Friday, 26 February 2016

40K Skirmish vs Jack

This week I only managed one 500 point game of 40, against Jack's Daemons. I used my standard Astra Militarum list against his Tzeentch list. He had two 11 strong units of Pink Horrors and they were led by the Fateweaver.


We set up terrain and Objective markers. Jack wins the die roll to set up first and take the first turn then I fail to seize the initiative.

Turn 1
Jack summons a Flaming Chariot in the Psychic Phase, which then proceeds to kill several Guardsmen and grant the survivors Feel No Pain.
Jack scores 0 points, for 0 points total.
My shooting phase kills the Chariot and I manage to wound Fateweaver.
I score 2 points, for 2 points total.
Turn 2
Jack's Psychic phase fails, but then the Warpstorm gives him 13 more Horrors. Fortunately, they Deep Strike into Dangerous Terrain generated by my Primaris Psyker's Fire Shield and suffer one casualty.
Jack scores 0 points, for 0 points total.
I kill the Warp Storm's Horrors and wound Fateweaver with some more shooting. Then my Feel No Pain
I score 3 points, for 5 points total.
Turn 3
Jack's Psychic Phase yields an Exalted Flamer and kills some Guard with psychic, then the Flamer kills some more in the Shooting Phase. The Warpstorm betrays him and gives his Daemons -1 to their Invulnerable Save though.
Jack scores 2 points, for 2 points total.
I shoot the Exalted Flamer to death with my Sentinels and kill some more Horrors.
I score 1 point, for 6 points total.
Turn 4
He assaults the Feel No Pain Guardsmen and kills them in combat.
Jack scores 2 points, for 4 points total.
I assault and kill a unit of Horrors in combat with some other Guardsmen.
I score 3 points, for 9 points total.
Turn 5
Jack summons another Flaming Chariot, but it Deep Strike Mishaps and is destroyed.
Jack scores 0 points, for 4 points total.
I shoot up some of the remaining Horrors
I score 1 point, for 10 points total.
Jack rolls for random game length and the game continues.
Turn 6
Jack tries to manifest his Primary Psychic Power, but I manage to deny it. He then goes on to kill my Primaris Psyker in combat.
Jack scores 0 points, for 4 points total.
My Astropath dies to Perils of the Warp while making the Sentinels Invisible.
I score 1 point, for 11 points total.
I roll for random games length and we get to turn 7.
Turn 7
Jack doesn't do anything
Jack scores 0 points, for 4 points total.
I kill the final Horror in combat,
I score 0 points, for 11 points total.

Standard Guard List
HQ
Company Command Squad Warlord, 4 Plasma Guns, Astropath.
Primaris Psyker.
Troops
Platoon Command Squad, 3 Flamers, Heavy Flamer.
2 Infantry Squads with Meltaguns.
Fast Attack
3 Scout Sentinels with Autocannons.
500 points



Thursday, 18 February 2016

40K Skirmish Week 2

This week, I played some more 40k Skirmish. The group playing comprised of Chris, Tom, Will, Newby and Jack. Hopefully I'll be able to take notes and give a short report every time I play.

Game1
My standard Guard Infantry list against Newby's Imperial Guard. A Company Command Squad, with Master of Ordnance and Astropath. Platoon Command Squad, with Flamer and Heavy Flamer. A Heavy Weapons team with 3 Missile Launchers. And, finally, 3 regular squads of Guardsmen with Meltaguns and a Commissar.
I set up first and the initiative isn't seized.
Turn 1
My Sentinels killed his Heavy Weapon teams with shooting, my Astropath succeeded with Terrify on his blob (he had grouped the Infantry Squads together as one squad) and then I killed a few guys with shooting.
For his turn, his Astropath is out of range for it's powers and he shoots up one of my squads with the Lasguns that are in range.
I score 1 point, for 1 point total.
Newby scores 1 point, for 1 point total.
Turn 2
I gun down his Platoon Command Squad, and kill enough of his blob to force a leadership test, causing the Commissar to kill another member. He kills the nearest of my squads with a brutal Psychic Shriek.
I score 1 point, for 2 points total.
Newby scores 1 point, for 2 points total.
Turn 3
I slaughter more of the blob with squad fire, while my Sentinels start putting holes in his Company Command Squad. He only kills my Platoon Command Squad and accompanying Primaris Psyker.
I score 1 point, for 3 points total.

Newby scores 1 point, for 3 points total.
Turn 4
I kill his blob with shooting from my remaining Infantry Squads and his Warlord with my Sentinels, leaving only the Astropath and Master of Ordnance alive. They miss their attacks in his turn.
I score 2 points, for 5 points total.
Newby scores 0 points, for 3 points total.
Turn 5
I table him and end the game.
I score 3 points, for 8 points total.
He scores 0 points, for 3 points total.

Game 2
My newer Storm troopers list vs Tom's Eldar list. His list is basically a mini version of the LVO winning list. 2 Scatter Laser Jetbike squads, a D-Cannon support weapon and a squad of Warp Spiders led by an Autarch. He sets up first and I put 2 of my squads into reserve for Deep Strike, and then he uses his Warlord trait to Scout move. I fail to seize the initiative
Turn 1
He moves his army up and destroys the Taurox with the D-Cannon. Then his squads kill the guys inside. The only saving grace is that I made a lot of Carapace Armour saves before the last man fell. With no guys left on the table, I lose.

