the army will show me this. I will update the blog both with my findings and if Games Workshop reply.

Quick Hits - December 2018 Sisters of Battle

Our final quick hit of 2018 is Code: Adeptus Sororitas, using its beta form from Chapter Approved 2018. In light of it being a beta, I will also add any initial suggestions for improvements.


Special Rules

Acts of Faith
These are like Stratagems that you get in addition to Command Point-based ones, but require a successful die roll to activate. These are amazing.
I would look at changing The Passion's trigger to the end of the Fight phase. It's your hardest to achieve Act of Faith and you risk your opponent being able to kill the unit it's been activated on before they can strike a second time. By making it end of the phase, it works more like the similar Stratagems many armies have access too.    

Shield of Faith 
Universal Invulnerable save and limited protection against low-cast powers. Helps the army survive longer than you would otherwise expect.

Zealot  
Allows re-rolls to hit for units in the Fight phase. Pretty good for the units that have this rule.

HQ  

Celestine 
A fantastic character, who is great in combat and still has the ability to come back from the dead. The one problem with making her your Warlord is she will draw a lot of enemy attention, so the added target on her head is probably a bad thing even with her ability to come back to life once a game.

Canoness
Your standard HQ, and a pretty good shout for all Adeptus Sororitas armies.

Uriah Jacobus  
A slightly better Missionary, the only real benefit is the Banner of Sanctity, so I would probably pass on this guy.
See the Missionary for my note.   

Missionary  
These units buff Morale for units around them, but you can only take one per detachment.
I'd like to see Word of the Emperor affect Astra Miitarum units as well. I think you would see people taking one of these if they did.      

Troops 

Battle Sister Squad 
Your core unit. They can be taken in units of up to 15 and can gain +1 to the Act of Faith test. It's a shame that the amount of Special and Heavy weapons the unit can take doesn't scale with the number of models in the unit. 

Elites  

Geminae Superia 
Bodyguard for Celestine and a nice little melee unit in their own right. I would actually consider taking these without Celestine to fill a gap in a Sisters of Battle army.

Repentia Squad 
They have decent enough melee weapons and are likely to be ignored until it's too late as they don't look that threatening on their own. They won't do well as your only assault unit though so you will need to support them.
These may be a little too expensive at 15 points each. It's also a shame that the maximum squad size is smaller than it used to be. However, you can fit them into a transport.    

Mistress of Repentance
A buff character for the Repentia Squad. A little bit underwhelming though.
This character lacks the <Order> Repentia Squad keyword, so she doesn't buff her own ability to hit. More importantly, she doesn't buff her own Advance and Charge rolls so struggles to keep up with the unit she is supposed to buff. They can easily get out of range of her when they move into combat and she will struggle to make the charge to keep up. A simple fix is to give her the keyword to match them.  
 
Celestian Squad
Essentially Veteran Battle Sisters. The army has both enough rival options in Elites as well as enough other Sister units for me to never take these.
I'm not sure the army wants or needs this unit to exist, but I feel that way about Space Marine veterans, so maybe it's just me.   
     
Preacher  
Like an Astra Militarum Priest, but with a debuff for Chaos Morale. Good for the extra attacks he grants, especially if you can get him near Repentia or Seraphim.

Hospitaller 
An Apothecary, there is a possibility of taking a large unit of Sisters and then using this alongside a bunch of tools to make it too difficult to shift them off a central Objective. They either dedicate resources to trying to take the Objective or to deal with the rest of your army, not both. Worth a test, certainly.

Dialogus 
A buff to Leadership and re-rolls for Acts of Faith? Sign me up!

Arco-Flagellants  
No save, but a Feel No Pain. With a random number of attacks (2d3), I would rather take Sisters Repentia, as they cost the same amount.
Not sure what I want from these, they may just be too expensive for what they do.  

Crusaders  
I wasn't overly impressed with these in the Astra Militarum list, but now they have access to Acts of Faith they may be better when taken there. As part of a Sisters army, pass.

Death Cult Assassins 
An idea for these is to take a Priest so they don't take up Detachment slots, then take a couple of small units to counter-charge/protect your backline units from assault. They are fairly cheap for 4 attacks each.

Fast Attack 

Seraphim Squad 
These are great to Deep Strike in, especially in conjunction with one of the Stratagems, and are your fast assault unit. A decent unit for this job used alongside the other assault units you have access to.

Dominion Squad 
Vanguard lets you get a unit of these to the place you need them, with the Special Weapons to do the job. A great unit whose only downside is you really want to take a Transport to go with them. Luckily, the Sisters have a fantastic transport.

Heavy Support 

Exorcist  
A bit random due to having d6 shots, but a fantastic long-range unit.
As an aside, while looking at improvements for things, I wish Smoke Launchers weren't instead of shooting. It's great for transports that surge forward and advance, looking to get to the opponent, but terrible for gun tanks like this one. They also fail to help the tank if your opponent goes first. And this applies across all armies with access to them, not just Adeptus Sororitas.   

