http://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-space-marines.html
so this review will cover the changes and additional units.
Special Rules
Jink
Ravenwing get a 4+ Invulnerable save when they advance. This gives them decent protection.
Inner Circle
Auto-pass morale is always good. The extra ability against Fallen is gravy.
HQ
Azrael
Such a key HQ, re-rolling hits and providing an Invulnerable save. It's so hard to imagine not wanting to take him, his Sword of Secrets can also dole out Mortal Wounds.
Belial
A decent support character for your Deathwing.
Sammael on Corvex
A great support character for Ravenwing, although I would never risk overcharging his Plasma Cannon.
Sammael in Sableclaw
A better steed for Sammael if you are expecting to face a lot of hordes of Infantry.
Interrogator-Chaplain/Interrogator-Chaplain in Terminator Armour
Like a regular Chaplain, but with a negative Leadership aura. Not overly impressed.
Ravenwing Talonmaster
A Lieutenant on a Land Speeder. A decent choice for a mobile buff, with a lot of built-in firepower.
Asmodai
Gives extra attacks, but is rather unimpressive for a special character.
Ezekial
A better Librarian, but not by much, unfortunately.
Elites
Deathwing Apothecary
An Apothecary, but able to Deep Strike in with the rest of the Deathwing.
Deathwing Terminator Squad
The biggest things they get are access to Plasma Cannon and the Watcher in the Dark. Having a built-in, once per game protection against Psychic powers is amazing.
Deathwing Knights
The assault version of Deathwing, they are equipped with Flails that do 2 damage each and the damage spreads across the unit. You just have to get them to combat.
Ravenwing Apothecary
A very mobile version of an Apothecary that can heal bikes.
Fast Attack
Ravenwing Darkshroud
A Land Speeder that gives a negative to-hit aura. Really good for keeping things alive.
Ravenwing Land Speeder Vengeance
A Land Speeder with a Plasma Storm Battery. There are many, many better sources of Plasma in the Dark Angels.
Ravenwing Black Knights
With mobile Plasma, these guys are really good. The Plasma being assault means they can still shoot it when they advance and benefit from Jink.
Flyer
Ravenwing Dark Talon
With the Hurricane Bolters and (admittedly once per game) Stasis Bomb, this is really good against Infantry, but the Rift Cannon is great against Vehicles and Titanics. I guess that makes it a really good all-rounder.
Nephilim Jetfighter
I like the Avenger Mega Bolter. not sure about the Missiles/Lascannons.
Grim Resolve
Re-roll 1s to hit for shooting if you haven't moved is good for the non-Ravenwing units. Only losing one model a turn to Morale is amazing though.
Stratagems
Stand-out Stratagems
- Deathwing Assault
- Never Forgive, Never Forget!
- The Lion and the Wolf
- Hunt the Fallen
- Weapons from the Dark Age
- Intractable
- Speed of the Raven
A smorgasbord of standard Marine traits, nothing really stands out as Dark Angel, to be honest.
Relics of Caliban
Stand-out Relics
- Shroud of Heroes
- Lion's Roar
- The Eye of the Unseen
These powers are amazing. The only bad one is Engulfing Fear, as there may end up not being any Morale tests near the Librarian.
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