http://hiveoffunandsilliny.blogspot.com/2018/05/quick-hits-may-2018-space-marines.html
so this review will cover the changes and additional units.
Special Rules
Special Issue Ammunition
This lets the majority of Bolt weapons in the army shoot other profiles. Hellfire is the most common, as it wounds non-Vehicles on 2s, but I can see times when the others will be useful.
HQ
Watch Master
Like a Chapter Master, but with access to a Guardian Spear.
Watch Captain Artemis
The Stasis Bomb and Hellfire Flamer are both useful, otherwise, he is an expensive Captain.
Troops
Veterans
Essentially Sternguard, they can take a variety of extra models that then give the squad access to other equipment and abilities. These may or may not be worth doing, dependant on what you are equipping the unit to deal with.
Intercessors
Like the Veterans, but with Primaris and Primaris extra models.
Flyer
Corvus Blackstar
A mix between Gunship and Dropship, it's also your source of long-ranged heavy firepower. One of the better flyers in the game.
Mission Tactics
The bread and butter of the Deathwatch, choose a Battlefield Role and get re-rolls 1s to wound. Very good when your opponent has taken a lot of units in the same role, plus there are abilities that let you change tactic to focus on another role.
Stratagems
Stand-out Stratagems
- Auspex Scan
- Teleportarium
- Death to the Alien!
- Adaptive Tactics
- Stem the Green Tide
- Targeting Scramblers
- Intercepting Volley
- Overkill
- "Tactic" Doctrine
As is common, there is one optimal choice, to maximise your Command Points. It doesn't help that four of them are terrible. Vigilance Incarnate is good though, as it lets you change Mission Tactic.
Relics of the Vigilant
Stand-out Relics
- The Beacon Angelis
- The Tome of Ectoclades
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