Retributor Squad 
Essentially your Devastator squad, but with much more limited choice in weapons. Heavy Bolters are fine, Heavy Flamers are great for a more mobile unit and Multi-meltas have too short a range for static anti-vehicle fire.

Penitent Engines 
A pair of these can tear a vehicle apart, and their Heavy Flamers give them some protection against infantry. They can even fight twice in the Fight phase and have a Feel No Pain. They are 100 points each though and lack Act of Faith.

Dedicated Transport 

Sororitas Rhino  
A Rhino, but with Shield of Faith. It's surprising what a difference a 6+ Invulnerable save makes.

Immolator 
A Razorback with Shield of Faith and different weapon options. The Immolation Flamer is exceptional, as it is both Assault and auto-hits allowing you to really move the tank and still shoot. The better transport, unless you want to carry larger units.

Order Convictions  

Half of these centre around Acts of Faith and the other half actually work better with different army builds.
It feels like two of these do the same thing, regardless of how you have built the army; regain Faith points. The third makes Tests of Faith easier and will probably go on to be the default choice for players. I would change Argent Shroud's ability to something else,  possibly something like the Space Marines Salamander's re-roll ability.  

Stratagems  

Stand-out Stratagems
  • Burning Descent
  • Vessel of the Emperor's Will
  • Final Redemption
  • Faith and Fury
  • Purity of Faith
  • Martyrdom
  • Sacred Rites
Warlord Traits 

A couple of these are interesting and can determine if you are going to hold your Warlord back or get stuck in.

Relics of the Ecclesiarchy 

Stand-out Relics
  • Blade of Admonition
  • Book of St. Lucius
  • Brazier of Eternal Flame
  • Litanies of Faith

Wednesday, 19 December 2018

Quick Hits - December 2018 Grey Knights

Our next quick hit should cleanse some of the recent heresy from the blog, Codex Adeptus Astartes Grey Knights. If a unit isn't covered here, then check out my review of Codex Adeptus Astartes Space Marines for my thoughts, with the caveat that some of them are Psykers on top of their normal capabilities.

https://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-space-marines.html






Special Rules 

Daemon Hunters 
A solid buff, although specifically against Daemons.

Rites of Banishment 
Smites only do 1 Mortal Wound, except against Daemons where they do 3. A rule that is both flavourful and powerful against their nemeses.

Teleport Strike 
Some units can deep strike.

HQ 

Lord Kaldor Draigo 
Essentially the Grey Knight Chapter Master, he seems pretty good especially now that Chapter Approved has dropped his points by 60.

Grand Master Voldus 
A psychic powerhouse with a decent melee weapon. Grants the standard Grand Master re-roll 1s too.

Grand Master 
Why take one of these when you can upgrade to Voldus or Dreadknight?

Grand Master in Nemesis Dreadknight
A much-improved frame for combat and access to better weapons. It does lose the protection of being a Character though due to the increase in Wounds.

Castellan Crowe 
An okay melee character, but the Black Blade of Antwyr is an anaemic weapon.

Brother-Captain Stern
Has his own source of re-rolls, but your opponent gets one in return every time you use it. He also has the standard Brother-Captain ability.

Brother-Captain
They increase the range of Smite, which is great for an army that doesn't increase the difficulty for additional casts.

Librarian
It's kinda weird that a chapter full of psykers would still need a Librarian.
 
Brotherhood Champion
Meh.

Troops

Terminator Squad
Terminators as troops, and psykers to boot. Not the best unit for filling a Battalion, but a useful slot for them to be in if you want to field a unit.

Strike Squad
Storm Bolters and Force Swords make these actually quite well equipped.

Elites
   
Paladin Squad
Terminators with more Wounds and Attacks. Probably not worth it though.

Purifier Squad  
A much shorter range Smite that does d6 Mortal Wounds? Still, pass.

Fast Attack
     
Interceptor Squad
Teleport Shunt is the key here, allowing for rapid redeployment as needed.

Purgation Squad  
You can give 4 of them Special Weapons, which is great for maximising firepower.

Heavy Support

Nemesis Dreadknight
These are okay, but better taken as the Grand Master version.

Brotherhood of Psykers

A buff to Psychic tests and Denys that is amazing, plus they ignore the increasing modifier for Smite.

Stratagems 

Stand-out Stratagems
  • Truesilver Armour
  • Mental Focus
  • Teleportation Boost
  • Psychic Channeling
  • The Aegis
  • Heed the Prognosticars
  • Psychic Onslaught
  • Psybolt Ammunition
  • Finest Hour
Warlord Traits  

These are only okay, a couple of good ones (Nemesis Lord and Lore Master) and the rest are marginal.

Relics of Titan 

Stand-out Relics
  • Cuirass of Sacrifice

Psychic Powers  

The Sanctic Discipline has a good suite of powers and is the key to what makes the Grey Knights the army they are.