Game 3
My experimental Knight-Commander Pask list against Will's Deamons. His army was some Horrors and Fateweaver. He sets up first and I don't seize the initiative.
Turn 1
Apart from some movement, nothing happens during his turn. Not even from the Warp Storms. My shooting phase kills some of the Horrors.
He scores 0 points, for 0 points total.
I score 0 points, for 0 points total.
Turn 2
He kills a Veteran with Warpflame but gives them Feel No Pain. He also summons some Flamers, but the Warp Storm still does nothing. My shooting phase reduces the Horrors to one man.
He scores 1 point, for 1 point total.

I score 0 points, for 0 points total.
Turn 3
He kills some more Veterans, but improves their Feel No Pain. The Warp Storm continues to be peaceful. My Veterans kill the last Horror via shooting and my tanks wound Fateweaver twice.
He scores 0 points, for 1 point total.
I score 2 points, for 2 points total.
Turn 4
His Flamers kill the Veterans in combat, but my tanks kill Fateweaver. He scoops as he doesn't believe the Flamers can hurt the tanks.
He scores 2 points, for 3 points total.
I score 2 points, for 4 points total.

Standard Guard List
HQ
Company Command Squad Warlord, 4 Plasma Guns, Astropath.
Primaris Psyker.
Troops
Platoon Command Squad, 3 Flamers, Heavy Flamer.
2 Infantry Squads with Meltaguns.
Fast Attack
3 Scout Sentinels with Autocannons.
500 points

Storm Trooper List
HQ
Militarum Tempestus Command Squad Warlord, Power Fist, 4 Meltaguns.
Troops
7 Tempestus Scions, Hot-Shot Volley Gun.
7 Tempestus Scions, Flamer.
Fast Attack
Taurox Prime, Gatling Cannon, Hot-Shot Volley Gun, Pintle-Mounted Storm Bolter, Auger Array.
497 points

Knight-Commander Pask Experiment
HQ
Knight-Commander Pask Warlord, Leman Russ Battle tank, Hull-mounted Lascannon, Sponson-mounted Heavy Bolters.
Leman Russ Demolisher, Hull-mounted Heavy Bolter, Sponson-mounted Multi-meltas.
Troops
Veteran Squad.
500 points

Tuesday, 9 February 2016

40k Skirmish

Organized some games of 40K at Dark Star. Myself playing Guard, Jack playing Demons, Chris playing Blood Angels and Tom playing Eldar. Took some short notes that i have fleshed out a bit here.

Game1
My Ogryn list vs Jack's Demons. His army had a Demon Prince, 2(!) Tzeentch chariots and a unit of 10 horrors.
I set up first and Jack fails to seize the initiative.
Turn 1
I moved up, failed all psychic powers. Ranged weapons were out of range. Jack moves up and flames both my units with his chariots, killing one Ogryn and several Veterans. He then assaults both units with a chariot each, but the first dies to wall of death from the Veterans and the Ogryns beat the other one to death in combat.
I score 0 points, for 0 points total.
Jack scores 1 point, for 1 point total.
Turn 2
I continue to move up, Ogryns shoot several of the Horrors, but then fail their charge. Jack's Warpfire adds Feel No Pain to the Ogryns, but then the Demon Prince beats them in combat and slaughters them all.
I score 2 points, for 2 points total.
Jack scores 1 point, for 2 points total.
Turn 3
I capture objective 6 with my remaining Veterans. Jack's remaining Horror's kill them in his Psychic Phase :(
I score 1 point, for 3 points total.
Jack scores 0 points, for 2 points total, but wins by wiping out my army.

Game 2
My Militarum Tempestus list vs Chris's Blood Angels. His army consisted of a Baal Predator with Flame Cannon, Twin-linked Heavy Flamer Razorback, a small Tactical Squad in the Razorback and an Assault Squad led by a Sanguinary Priest.
I set up first, but Chris seizes the initiative
Turn 1
Chris moves his force up, then I move up and kill all the Assault Marines except the Sanguinary Priest and one other.
Chris scores 0 points. for 0 points total.
I score 1 points,for 1 point total.
Turn 2
Chris continues to move up,but his dice betray him as he tries to destroy the Taurox in shooting. I deep strike in my Command Squad and blow up his Baal Predator.
Chris scores 1 point, for 1 point total.
i score 0 points, for 1 point total.
Turn 3
Chris' Razorback and Tactical Squad kills my eversor in shooting and my Tempestor Prime dies in combat with his Sanguinary Priest. In my turn, I shoot the Priest to death.
Chris scores 3 points, for 4 points total.
I score 2 points, for 3 points total.
Turn 4 onwards
At this point the game just becomes a shooting match. My Storm Troopers die, and so does his Predator. His Tactical Squad finishes off my Taurox for the win.

Ogryn List
HQ
Lord Commissar Warlord
Primaris Psyker, Mastery level 2
Troops
Veterans, Shotguns, 2 Flamers
Elites
6 Ogryns, Bone'ead
500 points

Militarum Tempestus Scions List
HQ
Militarum Tempestus Command Squad Warlord, Power Axe, Vox-caster, 3 Flamers
Troops
6 Tempestus Scions, Tempestor, Vox-caster, 2 Plasma Guns
Taurox Prime, Hot-Shot Volley Gun, Gatling Cannon, Augur Array
Officio Assassinorum Dataslate
Eversor Assassin
499 points