Tuesday, 12 March 2019

Working on a Tournament logo

Branding is important, so I'm currently trying to design a logo for Baron Administrator Tournaments.

This is my current first draft, done via Inkscape. It's useful to give an idea as to what I'm going for. I've even found a Font for the text. Now to actually find someone skilled to improve it....

Tuesday, 5 March 2019

Quick(ish) Hits - March 2019 Assassins

Our first Quick Hit of 2019 is Index Imperialis Officio Assassinorum. As there are only 4 pages or rules, this will be a slightly more in-depth look than a regular Quick Hit.


Special Rules

Execution Force  
The standard way to add the Assassins to your army. It's been updated to still give you the Command Point bonus for the Detachment if it contains one of each Assassin.


Independent Operative 
Assassins can't be your Warlord or gain a Warlord Trait via other means. They can also Deep Strike.

Lightning Reflexes 
Their universal Invulnerable Save, letting them shrug off 50% of hits.

Elites  

Vindicare Assassin
A Sniper par excellence with his ability to pick out Characters and ignore Invulnerable Saves. He always hits on 2s unless he moves now, and can do additional Mortal Wounds if the initial shot didn't slay the target. He is much improved over the original Index version, but still has a 1 in 6 chance of missing the target, and then a 1 in 6 chance of failing to wound the target when he does it. The flipside is he is more likely to one hit kill lesser Characters when the dice are average.  

Callidus Assassin 
She does the least damage on the tabletop still, although she can be pretty good in melee. Where she shines is the Reign of Confusion rule. This potentially increases the cost of your opponent's Stratagems across the first Battle Round. With the FAQ change to Command Point regeneration, this can really demolish opponents that are reliant on a bunch of costly Stratagems during the early game.
With Polymorphine, she has a decent chance of coming in from Reserve and being able to charge a key target. She'll probably be gunned down the turn after, but by then the job should be done.

Eversor Assassin 
The melee blender, with the explosive centre, the Eversor is still a monster. Adept at killing elite units of single- or double-wound models. Killing Rampage increases their attacks as he slays models in the unit and increases their Consolidation move to keep them in the thick of the opponent's force.

Culexus Assassin  
The anti-Psyker, Abomination makes it much harder for your opponent to cast and deny powers by subtracting 2 from their tests. Etherium makes them hard to hit, although the weight of fire will still kill them.

Stratagems

Operative Requisition Sanctioned  
This allows you to add an "Assassin" to your army and decide which one during deployment. The flexibility of this, 85 points and 1 Command Point to have a toolbox of whichever Assassin you think is best against your opponent.

Priority Threat Neutralised  
When your Assassin kills a Character, gain some Command Points. A solid way of getting them back, though it isn't currently clear how it interacts with Tactical Restraint.

Double Kill Vindicare
After the Assassin shoots, it can shoot again at a different target. Great for killing multiple support characters in a turn.

Turbo-Penetrator Round Vindicare  
If you hit a Monster or Vehicle, do some Mortal Wounds. Good for finishing off a Flyer, as the Vindicare will always hit it on 2s.

Acrobatic Callidus  
Allows you to Advance and Charge, as well as giving your opponent -1 to hit the Callidus. Makes it easier to reach targets, while slightly upping survivability.

Supreme Deception Callidus
Re-activate Reign of Confusion for another round. Great for really punishing the armies with high-impact early game Stratagems.

Stimm Overload Eversor  
Have your Eversor fight again. This can let them make a mess of more units in a  turn.

Hypermetabolism Eversor 
Give your Eversor a 4+ feel no pain. Critical for surviving Overwatch.

Soul Horror Culexus 
Make nearby units strike last. Useful when your opponent gets to the Culexus in melee.

Pariah's Gaze Culexus 
Ups the damage of the Culexus' ranged weapons to D3. Good against armies like Thousand Sons.



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